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AMEDooley

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Everything posted by AMEDooley

  1. I used the deck crew for the first time today on BD’s Raven One campaign. Over all I liked the experience, but I noticed one thing that is not correct. When I landed and taxied back to my spot, I had a plane captain directing me. That would never happen. Only yellow shirts direct aircraft. Plane Captains will help the blue shirts chock and chain the jet and then the yellow shirt will pass command to the PC after it is secured. Is anyone else noticing this? I didn’t see anything about it when I searched for it. Can they be changed by the mission designer? I asked BD but it sounded like it’s hard locked.
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  2. IRL they would have different logic. The directors on the Cats are looking at the tires and lining them up to the white lines for each type of aircraft. The directors elsewhere are just trying not to hit anything so they are less precise. However there still is a taxi flow they are all trying to maintain. Especially those that are backing the Cats.
  3. Which software is planned? I’ve heard 2B and 3i. 2B would be problematic for anyone wishing to use the gun.
  4. The 120D is a highly classified missile. It would be guess work by the team. It would be interesting to see what they come up with if they go with the D.
  5. So why have we not seen these things come to fruition as of yet? If the FF 35 takes two years of research and your hope for a year or two for development time doesn’t affect those other areas, why have we seen them completed? Honest question, I’m not trying to be a troll.
  6. I think the point that I’m probably conveying poorly is that there are so many other things the community has been asking for, you’ve said you’re working on, and haven’t delivered on (ATC, DTC, DC, Comms, Weather, sensor integration, etc.). Those will make the game far better for everyone, since they affect everyone. And I know that you have many different groups working on different things, but this still takes away from the finite resources you have to work on these far more important things (IMO) for something you can’t truly deliver, and frankly, few people really want. I mean what good is the 35 when sensor integration is already poor? But realistic ATC coupled with a Viacom style voice recognition would be huge, or weather that dynamically changes. Hell I’d take it if you could make the AI turn less aggressively from one WP to the next. This feels like a step back from what I, and the majority of players I know, really enjoy about DCS. I mean I think the F-15C FF is a great thing. It makes way more sense and is something I know you can deliver to the standard you set yourselves to.
  7. Dude, it won’t even be 30%. I’m sorry man. I am not doubting the hard work you’ve put into it, but it won’t be realistic at all. Again I’d rather other, far more important things worked on and finished. I love the Hornet you’ve made, it’s pretty close to what I remember working on even down to the sound of the engines coming on line. But the 35 is a horse of a different color. And yes in case your wondering I did work on both aircraft for two different branches.
  8. NL your belief is wrong. It will not be realistic. But if you want to claim that it’s realistic to YouTube videos then I would believe that. I am not a SME on the 35. I was a crew chief on it for like 5 years, no where near long enough to be a SME. I am not claiming to be one, but I know what we had to do the job and what we didn’t have. So if I lacked a lot of documentation to be good at the job as a mechanic, there is no way you have enough to make this accurate. But as others have pointed out, only a handful will truly know the difference. Myself not being one of them.
  9. That’s pretty accurate about the start up procedure. It’s very few steps. Mostly it’s making sure the screens come up when they’re supposed to and cycling the parking brake. Then you push the start button lol! But also accurate about being opposed to the module. Give me ATC, DTC, SRS style coms, VAICOM style ability, correct line width at Nellis, Dynamic weather, or any of the other basic mechanics in the game before this. Plus the whole “we can’t do that because no docs/classified” thing they always use to not do something.
  10. You will not be able to recreate it to the “most realistic study level” sim standard you claim. I’m not saying that as an opinion, but as a fact. You do not have, and will never get, the docs required to make it to that level. What they show in those demos, both air and tech, is no where close to reality. If you believe that you can, I have bridge to sell ya!
  11. I was a crew chief on the 35 and I can tell you with 100 percent certainty, you do not have any documentation for the 35. There’s no way you have access to ALIS. Hell, we couldn’t even get some answers during our engine training cause it was proprietary info from P&W, or the fact that they had to spend three hours declassifying the sim so we could use it for engine run class. I hope that you stop the whole “we cant use those docs/Youtube videos aren’t reliable” routine for other things since this is literally what you’ll be using for the 35. This statement bellow kind of destroys your credibility as it is, since you’re already admitting that you haven’t started development, you don’t know what you’ll end up with, and you’ve already announced it. I don’t mind you guys making the 35, it’ll be nice to start her up again. Kind of like when the Hornet came out, it was like coming back home. But stop with the most realistic schtick and “not enough documentation” schtick. I personally would have rather you announced a partnership with AI ATC, or Viacom Pro, or SRS, or any other members of the community that make DCS’s shortcomings better. I love flying in DCS, but those features are far more important to me than some fake as hell FF F-35A.
  12. What Doc did they find this info in? I’d like to read it cause I can’t enter anything in at all. I tried the format above but it kept saying error. Maybe it’s because I’m in precise? But I’d like to read it to see what I’m doing wrong.
  13. You are correct, it is not a note/caution/ warning. Those would be separated from the text with the associated labeling above it (such as the accidental ejection warning). And while it doesn’t imply you cannot flare, it is telling you the preferred or recommended procedure. There are sometimes that flaring would be a better option and so you would need to know about not being able to go into ground idle. But the Hornet should, under normal circumstances, not flare. I do know on Super Hornets they did start aero breaking as I was leaving Active Duty. And at the end of the day, it’s all about what ever the service flying it wants to do. I would say, that because of the “backwards” nature of the Hornet stick and throttle during landing, it makes flaring require more finesse and forethought.
  14. Bunyap great job. I will write a full review once I get it finished. But I think there is a continuity error in M5. I know with all the switching miz files things get missed. But when you start M5a on F14 row it’s clearly F-16 territory, and you have some objects on F13 row, but when you fly M5f there is an F-15 parked on F14 row and all the stuff is gone on F13 row. I’m not sure if that was intentional or not. It’s a small thing but it was something I noticed. Usually when you’re at a Red Flag your squadron is assigned a specific row or two to park in and that’s where you park the entire time, unless you’re in the revenants for live bombs. I’ve been at the last hanger every time I’ve gone to RF. Anyway great job so far.
  15. Greetings virtual naval aviators and milsim enthusiasts, It is our pleasure to announce that today, May 11th, we officially recognize the redesignation of the 510th vFS to the vVFA-97 Warhawks! The 510th vFS has a storied history in the 476th vFG. Founded 6 years ago, our intent was always to create the premier virtual hornet squadron within the DCS community. We've always strived for realism to the maximum extent possible inside the jet, and this core tenet of our community will be carried forward into the future. When the 510th was originally founded, the DCS landscape was a very different place, and a decision was made to align the squadron with the USAF naming and traditions that had been established in the 476th. 2024 brings us a very different environment and has left the squadron in an odd place in the greater DCS community. As our community has grown over the course of the last 12 years, we've had an influx of knowledge and a wealth of wonderful people whom have strived to always be on the leading edge. With this in mind, we are excited to continue on the original intent of the 510th vFS under the new auspice of the Warhawks, embracing Naval traditions, trainings, and standards. We've chosen the Warhawks, among other reasons, due to its storied history in naval aviation, as well as a personal connection from one of the founding members of the 510th vFS. Lance "Amy" Dooley served as a support member within the squadron earlier in his military career, a pride that everyone sees with his Discord patch and his personal aircraft livery. Effective immediately, the 510th vFS is stood down and decommissioned, and we warmly and excitedly welcome the new vVFA-97! We look forward to embracing a leadership position within the greater DCS community for naval aviation and simulation! We wish to invite the community to celebrate this occasion with us as we also announce that Hornet applications are currently open, and we are seeking dedicated, skilled virtual aviators to bring the squadron to new heights.
  16. I definitely did not get those calls lol! But it wasn’t anything game breaking in the slightest. I only wanted BRC for launch not landing. It is needed for Case 1 launches. I could figure it out pretty well most of the time, off by only a degree or two. But like I said it something that wasn’t really that big of a deal. And I totally understand the need to cyclic ops for the ladders, but I thought having a bingo would be a good work around. Again, very small, small things that I added for some constructive feedback. I did like your video on the ladder, it was well explained, even if it’s a bit above my lvl. I enjoyed the campaign man, even with the campy stuff. It kind of lends to its charm. I really thought the interviews with Bon Jovi and Bruce Springsteen bands was very cool. This is probably my second favorite campaign after the RO series.
  17. Finished the campaign and thought I’d give my review of it. Full disclosure, I flew the entire campaign in the F-18 with no 120’s, 9Xs, HMD, or Data link. Also I’ve worked with Reflected as a voice actor. Just want to be upfront. Over all this campaign was very well done. From the VO work to the missions, everything felt top notch. I surprisingly really enjoyed the interviews I got to listen to. It really did set the mood well and gives that late 80’s vibe. I first thought it was a bit campy but after the second one I was looking forward to them. None of the missions are too difficult but still challenging enough to make you work for it. I really enjoyed the long CAP mission even though it took me twice to get it done. The VO is one of the best out there. Even though I used the Hornet it was fun hearing from my “RIO” and the rest of the crew were funny and I could feel the emotion from them when the heat came. Great job, easily the best part of the campaign. While I did enjoy some of the 1980’s pop culture references, too many came from the same place and it wasn’t my bag. But I get it, it’s an F-14 campaign so let the Top Gun reference run rampant. I really did like the pictures that get taken however and it was nice to recreate one of the more iconic aviation photos around. The only criticism I really have was I wish there was a reference to the BRC and Bingo amounts in the kneeboards. But that is a very tiny complaint in an outstanding campaign. If you’re looking for a mostly realistic and challenging campaign that’s full of funny and interesting moments, you’ll not find a better campaign that blends the campy and real so well. Tip of the cap to you Reflected. This was an excellent campaign. One that I am glad I finished before I won’t have the chance with your announced changes. Keep up the great work!
  18. I like the ATFLIR better surprisingly. I actually like the zoom function better on it and it feels more intuitive in the Hornet than the Litening. But both work great so it really is about where your taking off/landing or personal preference.
  19. @Badger633 that was supposed to say it wasn’t awful. Sorry. I meant to say it wasn’t good, it wasn’t awful, it was just kind of bland. Sorry I’ll correct my post to reflect what I meant and proof read a little better next time. I must have missed the part with the busses and vehicles. I only saw the mention about the coach. I suppose the “are you sure” promt is a good way to get that point across that you’re wrong. I just think having your wingmen do it would feel more immersive. Plus on one mission I counted every sub I could find and I was still wrong As for the MODEX stuff, it is just a me thing. I personally don’t like it. Since I was in multiple squadrons seeing it is kind like nails on a chalkboard. But that’s a personal opinion and I understand not everyone cares like I do. Either way, the campaign I felt is a great start for beginners or someone looking for a less complex/realistic campaign. And I did have fun with it.
  20. Alright, just completed the campaign so I thought I’d give my two cents. I wait until I’m through the campaign (or almost through if there are complications) before I write my thoughts. Please understand that any criticism is meant to be constructive and is not an attack on the creator or anyone involved in the campaign. With that out of the way, let’s do it! Overall I thought the campaign was just okay. It wasn’t overly challenging or exciting. Overall mission design was good and I enjoyed the kneeboards. I do wish there were some bingo numbers or ladder numbers in there, but it’s not the end of the world. My biggest complaint was if they asked you a question and you got it wrong the mission would just end. The last mission being a prime example. I didn’t see anything at WP 5 but I did see what looked like a truck at WP 6, and I didn’t see anything in the brief or docs that would suggest I was looking for a huge convoy. I knew I was looking for a coach so I see a truck and call it in but I was wrong. So end of mission. Maybe have your wingman say something to point out you’re wrong and do a points deduction. That seems like a better solution than failing the mission. But even that complaint isn’t a horrible one and it didn’t detract from the fun I had overall. The voice acting wasn’t all that great, it wasn’t awful, but using Reflected with a voice mod was strange, and keeping your wingman the same just with a country accent was a strange choice. But that might be due to limited volunteers for the VO work. The mix of AI and human VO work was also strange but I’m sure for the same reason above. Best part for me: I really did like the first two missions, doing a cross country to the Abe was a fantastic set up. So kudos for that. This is more of a pet pev of mine, but we need to talk about MODEXs. Having been station in a Hornet squadron that did a lot of transferring of jets, the 110 and 420 jets staying the same was just killing me. When a jet transfers squadrons it takes on the MODEX of that squadron. So in VFA-97 when I was there we were a 200 series squadron. When we got a new jet we would mark it as a 2XX to replace whatever had left (Ex 206 left, new jet comes, repaint with squadron logos and info, MODEX 206). So in this case VFA-113 was an 300 series when I was in so change them to an 3XX MODEX and call it a day. Again just a pet pev of mine and nothing to do with the overall campaign. At the end of the day, if you're looking to get into a campaign that’s not too realistic or overly complicated, then this is for you. If you want a very realistic campaign then I would recommend something else. I did have fun though and they were some good moments, but nothing that really jumped out and made me say “That was awesome!” Amy!
  21. I’m not denying you can land on the boat above 33K it clearly says you can. But you have to follow the restrictions listed. Hence the pub for the jet (not my opinion, but the rules from the Navy) saying it is restricted above 33K. I think you need to stop listening to people, and read the pubs. Also maybe a dictionary. Words have a specific meaning, especially when they’re opposites. The NFM-000 for the A-D is 100% public information. You can get it off of publicintelligence.net which uses only open source material. And it is also on ED’s forums. Just saying.
  22. You might want to re-read the NFM. It’s very specific 33k is unrestricted. 34K is restricted. You must follow those restrictions listed. Where as at 33K you have no restrictions. Some of them are the same, such as the 3.5 glideslope, but not the flaps. Less than 33K you can land with half flaps, above 33K and can only do that if you have winds of 40kn or higher. Or if your particular a/c didn’t have the hook mod you cannot trap above 33K at all. Those would be, by definition, restrictions. Restrictions have nothing to do with “normal” situations. They only limit what options are available to the pilot. Take the flaps as an example. I wouldn’t land with them in half, but I could if I wanted to. If I was above 33K I couldn’t land in half flaps even if I wanted to, unless the winds were above 40 knots (which wouldn’t happen a lot). Since it limits my options (whether I was going to use it or not) it is a restriction.
  23. I’ve gotten all the way to Mission 15 but for some reason the campaign was reset to Mission 3, so this isn’t a campaign complete review as I had planned. But Spoilers ahead! (Full disclosure: I have worked with Ground Pounder Sims as a voice actor, but not on this campaign.) Overall thoughts: An excellent campaign with a good variety in mission design. The voice acting was well done, to the point I thought Poodle was a bit of dick. If I’m thinking someone’s a dick, or any emotion at all really, it means the writing and acting were done well. I liked that it tied in to the Persian campaign a little bit, but was glad you didn’t need to have flown it to get any understanding. There really isn’t much criticism I can give to the campaign, which is mostly personal preferences, because it was done very well. These critiques will seem, to some, very nit-picky. And maybe they are, but if the only criticism I have is this small in detail, it means the designer did one hell of a job. CRITIQUES: My biggest criticism was the fuel loads and loadouts. This drove me nuts. I understand why he did it, so that people didn’t need to do any AAR in the campaign and to keep things symmetrical. They wouldn’t double bubble a jet with a TGP on the cheek. Just move the pod to the centerline station (very Marine like) or go double ugly and call it a day. And there were times I was triple bubbled and that just wouldn’t be a thing. I’d rather see the requirement to hit a tanker than this again (Yes I know I can change it, but let’s face it most of us don’t, cause why?). There was one mission that I had to do AAR on the way back which I enjoyed immensely. I would have liked the tanker tracks slightly more south than they were, but if I could have hit the tanker after we enter the gold corridor I think that would have been the best solution. So maybe an option to hit the tanker in the F-10 menu? This lack of tanking leads me to the next critique, part A and B missions. I very much dislike these. I understand the reason behind them (to avoid AAR, and a “save” spot) so I’m not super upset with it, but I personally dislike getting everything set up the way I like it only to have to redo everything again when I get to part B. Just make people hit the tanker or shorten the missions. Just not my favorite. One smaller thing was with the emergency procedure. I love it when stuff breaks (wether scripted or random), but I wish designers talk with someone about emergency procedures when it’s scripted moment. In this case, a pilot will never discharge the fire bottle unless there is an actual engine fire. The system is a one shot only kind of system so if there isn’t a fire, they blow it, and then a fire starts the pilot will be forced to eject. The emergency procedures for this particular one even says not to discharge the fire bottle unless there is a fire (I was an AME on the jet and this was my system so I tend to notice small stuff like this). There were some moments where the scoring was wonky. The attack on the city being, to me, the most egregious. After taking out my quadrant of the building, we were tasked to take out some tents as a secondary target with a battalion of tanks as a tertiary target. With Devil 1-1 and 1-2 RTB due to damage, I destroyed Poodle’s and my secondary target, my wing man called out the tanks and didn’t attack his secondary targets. I don’t mind missing points for the tertiary target, but they should only have been 5 points together not 5 points each tank. It’s a tertiary target for a reason. FAVORITES: I really enjoyed the extra missions we could accept or not. I felt this gave me a bit ownership of the missions and gave me that sense of being a flight lead. Hearing the pilot was rescued with no injuries was especially gratifying. The voice acting was top notch. Even though some of the roles were done by the same actor, they delivered the lines well. (I have to blame myself for part of this as I was supposed to be in this one, but my life was very crazy and I was unable to get the lines to GP. To which I cannot apologize enough to him). Poodle’s voice actor was an absolute beast. I thought he was a dick a lot of the time and found that I didn’t like him very much. But when he gets shot down and dies, I was very sad. This is a testament to both the writing and acting for Poodle. Well done! Overall this was a great campaign. It was engaging, frustrating, and ultimately satisfying. If anyone is looking for a great story driven campaign, you can’t do much better than this. Ground Pounder did a fantastic job on this one, and I can’t wait for his next Hornet campaign (I don’t fly anything else really ever). Between Baltic Dragon, Reflected, and Ground Pounder the story driven campaigns are just getting better and better.
  24. So, I was messing around with the Mirage 2000C for the first time in forever, and noticed one of the HOTAS commands it has is for a short press to bring up the in-game comms for Red and Green radio. This way you can set the in-game VoiceRadio or use SRS with the same keys since it’s a press to hold function. It is very wonderful keybinding. Is there a way for this to work on every ED DCS module? It would be very nice to have the short press for all the comms on the Hornet, Viper, etc.
  25. It’s not a bug, there are no maps at those levels in Syria. I’ve heard that the developer cannot find any publicly released versions.
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