

Baz000
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Everything posted by Baz000
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If anything, the EA-6B could be added as an AI carrier aircraft if there is a lack of public information to make a 4 seat multicrew DCS module out of it. The model looks good so far cubanace.
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Why can't their china hat and castle hat covers just screw on and off by hand so it could be replica of av8b,f-18,f-15c,f-15e? Seems like it should be a simple design modification on the hat posts and hat covers.
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Are the AI checklist voice overs going to be available in English?
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Thank you so much, it works fine now I think what may have caused it was when I was editing factions in the mission editor... I moved all factions to neutral except usaf aggressors and I left redfor empty, so it was only bluefor as the only faction and they were usaf aggressors. And I had pressed save
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So, I tried an experiment... I changed the lines of code to this instead to do some trial and error to see if my DCS would run... And, still no progress... Same thing, still stuck at 57% and not working. -- C++ call --function destroy() --window_:kill() --end logs shows this error now... With lines of code that was causing error removed and placed as comment instead. === Log opened UTC 2017-08-30 20:36:28 00000.000 INFO VFS: Using 'Saved Games': "C:\Users\Shaunt\Saved Games" 00000.132 INFO DCS: DCS/1.5.7.8899 (x86_64; Windows/6.1.7601) 00000.132 INFO DCS: CPU cores: 4, threads: 8, System RAM: 8159 MB 00000.138 INFO EDCORE: (dDispatcher)enterToState_:0 00000.143 INFO Dispatcher: 2017/8/30 16:36 V1704040900 00000.159 INFO INPUT: Device [Keyboard] created deviceId = 1 00000.161 INFO INPUT: Device [Joystick - HOTAS Warthog {59DEF500-5863-11e7-8001-444553540000}] created deviceId = 2 00000.161 INFO INPUT: Joystick created[Joystick - HOTAS Warthog {59DEF500-5863-11e7-8001-444553540000}], ForceFeedBack: no 00000.163 INFO INPUT: Device [Throttle - HOTAS Warthog {59DF4320-5863-11e7-8002-444553540000}] created deviceId = 3 00000.163 INFO INPUT: Joystick created[Throttle - HOTAS Warthog {59DF4320-5863-11e7-8002-444553540000}], ForceFeedBack: no 00000.224 INFO INPUT: Device [CH Pro Pedals USB {6ED69CF0-C7DC-11e6-8005-444553540000}] created deviceId = 4 00000.224 INFO INPUT: Joystick created[CH Pro Pedals USB {6ED69CF0-C7DC-11e6-8005-444553540000}], ForceFeedBack: no 00000.224 INFO INPUT: Device [Mouse] created deviceId = 5 00000.344 INFO SOUND: loaded 1168 sdefs from "sounds\sdef" 00000.362 INFO SOUND: Using driver: xaudio27 00000.371 INFO SOUND: XAudio2: Using device ID:'{0.0.0.00000000}.{7126d232-bd5b-49e1-a35d-42cfb97b596e}' Name:'Speakers (Realtek High Definition Audio)', channels: 2 00000.393 INFO SOUND: XAudio2: channel layout: Headphones/Stereo 00000.394 INFO SOUND: Found 4 available audio device(s): 00000.394 INFO SOUND: 0: ID: "{0.0.0.00000000}.{7126d232-bd5b-49e1-a35d-42cfb97b596e}", Name: "Speakers (Realtek High Definition Audio)" 00000.394 INFO SOUND: 1: ID: "{0.0.0.00000000}.{630217cf-afe3-44a6-88db-e8567a07fc5b}", Name: "2752H-4 (NVIDIA High Definition Audio)" 00000.394 INFO SOUND: 2: ID: "{0.0.0.00000000}.{7090c61c-38af-4499-96fa-ff1ce11a27bb}", Name: "Realtek Digital Output(Optical) (Realtek High Definition Audio)" 00000.394 INFO SOUND: 3: ID: "{0.0.0.00000000}.{54093646-8f00-496b-84e2-e3b7a31511a0}", Name: "Realtek Digital Output (Realtek High Definition Audio)" 00000.394 INFO SOUND: Using SSE FTZ/DAZ mode. 00001.303 INFO Scripting: OBSOLETE mount_vfs_sound_path() used in ./CoreMods/aircraft/AJS37/entry.lua 00001.316 INFO Scripting: OBSOLETE mount_vfs_sound_path() used in ./CoreMods/aircraft/C-101/entry.lua 00001.334 INFO Scripting: PLUGINS START------------------------------------------------- 00001.342 INFO SOUND: loaded 9 sdefs from ".\coremods\aircraft\c-101\sounds\sdef" 00001.350 INFO SOUND: loaded 19 sdefs from ".\coremods\aircraft\m-2000c\sounds\sdef" 00001.353 INFO SOUND: loaded 10 sdefs from ".\coremods\aircraft\mig-21bis\sounds\sdef" 00001.359 INFO SOUND: loaded 8 sdefs from ".\coremods\aircraft\sa342\sounds\sdef" 00001.370 INFO SOUND: loaded 59 sdefs from ".\mods\tech\combinedarms\sounds\sdef" 00001.374 INFO SOUND: loaded 71 sdefs from ".\mods\aircraft\f-5e\sounds\sdef" 00001.382 INFO SOUND: loaded 4 sdefs from ".\mods\aircraft\ka-50\sounds\sdef" 00001.385 INFO SOUND: loaded 44 sdefs from ".\mods\aircraft\m-2000c\sounds\sdef" 00001.389 INFO SOUND: loaded 70 sdefs from ".\mods\aircraft\mig-21bis\sounds\sdef" 00001.397 INFO SOUND: loaded 109 sdefs from ".\mods\aircraft\mi-8mtv2\sounds\sdef" 00001.399 INFO Scripting: plugin: A-10A by Eagle Dynamics disabled by Flaming Cliffs by Eagle Dynamics 00001.399 INFO Scripting: plugin: F-15C disabled by Flaming Cliffs by Eagle Dynamics 00001.399 INFO Scripting: plugin: Su-25A by Eagle Dynamics disabled by Flaming Cliffs by Eagle Dynamics 00001.399 INFO Scripting: plugin: Su-27 Flanker by Eagle Dynamics disabled by Flaming Cliffs by Eagle Dynamics 00001.401 INFO Scripting: PLUGINS DONE-------------------------------------------------- 00006.547 ERROR WorldPlugIns: Failed to read serial number for 'RAZBAM_M-2000C' 00009.450 INFO DX11BACKEND: Driver Concurrent Creates - 1 00009.450 INFO DX11BACKEND: Driver Command Lists - 1 00009.466 INFO DX11BACKEND: NVIDIA API init OK 00009.466 INFO DX11BACKEND: NVIDIA Display Driver Version 38541.r385_40 00009.467 INFO DX11BACKEND: TRUNK renderer init: showShaderError coreCount=1 00009.565 INFO DX11BACKEND: commonPool: 68-128, cbPool: 5-14, samplerPool: 5-16 00009.565 INFO RENDERER: Global metashader cache enabled 00009.565 INFO RENDERER: Loading metashader cache from C:\Users\Shaunt\Saved Games\DCS\metashaders/ 00009.565 INFO RENDERER: Metashader cache: 0 (0) cached shaders out of date 00009.573 INFO DX11BACKEND: DX11ShaderBinaries::loadCache Bazar/shaders/fxo : 1522 00010.695 INFO DX11BACKEND: DX11ShaderBinaries::loadCache done 00010.695 INFO DX11BACKEND: DX11ShaderBinaries::loadCache C:\Users\Shaunt\Saved Games\DCS\fxo : 37 00010.710 INFO DX11BACKEND: DX11ShaderBinaries::loadCache done 00010.721 ERROR_ONCE DX11BACKEND: rendertarget 'HeatAir' not found 00011.467 ERROR_ONCE DX11BACKEND: rendertarget 'rtDynamicCloudMap' not found 00011.468 INFO EDTERRAINGRAPHICS3: edtg::CreateSurfaceRenderItem() 00011.485 ERROR_ONCE DX11BACKEND: texture 'raindropNormBlur3.dds' not found 00011.508 INFO DCS: gDescription: "NVIDIA GeForce GTX 970" gVendorId: 4318 gDeviceId: 5058 gMemory: 4007 MB 00011.519 ERROR EDOBJECTS: Destruction shape not found AVIASHTAB_CRASH 00011.850 INFO wInfo: multiple adapters 00011.943 WARNING LOG: 1 duplicate message(s) skipped. 00011.943 INFO TERRAIN: lSystem::lSystem 00011.965 INFO EDCORE: (dDispatcher)enterToState_:1 00012.111 ERROR VFS: add_location {"My Missions", "C:\Users\Shaunt\Saved Games\DCS\Missions"}: path already added as "My Missions" 00013.120 INFO UIBASERENDERER: Cannot load font [D:\SteamLibrary\steamapps\common\DCSWorld\dxgui\skins\fonts\]! 00013.575 INFO EDTERRAINGRAPHICS3: edtg::CreateSurfaceRenderItem() 00013.684 ALERT Dispatcher: Error starting Mission editor: [string "./MissionEditor/modules/me_aircraft.lua"]:183: attempt to index field '?' (a nil value) 00013.684 INFO EDCORE: (dDispatcher)enterToState_:2 00212.198 INFO SOUND: detaching sdef path ".\mods\aircraft\tf-51d\sounds\sdef" 00212.198 INFO SOUND: detaching sdef path ".\mods\aircraft\p-51d\sounds\sdef" 00212.198 INFO SOUND: detaching sdef path ".\mods\aircraft\mi-8mtv2\sounds\sdef" 00212.198 INFO SOUND: detaching sdef path ".\mods\aircraft\mig-21bis\sounds\sdef" 00212.198 INFO SOUND: detaching sdef path ".\mods\aircraft\m-2000c\sounds\sdef" 00212.198 INFO SOUND: detaching sdef path ".\mods\aircraft\ka-50\sounds\sdef" 00212.198 INFO SOUND: detaching sdef path ".\mods\aircraft\flaming cliffs\sounds\sdef" 00212.198 INFO SOUND: detaching sdef path ".\mods\aircraft\f-5e\sounds\sdef" 00212.198 INFO SOUND: detaching sdef path ".\mods\aircraft\a-10c\sounds\sdef" 00212.198 INFO SOUND: detaching sdef path ".\mods\tech\combinedarms\sounds\sdef" 00212.198 INFO SOUND: detaching sdef path ".\coremods\aircraft\sa342\sounds\sdef" 00212.198 INFO SOUND: detaching sdef path ".\coremods\aircraft\mig-21bis\sounds\sdef" 00212.198 INFO SOUND: detaching sdef path ".\coremods\aircraft\m-2000c\sounds\sdef" 00212.198 INFO SOUND: detaching sdef path ".\coremods\aircraft\c-101\sounds\sdef" 00212.198 INFO SOUND: detaching sdef path "sounds\sdef" 00212.199 INFO TERRAIN: lSystem::Exit() 00212.199 INFO TERRAIN: lSystem::CleanScenes() 00212.199 INFO EDTERRAINGRAPHICS3: edtg::Exit() 00212.325 INFO EDTERRAINGRAPHICS3: edtg::DeleteSurfaceRenderItem() 00212.403 WARNING LOG: 2 duplicate message(s) skipped. 00212.403 INFO EDTERRAINGRAPHICS3: edtg::Exit() 00212.441 INFO DX11BACKEND: NVIDIA API exit OK === Log closed. Logs (3).zip
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DCS will not start, it hangs at 57% on loading bar... I'm using steam version, and over 2,000 hours of playing DCS it has never done this before... Maybe new game breaking bug.
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Taking the stick apart would more than likely void the warranty
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Send a PM to Wags
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[OLD BUG REPORTS] Cleaning and Organization of old posts
Baz000 replied to RAZBAM_ELMO's topic in Resolved Bugs
not working in 1.5.7 either as far as I can tell... -
Does that mean shipping costs for potential USA customers will be considerably reduced?
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Does this have any effect for potential USA customers?
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Introducing the VKB-Sim ‘Modern Combat Grip’ (MCG)
Baz000 replied to rrohde's topic in VKB-SIM Flight Gear
This is solved very easy by having reference images available on the VKB website or a little card added in the product box (like the 3D renders) Adding translated reference images would allow someone the ability to translate the Cyrillic into English and vice versa when needing to explain things to have support. To me (an English speaker) I want the Cyrillic because this is a Russian designed stick and the Cyrillic seems to look more authentic, even though I can't read Cyrillic. I will use the positions of the buttons and hat switches to program them as close as possible to the real thing. -
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they should work now
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The S-3 tanker really could use a better 3-D model and textures than what we currently have in game.
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Introducing the VKB-Sim ‘Modern Combat Grip’ (MCG)
Baz000 replied to rrohde's topic in VKB-SIM Flight Gear
Well I meant how the base works, is it easy and quick to adjust on the fly or does it take time? The issue is I'm looking for a setup that I could use for flying fighter jets, WW2 props, and helicopters. I have a HOTAS warthog stick and throttle setup right now but the warthog base is too strong of a spring for helicopters and their funny trim. -
Introducing the VKB-Sim ‘Modern Combat Grip’ (MCG)
Baz000 replied to rrohde's topic in VKB-SIM Flight Gear
Is a base only option available? And how does it work for flying helicopters and how easy is it to change on the fly for jet aircraft vs helicopters as I fly both.