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Everything posted by TAW_Impalor
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Hello. Only noticed them after the latest update (1.2.16.38741). In the summer weather, I can see some dark spots around the sun. They move around, depending on the angle of view. Very disturbing in WW2 multiplayer! I attached two screenshots taken from a paused K-4 Dogfight quick mission. (To be sure it's not the glass - from the external view.)
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Too bad my ping to 9./JG27 is constantly over 400... (( it was around 200 to ACG. Loved that server. I am in Spain...
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Server Announcement: -= ACG WW2 Server (EU) =-
TAW_Impalor replied to IronJockel's topic in Multiplayer
Yep, I installed diveplane's mods already. They are awesome, but his settings in sounds.lua were different )) -
In fact, I experience all the external sounds in all the planes going missing after restart. Only mechanization, electrics and prop spin sound remain...
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Ha ha, very funny all your sarcastic replies. But FYI, I did find one awesome solution! Can't post the link, but just Google "BF109 K-4 Audio Production 2.0 LOF" Not the flaps buzzer blends in nicely.
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Server Announcement: -= ACG WW2 Server (EU) =-
TAW_Impalor replied to IronJockel's topic in Multiplayer
David, could you explain what gain and lowpass parameters are? I am trying to optimize them for buttkicker. in p-51d it goes to sleep from low signal sometimes, while in 109 and 190 the subs level is just right... -
Hi Devs! Both Kurfurst and Dora have this key binding, but no mirrors to look at? I enabled mirrors in World... Second bug, ammunition counters in Kurfurst can only move by keyboard after they were nudged with a mouse. Thanks!
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Server Announcement: -= ACG WW2 Server (EU) =-
TAW_Impalor replied to IronJockel's topic in Multiplayer
Thanks for the reply and good guess on MSAA! Now I do see the new LODs. I have my World audio set at 50%, and your mod includes sound.lua, maybe that's why. Is it really needed? -
Server Announcement: -= ACG WW2 Server (EU) =-
TAW_Impalor replied to IronJockel's topic in Multiplayer
Dear David, What exactly does your modpack do? I played with and without it on the ACG server. I noticed no improvement in visibility, no one with special livery. Offline, the maxed-out external sound is too strong for my butt-kicker. Are there any objective tests to see that the modified LODs do work? Vlad -
+1. Missing low-end engine sounds for Mig-21 and Dora, maybe other modules, after LShift-R restart. May return after a few minutes later. The bug persists despite many updates and repairs. For me it's important, because of Butt Kicker...
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Yep, they do move and drag.. )) Thanks for your reply!
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OK. I think this is the crucial part that I missed in the P-51 manual (page 82: "The OPEN position of the switch is spring-loaded and must be held in this position manually in order to further open the coolant flap." So my binding just instantaneously flipped the switch without actually OPENING the coolant flap. And then turned off the actuator! Now, as there is no indicator or external motion, can somebody tell me how many SECONDS to hold that button to make sure it opens all the way from a closed position? Secondly, there is no similar phrase for the oil radiator. Do I also need to hold that switch and for how many seconds??
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That's what I say. Climbing I can manage. The problem becomes when I start fighting. Maybe there is a way to adapt some special tactics against the german planes, but I am yet to find it.
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I climb with 2700/46 and IAS 170, open rads. It takes several loops around the airfield to get to an adequate hight. But when I start chasing a german plane, I need more power and usually overheat ((
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I did a repair after the last update (Mig 21 got problems). I often see the oil temp going over the limit on Dora, but yet to experience the engine seizure. I don't fly it often though. But between 109 and P51, the latter is definitely more prone to overheating and is harder to fly...
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Hello, I'm sure everyone noticed: FW190 never ever overheats, P51 always does and BF109 is somewhere in between. I find P-51 really hard to keep cool in a dogfight. Is this true to life or some unintended bug?
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Thanks. That's what I do. But still a bug...
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Hello. Did not find the answer anywhere. Is there any way to shut up the "flaps extended" sound? It it really annoying in a dogfight...
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Supercharger Pressure with engine cut-off
TAW_Impalor replied to TAW_Impalor's topic in Bugs and Problems
Makes sense! The manual does not spell out what ATA stands for... -
Hello. I like practicing dead-stick landings, and it seems weird that ATA indicator continues to respond to the throttle handle movements when the engine is cut off. Don't know how it should be, but this looks like a bug. Also, keyboard bindings to increase left and right ammo indicators only start to work after I turn the knobs with mouse!
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yes, thanks, just read about it. the game did not offer me to update for some reason... doing it manually now
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Can see only 8 servers!?!? I am in a worse situation. As of yesterday and today, my list of servers is limited to only 8! Internet connection is fast 5 Mbps/30 ms ping, just checked. Deleting network.cfg and renaming Saved Games/DCS did not cure it. What is going on?
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I play the campaign, and "Route following" mode completely ignores the altitude. Almost crashed me into the mountain...
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I am not talking about ADF equipment, I know it is not modeled. The tower should have me on their radar and give direction via radio. Here is another example - the tower gives me bearing perpendicular to the glissade, but not to its entry point! If I don't know where to look for the airfield, I'm screwed...
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Hello, I think there is a bug with "Request Azimuth". I am trying to land after Quick Dogfight, for example. I call the nearest tower. It replies "Krymsk-ADF, your heading 139". A minute later I ask again, it gives reciprocal course "heading 319". And so on. I cannot see the airfield from that distance, and I don't want to use the map. In reality Krymsk is 18 km away with bearing 215. What's going on here? Thanks! Vlad