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Everything posted by amalahama
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Multi-monitor set-up guide & help (unofficial)
amalahama replied to MadTommy's topic in Multi-Display Bugs
Thanks you Mastiff, I have tried but it only changes main monitor aspect ratio. Second monitor still looks the same. :( Regards! -
Multi-monitor set-up guide & help (unofficial)
amalahama replied to MadTommy's topic in Multi-Display Bugs
Well I have a weird problem... My configuration is a main monitor whose resolution is 1920x1080, plus a smaller one of 1176x664 in the right. This is my lua file _ = function(p) return p; end; name = _('MODIFIC'); Description = 'blabla' Viewports = { Center = { x = 0; y = 0; width = 1920; height = 1080; viewDx = 0; viewDy = 0; aspect = 1920/1080; } } LEFT_MFCD = { x = 1920; y = 0; width = 588; height = 588; } RIGHT_MFCD = { x = 1920+588; y = 0; width = 588; height = 588; } UIMainView = Viewports.Center But what I get is what is shown in the picture attached. Only one stretched MFD appears and the other one rest out of the screen. However, 1920+588+588=3096=1920+1176, so there should be enough room for the two MFD to stay. I'm running full 1.0.0.9 installation, my graphic card is a GTX560Ti Regards! -
Paulrkii, since you have full access to A-10C documentation, could you check if A-10C double pipper works in the same way as A-10A LASTE aircrafts? In the document Frostiken uploaded in this post: http://forums.eagle.ru/showthread.php?t=77547 It's said that (page 7) "Dual pippers are displayed within CCIP reticle when a VAR TGT ELEV is entered in the OSP WEAPONS submenu". But unfortunately that option is not available in the A-10C in DCS, I wonder whether it's realistic or not.. Regards!
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Only guessing, but it might be that with the new IFCC with DTSAS for aiming, VAR ELEV is not longer necessary and it has been dumped in the A-10C. I don't remember seeing this option in the IFCC TEST page. Regards!
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I don't failed, I wanted to highlight that it's not neccesary to use directX to have superb graphics, opengl can do pretty much the same and still be portable. Regards!
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Of course! But what I mean is, the graphics of that game are great and no so far away from what we have now in DCS. I'm not talking about Outerra or whatever, simply giving some ideas that could be great to include and it shouldn't be a headache for the developers, for example bump maping for terrain textures, advance atmospheric scattering or a more "volumetric" trees. Come on, we are customers, we are free to demand, aren't we? :) Regards!
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I'm sure that It can. Just have a look to the requirements: http://www.lgdb.org/game/molten_sky System requirements: 100% compatible with OpenGL 3.0 graphics card with 512 MB of video memory; Processor Core ® 2 Duo 1.8 GHz or Athlon ® 64 X2 4000 + and above; 1 GB of RAM; 1.5 GB hard disk space; Linux kernel 2.6.1928 and above Oh yes, I forgot to say that it's a OpenGL game running in Linux :P Regards!
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Has somebody seen "Molten Sky" sim/game for Linux? It's featured a nice terrain, with high definition meshes and very far sight distance, mixed with a credible landscape in ground level and hi-tech techniques for aircraft rendering. Some screens: I think this kind of graphics are feasible in a next iteration of the DCS 3D engine, since the snapshots are not very far away from the current build, but there still are some drawbacks to be improved, like atmospheric scattering, hi-res terrain meshes, better cloud rendering, more procedural and less repetitive ground patch generation...and so on. Regards!!
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Hey man, take it easy. I was only kidding. It's only that the first person view with all that fancy head movement reminded me the classic Wags' producers videos showing off cockpit details and trackir compatibility. And the video it's pretty awesome anyway ;) Formemos el grupo de exiliados españoles aficionados a DCS :D Un saludo, espero que todo vaya bien Regards!
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Producer note number 1: Start up and basic flying into the new Airshow scenario :D Enjoy! Regards!
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That doesn't sound very well :D Regards!!
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I feel sorrow at the poor beta guy responsible to test this :D Regards!
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Perfect. But first bring us a multirole fighter please :D Regards!
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It depends. Collidable or not? Regards!
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Oh shit, you are persuading me!!! ED, you will get my 120 bucks for sure! Regards!
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Hey! At least is faster than a Ka-50 :D Regards!
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I have to admit that I'm having a lot of fun with the Warthog. But I'm looking forward to something more challenging. And flying lower and slower in a much less dangerous environment with a less capable aircraft isn't challenging at all. I would even prefer the AC-130 gunner position simulation. At least it's something different. Regards!
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Are you teasing us right?? It cannot be true. We cannot go from F-16/F-18 discussion to assume that a small turboprop for COIN missions will be the next product. Oh shit this is like a nightmare... Regards!
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Next DCS (US) Fixed Wing Aircraft Wish List
amalahama replied to diecastbg's topic in DCS Core Wish List
It's a joke................ isn't it? :cry: Regards!! -
Next DCS (US) Fixed Wing Aircraft Wish List
amalahama replied to diecastbg's topic in DCS Core Wish List
Has anybody realised how awesome a Tornado flight simulator would be? Or I'm the only one? :P Regards! -
Dynamic Campaign Discussion Thread
amalahama replied to winchesterdelta1's topic in DCS Core Wish List
And think that when DC is done, we will fly in it with 3 or 4 different aircrafts :) Regards! -
Dynamic Campaign Discussion Thread
amalahama replied to winchesterdelta1's topic in DCS Core Wish List
I have read this reasoning repeteadly, but I think that maybe, maybe the thing that led them to bankrupt wasn't a DC development. Maybe even without DC they would have bankrupted anyway. Maybe the real reason was that the context was changing and they didn't know to adapt it. In fact I can give you the opposite example: EF2000 released an expansion with a DC and it was very sucessful. After that it would come F-22 ADF and TAW. It was in the golden simulation era, when flight simulators sold well and big companies like EA supported them. On the other hand, you can see the last Janes development, F-18, it didn't come with a DC and EA get rid of its simulation branch anyway. And, oh lá lá! it was around the same time Razorworks and Microprose passed away. From my point of view ED is doing a very good job to not hasting and taking it easy, probably a DC development would require a comparatively big amount of resources that lately wouldn't neccesarily mean big profits, but for your comment it seems that a DC is almost an impossible enterprise and in reality is not a such big deal, you can see the DC basis in lots of RTS already. It might be the case if you try to do a DC with the same people that design the flight dynamic models or the avionics behaviour, but it should be easy for people with a strategy games background. Regards!! -
I can't agree more with these :) Regards!
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Ohh nice! Let's see what the future is bringing :) If finally ED didn't push in that direction, at least it would be nice if they provide the neccesary interfaces to allow making it possible by 3rd parties. Regards
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Mmmm OK. But I am not saying to bring back again exactly the same functionality that USAF has in their simulators. This is probably not compatible with their military contracts. I'm talking about a new product developed only for the entertainment market. Regards!