Jump to content

AMEDooley

Members
  • Posts

    521
  • Joined

  • Last visited

Everything posted by AMEDooley

  1. It depends on the aircraft. Prowlers had to be pushed back by tractor, same with E-2’s. At least when I was still active. I have idea about the 35, but given the danger areas on it, I would assume they manual push it back too.
  2. No the game won’t care which pod you use. But the Lightening Pod was only certified for land based. Probably because the Navy never used it, they always used the FLIR/ATFLIR, when I was in. After I left they might have, but logistically it wouldn’t make sense to have to worry about two different pods for one A/C.
  3. NTTR is for training. Just like in RL, hornet pilots don’t see the boat until the end of their training. For both A and B.
  4. We will be. But all our training has to be fleshed out before we do it. And we’ve been going in steps. First IQT, MQT, CQ. It takes time to develop and get people trained. It’s all in the pipeline.
  5. The 476th vFG is happy to announce the open recruitment for our Hornet squadron, the 510th vFS. If you are interested, apply from our website in our Recruitment section. We look forward to talking with prospective recruits and seeing what you all have to offer. http://www.476vfightergroup.com/content.php?144-Recruitingmain
  6. The USN never used the Lightening POD while I was in. NEVER. The USMC would use the Lightening on the centerline on the beach only. While I was in we had two different FLIR pods. One was the FLIR pod which would not laser designate by itself and required the LTD pod which would be used on station 6. The ATFLIR came right at the end of my time in the Navy and could self designate.
  7. Yes those animations are for the paid CV module.
  8. Just replace the files in the campaign folder. It’ll replace the old files with out loosing your progress.
  9. The wingtip on the hornet was only designed for the sidewinder LAU. The 120 requires a different LAU. The 16’s wingtip is compatible for both LAU’s.
  10. It won't clear anything unless you have random faults in the mission. if your mission is designed with out it, what is it actually doing? The point of the BIT is to see if there are any faults in the system, with no random failures there wont be anything but a passed BIT.
  11. You most certainly need to set TO trim. It’s in the actual checklist for take off. You simply add more trim for a carrier take off. But the OP is correct, I find the same problem in every mission, both SP and MP. I’m not sure why it is doing it but it is. If you have to put the flaps down from Half to full and then back to Auto then there is something wrong for sure.
  12. Heads up for everyone, I’ve change a bunch of times and weather conditions for this campaign. It was just too bland for my tastes. I am currently running through it right now and once I am done I will release it as a semi-final version. Once a TGP is released I’ll change the last mission to be a LGB mission as it was designed. Also I have made a multi player version as well. I will release that with in a few days. I have not however tested it out, so I am unsure as to its workability. But for those that want a wingman I’ve got you covered I hope!
  13. Heads up for everyone, I’ve change a bunch of times and weather conditions for this campaign. It was just too bland for my tastes. I am currently running through it right now and once I am done I will release it as a semi-final version. Once a TGP is released I’ll change the last mission to be a LGB mission as it was designed. Also I have made a multi player version as well. I will release that with in a few days. I have not however tested it out, so I am unsure as to its workability. But for those that want a wingman I’ve got you covered I hope!
  14. As far as where the trigger is, I put in the description on the ED download section that the lights test switch was the trigger to start the mission. I also put in a checklist to follow. I’m not sure what else I can do. I have no intention of changing the trigger. If you start up the Hornet as per the check list, you do the lights test right after start up of engine two. Any other switch will have the trigger to early (radios not on) or too late (too much time on deck). This seemed to be the most appropriate spot.
  15. On this I totally agree. Same wi5 Panther’s point. It should make its way over the the Hornet.
  16. Done! One more pony for the stable.
  17. I never understood limiting what weapons can be employed. It’s dumb, just because I have something doesn’t mean I’m good at employing them. If you wanted to place a supply limit on them and then a resupply time, that I would be okay with as that is far more realistic.
  18. Yeah I’ll get you one. I did it twice during the first mission of the red flag campaign. I had a full load of gas, with three drop tanks, if I started the dump as soon as I went in the mission and it just kept going until I was at 480 liters. Needless to say the first time it happened I ran out of gas. I’m also on OB but not the newest patch, the one prior to. So it maybe something that fixed itself. I’m waiting for all the fixes from the last patch to hit before I update.
  19. No I agree thirty mins is too long for the game. Like I said if you pushed back the step time by eight mins, than it would be almost perfect. So the second mission taxi time is 1609, start time is 1600. So just change the start time to 1552 and you’d nail it. Thank you for responding though.
  20. We want accurate sims, please don’t complain when they are accurate with the load out. Just because something could do something, doesn’t mean that it was done. This is a 2007 USAF CCIP F-16CM not the FrankenViper.
  21. So after playing the second mission I have to agree with the OP about the times. It is not realistic for a pilot to step 9 mins before taxi, especially if he knows it will take at least nine minutes to get the jet up and running. 30 mins is the standard before all flights. And yes I know from personal experience, I am a crew chief in the USAF. I know you don’t want to do 30 mins prior to taxi as that would be too much time sitting on the deck waiting for times. However if you extended the step time by 8 mins earlier than you would have, I believe, the right balance between realism and game mechanics. I know you don’t agree BD, and that 9 mins enough time, but it really isn’t enough time nor is realistic.
  22. When using the fuel dumps with to dump external fuel, it will just keep on dumping fuel until 480 liters.
  23. Don’t add them via ovgme. All you need to do is add them to your liveries folder in you save games folder.
  24. It gets pretty aggressive later. The first three or four are just simple learning missions.
×
×
  • Create New...