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Monkey21

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Everything posted by Monkey21

  1. Such a shame that this is still an issue. I loved flying the F-5 with this mod, and the erroneous interpretation of the default RWR logic is all that stops me from recommending it to others. I'd really love to see this longstanding inaccuracy corrected.
  2. I want to truck 8 heaters around and kill A-10s
  3. Canopies would be cleaned before flight, makes no sense to have them dirty from the outset. Would be cool if it was connected to how long you'd been in the air or at low altitude: the occasional splatted bug to scare the bejesus out of you.
  4. Yes please! Have really been enjoying WWII stuff recently, and this is one more layer of high quality to the authenticity.
  5. I'm sure I can't be the first person experiencing this, the epitome of first world problems, but I have a sim rig for racing games, and having every single connected controller appear in the DCS control binding menu makes setting up my keybinds for various aircraft much more tedious. I don't expect the game to know which controllers are to be ignored by default, but I would like to be able to right click on the column header and select "ignore" or "hide controller" to grey it out and move it to the right, after controllers that have not been hidden. Alternatively give us the ability to "prioritise" certain controllers to pin their columns to the left side, or just the ability to drag the columns around to our preference. Currently we can disable each column, which is good for preventing accidentally binding a control to the wrong controller, but it doesn't help with the unwanted columns getting in the way of the controllers you actually want to use. It's hardly the most pressing of issues, but I've just done a fresh install of the game and have found rebinding stuff rather tiresome. The other option is that I stop being lazy and just unplug my racing sim stuff from the wall when I want to play DCS, but I want a solution that doesn't require me to get up from my seat.
  6. Just had a panic because my mod stopped working. Luckily disabling and re-enabling it fixed it! Frustrating that even after all this time, this obvious flaw in a major system hasn't been fixed though.
  7. Yeah this has been bugging me for a while, the scan line is supposed to have a smooth tail that follows it with a delay, rather than a big block of green. It's a minor graphical thing though.
  8. Not really, the radar isn't designed for it all, and the radar points itself at the ground whenever it can. I have heard than some Tornado GR.4 navigators were able to get their AG radars to work as crude air-to-air radar, but could only be used for scanning. You certainly couldn't guide air-to-air weapons with it.
  9. Are you planning to make the files available? I love this!
  10. Guys, nobody reasonable on either side is saying the Eagle shouldn't break apart at a certain point (probably 13-14G,) so many of you are arguing with imaginary opposition. I fly the Eagle almost exclusively in PVP and I would be 100% fine with this change; anything to improve the realism of FC3 is great IMO. The point the Eagle guys are making is that nowhere in our real world fpight envelope do we come anywhere close to that level of G, so the proposed changes would actually make no difference to how we fly and fight, so while it's important fix for realism's sake, the real world implications are minimal, and that's why it's not as big of a deal as it's been made out to be.
  11. Just in case some of you aren't salty enough yet 23.3G
  12. Monkey21

    Removed

    Do you mean you cannot replicate it? I can talk you through my issue in more detail if that's the case. :)
  13. Monkey21

    Removed

    Well at least we know we're not the only ones!
  14. Monkey21

    Removed

    Is anyone else having the issue where the CM counter is counting CMs released twice with Eclair fitted? I drop 2 flares, the counter goes down by 4, effectively halving my total CM capacity.
  15. Seems not to work with Tors, Osas or Chaparrals from some quick testing, I've repaired my game and disabled all mods, still doesn't appear to be working. To be clear, this is a single player custom mission with the checkbox disallowing the modules to be fitted not checked, and I'm happy to create a video showing my problem if that would help?
  16. No, 1.5.6 OB although it happens in 1.5.5 stable as well. Haven't tried 2.0 yet.
  17. I'm still having issues with the D2M, the modules appear to be fitted to the pylons, and they are definitely selected in the mission editor, however the switch in the cockpit by the right knee now does nothing. No indicator light comes on, and I get no warning from Strela launches that are within the cones of detection. Is there an additional step I'm missing?
  18. Have tried them out, seem great to me. Thank you so much for the sharp fix! How about "Decoy Program CW/CCW" or maybe "Next/Previous Decoy program"
  19. Is there any keybind for the Mirage that you can use to cycle the countermeasure modes up and down, similar to how CMS right/left work in the A-10? Am I just being stupid?
  20. I have a single 34" 3440X1440 and it's honestly more than brilliant.
  21. I would LOVE this, what a great idea for breaking down the learning curve!
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