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ESAc_matador

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Everything posted by ESAc_matador

  1. Nop, i haven't been clear of what I want to get. Imagine, you and 3 more mates, flying into very populated area with SAMs. Then one of your mates is flying a "growler" so, every fligth is safe flying near that aircraft, if you go away, you are not protected. So, it is not a matter of avoid being shot, it is just to make more "realistic" by adding a new "wapon". Take into account that seems easy, but this Growler should be escorted, and the escort if goes away of the Growler would be shot down too, and you are not covered against IR, so... it is really interesting the concept for planning missions, timing, routes...ect.
  2. Put rudder centered and clic in the nose wheel steering button. Easy. Edit. It seems that I did not read the question properly... that is why I answered this way. Sorry!
  3. Hello guys. I made a mission trying to emulate some Electronic Warfare, where an aircraft, flying above any radar, would put it in red state. So it does not work. So all aircrafts close to him, arent attacked too. Now that my skills are better at progrmming. Can I make that a SAM dont shoot at you or any other aircraft close to you, without making you invisible. So, i want to be make aircrafts in moving zone invisible for radar only. ANother option, is just to make missiles to explode well before contact. Any suggestion?
  4. So, now, you have to put the file with JMGE and apart form that the patch updater??? I mean, if I have to get into the DCS folder, to take something out everytime I want to fly with an integrity check multiplayer mission it will be quite boring. But if it works like always is a really good advance!
  5. You should have to learn different types of take off since you cant ask for full power.In small spaces if you have too much weigth plus you have to spin clockside to get higer speed in the blades for instance... Lots of chamges
  6. Ups, sorry, I thought we talked about planes. Yes, you can use advance task. But the way it lands... for an arimobile assault, I cant get it to land properly, it sucks
  7. HE high explosives, typical against every type of targets but armored. WP white phosphorous, white smoke for the game, in RL can be used as incendiary due to the properties of the WP, very inflamable. Heat high explosive antitank, used for armored tragets.
  8. The problem i have is the AI UH is really unprevisible... I need to get them doing some good approximationa to land. Because land order sucks. I am trying trhough waypoints to put a short wp at 3 or 4 knots as 1 or 2 meters, and not make defensive maneouvering, this is quite ok. Also, i cant make them fly in groups. It sucks too. The rest, i am more less certain how to do it. I ll use my recon acript, where the infantry can mark enemies with smoke. I would like to use the Medevac acript but it does not work online. I can make it manually. For example, if infantry group has less than 20% they aend smoke and ask for medevac. But they wont go to the helo, you have to land near. Ill also use suppression fire script. If you hit a group, the dont shoot for fee seconds, so gunners are important. He more human, the more return fire. We can put an event for multiplayer comunity too. In any case... It will
  9. I am planning how to do it. I dont like scriptef missions where always happens the same. I like random enemies and the mission could be different tasks in different moments, troops delivery, mortar deplyment, ammo supply... I mean a long mission where you are requested several things like 3 to 4 hours, and finish exhausted.
  10. WOuldnt be great in DCS, to simulate a Cabin black smoke??? I dont thing this would be too difficult to simulate!!! Sometimes the smoke leaves, because was just a small fire, and others, becames like a black courtain... would be great for every module, but for helos specially.
  11. Simulating week 3 of the IIIWW
  12. Nope... Once landed, it's over.
  13. Depends on the wind when two available runways. Some runways only work with one way in RL and that is simulated
  14. Mine, hates it. Probably, i gave reasons to. I am constantly, checking the ED forum, or my squadron forum, and when I can ( one 1,5 year kid and another coming) flying.... i neeed to schedule the flights, like real life... on Monday at 17:00 I have Gazelle flight. Even worse, I am in a Spanish squadron, but I moved to Brazil, so, when I fly is at evening, and not at night, where most of married do. I thing, I ll have to check for another squadron!
  15. I did some functions to make the IA smarter, based on trigger zones. You put certain areas distributed like a piramid with the lines, 1 then 2-3 and then 4-5-6, where 4,-5-6 is the base of the pyrramid and the first line.or tree. Once a group in 4-5-6 is being attacked, they move inside the area they already are. If the group is damaged badly, it retires to second line 2-3 , and another goes forward to replace. The problem is that, it seems, that many groups moving creates a big stutter in dCS. There is a limit in movements. I remember, someone made a script to organize movements, tô not overload the DCS but... i dont know wher it is. It is just an idea.
  16. Challenge accepted!
  17. Exactly. What are you trying?
  18. is this still working?
  19. I have another script similar... but is the infantry who supplies the information of groups that are line of sight. They can even mark enemies with simulated mortars if the enemy is less than 1800. It is very good for CAS missions. You can also put som IA doing CAS. Works only for blue side (as the plane recon). I need to do it both sides.... I know.
  20. As mentioned... there is no leader. The group obeys as groop. Leader just the first in the cue
  21. Use this. mist.cloneGroup http://wiki.hoggit.us/view/CloneGroup
  22. Good luck! Very interesting concept!
  23. Not without scripting.
  24. Just change the line 117 from the script. from "mist.getLLTtring" to "mist.getMGRSString" I did it for you, just put the script file. Tested. planereconMGRS.lua
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