ESAc_matador
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Everything posted by ESAc_matador
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ahhh, nothing like RTFM!!!!
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any information about GBU laser bombing??
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If you make them late activation via advanced task also does not work.
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hello Ciribob.... Your work is one of the most important addition to the DCS community. I know there are many people helping, giving ideas, but, you are the one who is making everything possible. I have a question, enquire, or petition... whatever. Although it is not realistic. Would it be possible to add a radio to be able to comunicate aircrafts with different frecuencies?? for example the Mig21, and Mig15 ahs a complete different range. They could keep their own radio, but there could be another one added by you. Would be great to do so... Really helpfull. Now we are using TS and SImple radio, but kind of kill the inmersion.
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It works fine for me. Seems like a bad configuration.
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I think not. But, there should be a way to make a table with own units and include them into the script. It is realistic to, since it is supposed that friendly units are in known positions (most of the time)
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The Interesting Missions Generator
ESAc_matador replied to emolina's topic in User Created Missions General
I have to try this! -
VOR/TAC mod for eastern Planes like L-39?
ESAc_matador replied to sc_neo's topic in DCS: L-39 Albatros
you can try to add it yourself... and then share!!! ahahah https://forums.eagle.ru/showthread.php?t=101088 -
THis script is also very good. https://forums.eagle.ru/showthread.php?t=158076
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Interesting. I mess a little bit around, but not deep enough. I wanted to make a script where a group RTB when they where in minority...
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[Ejection] Way to identify Ejectee position
ESAc_matador replied to Thisdale's topic in Mission Editor
using unit.getpoint at the moment of the EVENT EJECTION then transform to Lat Long with The you can send a message via outtext. Check Medevac script. -
Great, i think ill get one!
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I am sorry, I am not going to read 100 pages to ask, dors it works with w10?
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I attacked a mobile Sam, the onr in red sidr in thr BASIS server, just with HE and in one run I eliminated it.
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It is a scritpt to do other scripts... Long story short. Programming is difficult for most of the people. Mist, is a series of functions coded and loaded before your own script, so you can use such predefined functions very easyly in your scripts, but in order to make your script understand such functions, you need to pre-load such code. Example. You want to spawn a unit in a zone randomly. In lua, you should do a code similar to this below (is just an example) function mist.teleportInZone(gpName, zone, disperse, maxDisp) -- groupName, zoneName or table of Zone Names, keepForm is a boolean if type(gpName) == 'table' and gpName:getName() then gpName = gpName:getName() else gpName = tostring(gpName) end if type(zone) == 'string' then zone = trigger.misc.getZone(zone) elseif type(zone) == 'table' and not zone.radius then zone = trigger.misc.getZone(zone[math.random(1, #zone)]) end local vars = {} vars.gpName = gpName vars.action = 'tele' vars.point = zone.point vars.radius = zone.radius vars.disperse = disperse vars.maxDisp = maxDisp return mist.teleportToPoint(vars) end So, unless you know lua programming, you will never do this. BUT if you load mist script file, via ME triggers, the function is already loaded and you already has this function predefined, so you only need to give it the details. Which unit, which zone y f you want it disperse, and which dispersion distance. So, you go to the ME triggers and do this two simpel triggers. Once- Timer more 2 seconds- Do script file (Mist.lua) Once - TIme more 4 seconds (always after the mist functions has been loaded) - DO SCRIPT: and then in the box you write. mist.teleportInZone('badass', 'LZ', true, 30) where: badass is the name of the group you want to teleport (needs to be between ' ) LZ is the name of the triggerzone previously set in the ME true, says you want them disperse 30, dispersion is 30 meters. So, at the second 4 of the game, the group called baddass will be teleported to a random place inside the zone called LZ, each unit will be dispersed with a distance of 30 from the leader. This can be much complicated, but there are many simple functions that can give you much better missions, for teleporting, for moving, for many things. Also, you can use them for bigger things, as tools, get distances, get unit inside zones to activate a trigger, to see if a unit is Line of SIght to others... it is a world itself, but once you get into it, is really POWERFULL. for most functions ( or most of them) http://wiki.hoggit.us/view/Category:MIST enjoy it PSS: MOOSE is also similar, a good combination between this two is what I am aiming to.
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get into any MP server with Mig21 and F5 only. Against Human, IF the Mig21 go to turning combat, you need the AUTO setup if not, you will fall while he gets your 6. If you are in AUTO, he never will beat you in turning combat. Mig 21 has to go vertical to get adventage.
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Did you include rockets already, long time I don't use it.
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When they turn they are not very smmoth and when approaching to land the go up and down or too fast or to slow... You can handle it but is far from optimal.
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AI Task - Triggered Action / problem with waypoints
ESAc_matador replied to rge75's topic in Mission Editor
Can you post a mi to see how you do it? -
Nop, i haven't been clear of what I want to get. Imagine, you and 3 more mates, flying into very populated area with SAMs. Then one of your mates is flying a "growler" so, every fligth is safe flying near that aircraft, if you go away, you are not protected. So, it is not a matter of avoid being shot, it is just to make more "realistic" by adding a new "wapon". Take into account that seems easy, but this Growler should be escorted, and the escort if goes away of the Growler would be shot down too, and you are not covered against IR, so... it is really interesting the concept for planning missions, timing, routes...ect.
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Put rudder centered and clic in the nose wheel steering button. Easy. Edit. It seems that I did not read the question properly... that is why I answered this way. Sorry!
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Hello guys. I made a mission trying to emulate some Electronic Warfare, where an aircraft, flying above any radar, would put it in red state. So it does not work. So all aircrafts close to him, arent attacked too. Now that my skills are better at progrmming. Can I make that a SAM dont shoot at you or any other aircraft close to you, without making you invisible. So, i want to be make aircrafts in moving zone invisible for radar only. ANother option, is just to make missiles to explode well before contact. Any suggestion?
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So, now, you have to put the file with JMGE and apart form that the patch updater??? I mean, if I have to get into the DCS folder, to take something out everytime I want to fly with an integrity check multiplayer mission it will be quite boring. But if it works like always is a really good advance!
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You should have to learn different types of take off since you cant ask for full power.In small spaces if you have too much weigth plus you have to spin clockside to get higer speed in the blades for instance... Lots of chamges
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AI Task - Triggered Action / problem with waypoints
ESAc_matador replied to rge75's topic in Mission Editor
Ups, sorry, I thought we talked about planes. Yes, you can use advance task. But the way it lands... for an arimobile assault, I cant get it to land properly, it sucks
