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Everything posted by JokerMan
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Within my group, there's a mixed experience. Out of interest, how many folks use Multi Thread Vs. Single Thread? S!
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Phantoms Phorever. PRE-ORDER & REVEAL Trailer
JokerMan replied to IronMike's topic in DCS: F-4E Phantom
This release video, the music, the camera, the whole presentation ..... man alive, it was something worthy of a repeat watch... immediately! Best wishes with the pre-orders and of course the release. I have to note that the unit pricing is competitive. We've (the community) been conditioned to accept unit prices which can lean in on the 100+ bucks side. (I accept this is a broad statement in the main). Seeing this module/unit pre-order pricing still leaning more on the 50 buck side and given the strongly expected quality that will be delivered, this price point is very competitive and it was enough for me to pre-order rather than wait the months needed for a discounted price to be offered. It helps that Heatblur is a developer that enjoys my confidence (a private buying psychology comment). Kudos to the Heatblur team. S! -
Windows Firewall - Allowed Apps - Remove old and replace / ensure DCS server is allowed app and tick Private and Public. Forgive the necro post but I believe it's appropriate. I recently suffered the same issue as the OP following the 2.9 DCS update in Oct 2023. Reinstalled by DCS dedi server and again, exactly same issue as the OP. Highwayman-ED's message above trigger this action. Cheers. Hope this works for you all also. S! Jack
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fixed F-86 Show me your Gun skills in a short track replay
JokerMan replied to BIGNEWY's topic in Bugs and Problems
I've been able to get up over a few times over the week. Gun accuracy has been corrected. General reaction from all flying was similar. Echo comments from Awger above. Thanks ED. S! -
fixed F-86 Show me your Gun skills in a short track replay
JokerMan replied to BIGNEWY's topic in Bugs and Problems
Great news! Just saw the notification. Looking forward to getting online for a test shortly. S! -
Lonnie604, have you mapped your controls to move the Throttle from Home to Outboard and then to Idle. See Wags video at 1m50s S!
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fixed F-86 Show me your Gun skills in a short track replay
JokerMan replied to BIGNEWY's topic in Bugs and Problems
nzteddy, you are not wrong, there is much that is good, amazing and great with this module overall, indeed so much, that the obvious ugly ( the gun issue ) on the module stands out even more and frustrates. Looking forward to this finding it's way on the 'Fixed' list on a soon to be published Newsletter. Thanks for the push again! (of course, when this get's resolved fully and correctly, I'll need a new excuse for missing my shots, but don't let that delay the corrective action process ) S! -
fixed F-86 Show me your Gun skills in a short track replay
JokerMan replied to BIGNEWY's topic in Bugs and Problems
and to rub it in, as we all know, the community already has a fix, tested and verified but using it means you cannot join a multiplayer server !!!.... .... another can of patience Johnson! S! -
Reading this thread, there clearly a solid positive impression overall for N2. The attention to the details mentioned above (and which clearly have been listened to) is paramount for the success of this map in DCS WW2 going forward. There are a number of particular servers (private and public) which depend heavily on the ability to create a "day in April 1944" to fly their intended mission. Moreover, there are many more flexible mission setup servers of course which benefit from having the representations of airfields and AGLs as accurate as possible. I don't think it's over stating it to say that history is indeed being remembered via DCS and the WW2 maps and aircraft the discussions are live and engaging and the knowledge base is deep. The is why it's great to see the messages from Ugra (@maestro) and we're all looking forward now to N2 with anticipation. S!
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An MSFS2020 map graphics equivalent would be amazing and I agree, the 'cartoon' aspect is noticable when you look for it. But, in it's defense of the DCS maps, my own experience is that they absolutely drift into the background of my consciousness and becomes something that is effecively not noticed at all when I get into the thick of it. Same is true for the cockpits as well. The new DCS skybox on the otherhand is probably Best in Class bar none! S!
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@MAESTR0 - This thread shows you guys are on it .... appreciate that it's work work work and please pass on respects to your wider team. The product changes and improvements are a big effort and because of this, the map products will endure the test of time and result in the business success necesary for your next projects. Very much looking forward to this released and this thread has changed my attitude towards this map some! S!
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@MAESTR0 Thanks for the working update...it's huge for an eager community waiting for information. I would comment on 2 things...1) the color as mentioned already and 2) trees on the airfields ... please get rid of trees on the big open airfield and inside taxi ways (between taxiways and runways) on the fields. Many folks sometimes take off and land into the wind and do not use a designated formal 'runway' in all cases. Trees were a real headache in N1 map .... Good luck with the rest of the development. S!
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fixed F-86 Show me your Gun skills in a short track replay
JokerMan replied to BIGNEWY's topic in Bugs and Problems
Hi all, @BIGNEWY and @NineLine, Can you ask the developer team if they have any update for this gun issue please. I appreciate you have already passed up this request. Is there an expected date in 2023 for any answer / status update / decision about addressing it, from the developer team? S! -
Did anyone ever tried this with the Warthog slew "nipple"?
JokerMan replied to sirrah's topic in Thrustmaster
Mileage varies .... I ended up getting the mod and have never looked back. I'd tried to improve the old part but was never happy. I passed on a some MaccyD meals electing for a simply hamburger instead and I had the deltamod price saved in short order! It's been far far more rewarding than the bigmacs could ever have been! Interesting to read the newer TM WHs have a different design for the slew! S! -
fixed F-86 Show me your Gun skills in a short track replay
JokerMan replied to BIGNEWY's topic in Bugs and Problems
Merging my thread is understandable. But please, kind request, please do not close off this particular thread. No one really enjoys having to start yet another thread for this same topic. However, how else can we continue to highlight / keep top of mind, this issue, if the previous threads on the topic get closed before any resolution has been communicated. I appreciate that sometimes, threads need to be curated! As the forum moderators, of course you cannot effect the change itself but surely, you may appreciate that it's incrediable that this topic has been in this status for so long without any final answer. In any case, thanks Bignewy and NineLine for communicating this up to the Dev's. I trust you'll both continue to advise the Dev's that the community are still patiently waiting for some closure on this multi year old topic. S! -
F-16 antenna elevation is too fast
JokerMan replied to Blackhawk NC's topic in Controller Questions and Bugs
Is the compatible with Multi Player servers (clean client) flag? Edits .lua files is fair enough for SP of course but a formal improvment to the product in this regard is the only way forward. S! -
fixed F-86 Show me your Gun skills in a short track replay
JokerMan replied to BIGNEWY's topic in Bugs and Problems
This issue is as old as the module which released many years ago. The details are all linked below. My question here asks "Why has there been no final answer from the Devs on the ammunition in the Sabre after all these years and has this issue been forgotten?" Nineline, Bignewy, you've forwarded the topic up to the devs already. That's done and I thank you. May I ask you to now ask the devs the above question? For those unfamilar, there are a number threads about this topic, and I'm including three;- 43 replies
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Bumping this as I'm also looking for same info as the OP. S!
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In fairness, delete nothing, freeze N1 and Channel so existing users are not penalised.
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If (and I mean 'If') this is indeed true ... the result (speaking for myself) is a feeling of discouragement towards buying N2, notwithstanding the discount. (I already own the N1 and Channel maps). Hmmmm! S!
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ED, the N2 headline had me excited for finally, a consolidated map with approriate period correct airfields and target infrastructure. Instead, the WW2 map strategy remains messy and has even grown bigger. And as for the top right corner of N2, why? S!
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DCS takes the simulations too literally to be fun or practical.
JokerMan replied to gotit's topic in New User Briefing Room
I'd suggest closing this thread in any case. All that needs to be said has been. S! -
DCS takes the simulations too literally to be fun or practical.
JokerMan replied to gotit's topic in New User Briefing Room
I'm slightly concerned about tha fallout for the forum.... No, honestly - that is a valid growth strategy and will pay in the further developement of DCS, I'm sure. @Hiob @BIGNEWY Same thought corossed my mind. I'm going to say thanks to @gotit for this thread. This thread is clealy a strong data point for E.D. that DCS World and all it's hyperliteralism, attention to detail and fidelity is absolutely valued and must be continued. I wish the MAC product line all the best also as it will likely prove to be a good launch pad for new players who have enjoyed it and decide to look for the next level, to join DCS World. S! -
DCS takes the simulations too literally to be fun or practical.
JokerMan replied to gotit's topic in New User Briefing Room
@gotit My judgement is that DCS is among the worlds top drawer of flight simulators and this brings with it a level of complexity which is itself, the draw, the attraction. With that sentence, I set out my stall. Your post title is provocative and I did read your OP text twice to ensure I didn't mis-understand. Your opening line is one I adamantly disagree with and my reading of the remainer of your post does little to convince me otherwise. Your position is well noted and given you shared it on this public forum, I'll share my particular view and experiences by way of countering yours and hopefully, develop the discussion for all reading it. I'm one of those who has gotten drawn in a little. I purchased a good solid HOTAS flight control solution (joystick, throttle and rudder pedals) and I've built a USB button box for additonal physical controls at my finger tips. I quickly realised the limitation of using a keyboard though, I do use the mouse in cockpit. I've even DIY'd my seating position and controls to mimic a generic plane cockpit (throttle on my left by my leg, joystick between my knees, button box to my right). This has absolutely not made me a better sim pilot / dog-fighter. It does allow me to fly for longer at a time, avoid fatigue and afford me an overall more enjoyable playing experience. I've recently further enhanced my experiece with VR and I am very thankful for the tremendous attention to detail offered in the DCS. It's make the critical difference. Regarding joystick setup, curve setup and the overall adjustments and tuning for flight accessories, this can be something of a frustration for sure and very often is an iterative process of, change a little, test, adjust more, re-test and so on. The end result is subjective also which adds a complication but it's possible, in the main, to find a result that works well. It's also a fact that not every joystick is equal. There are folks on these very forums who will offer to assist if reached out to them. Many have. Regarding your notes concerning the goals of ED with their DCS modules .... I believe, within the bounds of reason, they do provide a very decent historical reference document and again, within those same limitations, they also provide a remarkable reference of what it may have been like to fly these aircraft. One of these limitations is listed in your OP text and I've quoted below. It, I contest, is rendered irrelevant in this discussion. True in absolute fact though, it indeed is! Now this is dangerous territory. The vexed among our community may be quick to point out how ridiculous that last part reads. For them the case is closed shut. They announce that there is no way, any sim can offer any idea, of what it's like to fly the real thing. There'll be little road to travel on that discussion. That's OK. There are others who allow a little more room for explanation/description and can appreciate, perhaps with some skepticism, that there's more to this topic than meets the eye, maybe! Of course, there are no G-forces or inertia at play, the smell, the taste and the full senses impact cannot be there. On face value, it's a monitor on a table in a room in a house. You can see the wall and window behind the computer. It's so blatently a PC your using! And this is what it is. However, whether it be DCS or a TV movie, you'll surely note how quickly, when engrossed in the movie or the game/simulator, you no longer notice the window or that picture hanging in the wall beside the monitor. Indeed, you may well to register even the monitor or TV borders. Your notes about guitar playing come into the discussion here. Allow me a little time and space to play out my point. I've flown WWII fighters with a like minded group for a number of years now. I recall the early days when I was new to the genre and the idea of flying my sim-plane in formation with another on screen was daunting. The grip on my old joystick was crippling and the initial experiecne, far from satisfying. It was a challenge and it took all my mental capacity. Ever been there with, early on during your first guitar playing experience, trying to learn a cord? Over time, my skills improved to a point where the flying activity (my physical exertion) drifted into the background and all became quite natural. My mental capacity was not all used up trying to hold position. By now, the picture beside my monitor was easily blanked out of my conscious view as I was engrossed with what I was seeing and experiencing on the monitor. At some point in time, your guitar playing became more second nature and the fingers fell on the frets almost automatically. I went from viewing the flight sim as a piece of software/a game/a simulator, to not viewing it as those things at all. In fact, that's the most accurately I can put it. For moments at a time, I was not mentally acknowledging I was using a sim at all, such was my level of engagement. The sim was 'realistic' enough to allow me, for periods of activity, to mentally put aside the fact that I was using a computer. It afforded me the 'illusiuon' if I was willing the accept it that I was in a cockpit, doing what I was simulating, instead of simulating what I was fantasing about doing ... almost ! (This is where I needed your patience to go with me a little) Then came DCS, for me a next level simulator. With it, a level of detail that furthered my experience. The ease with which I could 'slip the bound of the reality ( sitting at a computer) and remain in the illusion of flying a spitfire was incredible. The sounds, the views and the fact that the modelling was so well done made this all the more entralling. With my friends in formation, talking on SRS with radio sounds that mimic'd VHF, flying across the white cliffs of Normandy was thorougly delightful and joyous. A repeated refrain from one of my flying buddies was 'this is impossible' and I understood keenly what he was saying. He lives in a different country, comes from a different background, has an entirely different live experience yet here we are, together with folks from Australia, America, Europe, all lining up for a coordinated formation landing, canopies open, landing checks completed and with the virtual wind blowing across our open cockpits. All delivered due to the incredible degree of detail and literal switch clicking realism from the models which DCS delivers. It's akin to getting lost in a favourite piece of music which you have practiced and tuned fully into, as you effortlessly play the strings. It's beyond the physical act of strumming the cords, it's still a guitar in your hands of course, yet it's so much more. Long to short, I cannot hold to your point that the "entire notion of simulating aircraft flight with this level of hyper-literalsim is a false promise". It's only limitiation is the user. Speaking for myself, as an adult, quite capable of living and working in the real world and providing for my family, this attention to detail, this sought after level of realism by the developers, this almost replication of a real world plane, for all it's limitiations, is the means by which I can remain in my illusion and enjoy a cooperative experience with my like minded friends for an hour or two or more on a weekend. Your mileage may vary. I've waxed lyrical I know, yet I am confident I'm not alone. You pointed out ..."No matter how technically accurate the simulation, the very notion of simulating the experience of these planes will never be the same as flying the plane." I genuinely suggest that it is both absolutely correct and equally irrelevant. It's the comment of those vexed among us for whom the case is closed shut! I think they are missing out personally but that is what it is. S! -
can not reproduce VR view is too far back in the helmet. obscured vision.
JokerMan replied to jimiC's topic in Bugs and Problems
Your screenshot has the view point biased left and back for sure. No good for sure! I am a Reverb 2 user and my view point in VR is good, centered and appropriately placed in the cockpit. Agree with Razor18's query, can you recenter the Vibe Pro2 (would hope so) and does this help? S!