ESAc_matador
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Everything posted by ESAc_matador
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Are loops in scripting too demanding? I use "in pairs"... But all tables are "local".
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Actually all ground movements are given by scripts mist. Grouptozone. And no more than 10 or 15 groups ate moving (around 60 units) is that too much?
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Integrated Air Defense Script
ESAc_matador replied to Grimes's topic in User Created Missions General
But is it working? It does what it should? Does it keep most of radars shut down ? When I tryed last time all Radars were ON. Please send a miz here ao I can check too! -
Hello Fellows... there is something happening in a mission I made, there are around 400 units, mostly ground units, no more than 10 radar and SAM systems, around 10-12 planes, but mostly tanks and Infantry. Is it too much?? it happens that as time goes by, the mission (for the server) start to slutter, and the lags more intense... IT has many scripts. Mist Moose Suppression fire Detection IR CTLD CAS and Recon (made by me, but there are no loops, is just orders) EWRS Dynamic Defense Script (mine too) It seems like there is some memory liking... ANy suggestion?
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Integrated Air Defense Script
ESAc_matador replied to Grimes's topic in User Created Missions General
Hello SageOT. It is broken... I know Grimes is going to fix it in two weeks, hahahah. No, seriously, it does not work anymore and actually grimes told me that he will fix it... But I dont know when. THe script is really good... very CPU friendly... We have to wait and ask him to do whtever changes are needed to make to work!!! I would love it. -
AWACS reports relative to unit not bullseye?
ESAc_matador replied to Amarok_73's topic in User Created Missions General
Why dont you use the EWRS script? It is a script for AWACs and EWR report very cool! -
yep!!! hehahahah
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How to use the guns, by the way? Has it being changed, hasnt??
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if not Group.getByName('groupName') then mist.respawnGroup('groupName', true) end Taken from here... http://wiki.hoggit.us/view/RespawnGroup So... triggers should be like. ONCE - TIme more than 5 seconds - Do script file (load Mist, last version) And another trigger. CONTINUOUS - time more than 10 secongs - Do Script and then put this into the box if not Group.getByName('groupName') then mist.respawnGroup('groupName', true) end
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For respawn you need scripting. Check the mist page, quite easy.
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Low fps in 1.5.3 compared to Belsimtek UH-1D
ESAc_matador replied to fjacobsen's topic in Bugs and Problems
Absolutely yes. I have fps drops with the Gazelle. -
Try using '101' in the flags. It is supposed to be a string.
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Be patient, and ask, sometimes you wont recive an answer but i learned a lot by reading the lua manual and the forum. Dont be afraid, now i made few scripts really cool!
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here we go.. an example mission and the scripts. It needs MIST and MOOSE to work properly, its an easy thing. It works only for BLUE SIDE as friendly. It has three features. Through F10 menu you can acces to Ground Units and CAS. 1) Ground Units/ All units: a) Mark enemy units with smoke. With this script, you can mark all enemy units that are inside a friendly ground unit 1800 radius and are also Line of Sight. b) Report enemy situation. With this script you can ask for enemy situation that are LOS of our friendly units and less than 5 km. You can tweak this. The position is the average position of the group, and it is given in Lat Long. Also, they report the number of units and the type of units inside group i.e.: THe message is " 15 enemy units at N43°40,44' E44°44.32 with: T 72, Shilka" " 13 enemy units at N43°40,44' E44°44.32 with: Infantry Ak47, Igla Manpad" THe script is only for ground units, but, if you want to put an UAV, just put the name of the unit UAV in the list. 2) CAS support. The script is made up to four flights that need to be called 'CAS1', 'CAS2', 'CAS3' and 'CAS4'. First you put a flight called CAS1 in the ME, and very important, REMOVE THE "CAS" TASK IN ADVANCED TASKS!!!. Then you put a route for them, and preferebly to orbit so you call them when they are in orbit. When goind through F10 you have two options. a) Load Targets: Once our ground units have enemies LOS and are identified, by pressing this, the targets will be loaded into the F10 menú. b) Reset Targets: This is to remove the loaded F10 targets... to clean the screen. so, once the targets are loaded, you just go the same path, and you will find now a new option called "CAS1" (or CAS2, CAS3, etc) If you press this option, there will be a full of diferent targets, described only for the Lat Long... you need to remember, or to copy, what the infantry report was. Now, you just press one of the targets and that is all. The group- of aircrafts will attack, until we cancel the attack, they run out of ammo, or they killed the group. In case the defenses are too high for them, they will not attack (unless in the ME you select, ignore threats). Once the attack is over for any given reasons, the aircraft will come back to its previous task, Orbit, or whatever. PS: it is really a begginers script, I have just learned to program just a little bit of lua, and many things are out of may skill, but it works, and it is awesome for flying AFAC or Helos... actually I did it for the Gazelle. Also works very well with humans CA, since you now dont need to be jumping from one side to the other!!! you have a written report of what is going on. Even for Artillery, its really nice.... using full fog of war, now you can be the observer, to correct the firing. PSS: I am so open to suggestions, but i would prefer help to improve!!!. PSSS> I am in touch with Flight Contro and the Moose, but I am just starting, I belive we (all) willk make a better scripts in the future, but i need to study!!! recontest1.0.miz CAS operations.lua
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to answer with smoke, it is using eventhandler... I have never done that, but... should not be difficult. The JSTARS its not difficult we can use this script, just modifying the radius of the LOS. There will be a list of groups and its coordenates... I will try to expand the script soon.
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There is a script over there to fix that. Strongly recomended. It's called warheads or something
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This would be great for public servers..
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Call to modders: more choices of 'infantry'?
ESAc_matador replied to BaD CrC's topic in Utility/Program Mods for DCS World
Yes! -
I'll check tomorrow
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Don't you find difficult to do the taxi at 3-5ft and 10-15kmh?
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I am finding very difficult to do the taxi, at 3-5 ft and just 10-15kmh... any recomendation?
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mist.flagFunc.group_alive_less_than
ESAc_matador replied to LFCChameleon_Silk's topic in Mission Editor
hello all. What is wrong with this??? I am always finding the same problem... getName, getByName... I dont know!!! local redGroupFirstLine = {'rus101','rus102','rus103','rus104'} for k, v in pairs(redGroupFirstLine) do local _group = redGroupFirstLine[k] local _groupname = _group:getName() mist.flagFunc.group_alive_less_than { units = tostring(_groupname), flag = 3100, percent = 99, toggle = true, } if trigger.misc.getUserFlag(3100) == true then trigger.action.outText("yeahh!", 5) --mist.groupToRandomZone(_group), {'4','5','6'}) end end nothing happen... error message "attempting call a method for a nil value." EDIT: Ok, I did it this way...and works... now I see why.thanks anyway. local redGroupFirstLine = {'rus101','rus102','rus103','rus104'} local redGroupSecondLine = {'rus201','rus202','rus203','rus204'} local redGroupthirdLine = {'rus301','rus302','rus303','rus304'} for k, v in pairs(redGroupFirstLine) do local _group = v mist.flagFunc.group_alive_less_than { groupName = _group, flag = 3100, percent = 99, toggle = true, } if trigger.misc.getUserFlag(3100) == 1 then trigger.action.outText("yeahh!", 5) --mist.groupToRandomZone(_group), {'4','5','6'}) end end -
My issues with the gazelle
ESAc_matador replied to jorelomlgprof16portugal's topic in SA-342M Gazelle
Hello, I noticed that in Caucasus, the FPS drops from 60 in the UH to 35 in the Gazelle. I have a i5 2500k @3.3GHz 24 RAM gtx 970 all modules works very well.
