

Baz000
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Any real current or retired Eagle drivers around that fly in DCS?
Baz000 replied to Baz000's topic in F-15C for DCS World
Seems like it is flown no further forward than LAB and no further aft than extended fingertip line as far as the angles go according to this... And a spacing of a minimum of 2 F-15C wingspans (2-ships) out to a maximum of 500 ft... So the question is what the visual references would be for LAB and what 500 ft spread would look like. 6.14. Route Formation. A route formation (Figure 6.4.) is flown to enhance clearing and visual lookout, increase flight maneuverability, and ease the completion of inflight checks, radio changes, and other cockpit tasks. Lead will send wingmen to route with a radio call or visual signal. Route is flown from two-ship widths of spacing out to approximately 500 feet. Fly no farther aft than the extended fingertip line, no farther forward than line abreast, and, when wings level, maintain a level stack. On the inside of a turn, stack below lead’s POM only as necessary to keep lead in sight. On the outside of a turn, maintain the same vertical references used in echelon. In a three- or four-ship formation, number 2 sets lateral spacing for the formation. Number 3 should fly line abreast with number 2, matching lateral spacing from number 1. Number 4 should line up the helmets of numbers 3 and 1. Lead should limit bank angle to 60 degrees with wingmen in route. -
Any real current or retired Eagle drivers around that fly in DCS?
Baz000 replied to Baz000's topic in F-15C for DCS World
the verticals are the vertical stabilizers? and when you say I should just see the forward edge of the far stab, are you talking about the vertical stabilizer? What do I use as a visual reference for the stack? The fingertip is flown at a lower stack than lead but 2 and 3 are stacked the same and 4 is stacked lower than 2 and 3 tin a 4-ship Trying to get the visuals perfect for those 3 formations because that is the basic building blocks for the tactical formations which come later down the line... -
Any real current or retired Eagle drivers around that fly in DCS?
Baz000 replied to Baz000's topic in F-15C for DCS World
whats the reference I should look for when flying route formation? Which is basically line abreast but closer, from my observations anyways... Why ED never added this type of information to any of the manuals is beyond me... It would make hunting for this information less of a hassle, and would aid in flying with your buddies online. -
Any real current or retired Eagle drivers around that fly in DCS?
Baz000 replied to Baz000's topic in F-15C for DCS World
is this good fingertip? I was flying off a rock solid AI lol... I think I should have brought it in a little more so we would actually have our wingtips aligned? How can I tell how far out or in I have to go with my spacing? IE how open or closed the formation I'm flying should be. -
Any real current or retired Eagle drivers around that fly in DCS?
Baz000 replied to Baz000's topic in F-15C for DCS World
but doesn't each have a visual reference or checkpoint (navy calls it checkpoint I think...) on the lead / wing man you are following / covering... Starting with fingertip, then route, and then echelon. -
Any real current or retired Eagle drivers around that fly in DCS?
Baz000 replied to Baz000's topic in F-15C for DCS World
hmmm, the main formations are the ones I want to know visual references to, like fingertip, route, Echelon, fighting wing etc... These are the basic and the foundation formations. The rest are tactical variations like line abreast (LAB), delayed 90 degree turns, delayed 45 degree turns, check turns, in place 90 degree turns, shackle, hook turns, cross turns, cross turn with shackle, fluid turns, high altitude tactical, wedge, fluid four formation, fluid four turns, 4 ship wall formation, 4 ship wall delayed turns, 4 ship wall hook turns, 4 ship box or offset box, box formation turns and hook turns, rejoins and tactical rejoins. a ton of formations that could be used, but rely on the basics of the fingertip, route, and echelon formations. -
Any real current or retired Eagle drivers around that fly in DCS?
Baz000 replied to Baz000's topic in F-15C for DCS World
here is the combat aircraft fundamentals document for F-117... The one for the F-15C is AFTTP 3-3.4 volume 4 Volume 4 Combat Aircraft Fundamentals—F-15A/B/C/D http://nsarchive2.gwu.edu/NSAEBB/NSAEBB443/docs/area51_35.PDF -
Any real current or retired Eagle drivers around that fly in DCS?
Baz000 replied to Baz000's topic in F-15C for DCS World
Thanks What about line abreast and Echelon? -
Any real current or retired Eagle drivers around that fly in DCS?
Baz000 replied to Baz000's topic in F-15C for DCS World
I have the one for the F-117 that tells you the visual references, but I want the same thing for the F-15C... I also have the one for the F-16C. -
Anyone know how to best see the view from the pilot's perspective of an AI wingman flying in different formations? In other words, looking from an AI wingman pilot's view turned towards lead plane (player) to be able to discern visual references on lead's plane (player)... So that when another player is flying I can use those same visual references / checkpoints as a guide to offer them to keep a proper formation. What trickery can I use with the camera system in DCS to accomplish this? For example the fingertip formation references, the echelon, and line abreast...
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Any real current or retired Eagle drivers around that fly in DCS?
Baz000 replied to Baz000's topic in F-15C for DCS World
Something like this is what I am looking for... But in relation to the F-15 A/B/C/D/E airframe... Ideally, the F-15C. -
Any real current or retired Eagle drivers around that fly in DCS?
Baz000 replied to Baz000's topic in F-15C for DCS World
What I really want to know are the visual reference points on the aircraft for flying in formation for fingertip and line abreast and echelon, etc... So you know how far forward and aft to go, what lateral displacement and stack, etc... Can't seem to find any references to that on the net, yet. -
this is the technique I use for takeoff and landing control of the F-15C... Maybe it may help some people out having problems tracking straight on the runway for takeoff and landings? Takeoff: use left or right wheel brake as needed by gently holding pressure on one break or the other to keep your ground track until nose wheel lift off from the ground, then use the left and right rudder to keep a straight track on the main gears and add aileron to keep F-15 level until airborne... Takes some practice to get the hang of it. Landing: when landing on main gear, use left and right rudder when areobraking to keep a straight track until nose wheel touch down... Then use both left and right wheelbrake together and let off one or the other to maintain track (using differential braking) until slow enough that you can use nosewheel without loss of control. If doing landing without areobraking, then just use full power on the wheel brakes and use differential braking to keep track. Hope that helps some people, I found that it works great in DCS... PRO TIP: Keep nosewheel up as long as possible by full aft stick, to maximize areobraking... Also extend airbrake to keep from ballooning as soon as main wheels touch the runway. Once the nose wheel is lowered gently to the runway, keep full aft stick until approx 50 kts and then start using wheel brakes when below 50 kts unless you are going to run out of runway length, then start using wheel brakes ASAP... Ideally, soon as touchdown on runway... Lower nosewheel and start braking with wheels and use differential braking to keep track Protip 2: NEVER USE RUDDER INPUT WHILE NOSEWHEEL IS ON THE GROUND, THIS LEADS TO LOSS OF CONTROL.
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top light means your are too fast = AOA is too low, reduce power / pitch up center light means you are on speed = AOA is where it should be for landing, hold power and attituide bottom light means you are too slow = AOA is too high, add power / pitch down
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so its not a bug?
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Can somebody explain how the augmentation / dampening works on the SU-33 when refueling? I seem to be constantly fighting my own airplane when doing air to air refueling due to the flight controls changing when I extend the refueling probe. Seems like the plane wants to auto level and it fights my inputs when I want to plug in by reversing my input to bring the plane level again when correcting attitude to plug into the tanker.
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Introducing the VKB-Sim ‘Modern Combat Grip’ (MCG)
Baz000 replied to rrohde's topic in VKB-SIM Flight Gear
since nobody answered when I asked before... -
Introducing the VKB-Sim ‘Modern Combat Grip’ (MCG)
Baz000 replied to rrohde's topic in VKB-SIM Flight Gear
I'm looking for a stick and base option for both flying helicopters (no spring, and easy to swap) and flying fixed wing... I currently have Thrust master Warthog. Any suggestions? I liked the idea of having my controls desk mounted like the drop down mounts from Virpil and adding stick extensions. I was looking at either the VKB stick and base or the Virpil one, Ideally I would like 1 base and just have the modularity to install new stick grips as time goes on IE: Must work with the new F-18 grip from thrustmaster coming out for example. I want an american fighter stick grip (f/a-18, warthog [already have]) Russian fighter stick grip (for flying SU-27, and Migs and KA-50, etc...) WW2 stick grip (for flying stick and rudder WW2 planes) Any suggestions? Must be as cost efficient too other than buying the individual grips to fit onto the very functional base. -
Can we have the new SU-33 PFM added to this since it is now out? **EDIT** I tried using the SU-27 PFM curves on the throttles on the SU-33 and they seem to work fine in case anyone was wondering... I used these for left and right throttle axis curves on the SU-33: Su-27: 0-7-16-25-35-45-57-69-80-90-100
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So does that mean that PFM SU-33 is now released on stable 1.5.7 release now? My Steam is downloading some kind of update for DCS world...
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How to set up toggle switches (a tutorial)
Baz000 replied to Spy Guy's topic in PC Hardware and Related Software
This type of functionality should have been integrated into the core game, it makes the warthog HOTAS useless for other planes -
CH-53E full DCS A-10C quality
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so, what you are saying is that ED created the skin but it was never added to the list of skins in the mission editor?