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FeistyLemur

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Everything posted by FeistyLemur

  1. I'm almost done, this will be useful. I'll see if I can get the paint shop to reproduce something that looks like what I want based on that color code. I have the plate drawn out as a vector, the base built and painted, and all the electronics waiting. All I need is the CNC plasma guy to cut the plate vector and figure out how I'm going to actually paint it since I don't have a spray gun and you can't get custom color spray cans to my knowledge. Maybe I will have one as well by the time the project's done. Rolling it might look passable.
  2. The hotas software is undesirable. First of all it's yet another thing to be running. Second it introduces lag. I was testing it in pulse mode to see if the board I was planning to order to make a flight panel would work. there was a very noticeable latency between the switch flip and the switch actually doing anything. The board arrived and works beautifully with things as they are right now. Also it turns the throttle into a virtual controller that you have to completely remap. And the most important thing of all, is toggles suck because they get out of sync. I want to press a button or flip a switch as I do now and not have to look down to check and make sure I had it synced. I don't want toggles on my keyboard either for the same reason. It's not broken for anyone as it is, so I don't understand why hotas users have to have the game broken for them to benefit casual players. Just leave the existing commands alone and add extra toggles if you want.
  3. I'm getting strange behavior in this campaign. Finally I'm starting to get some kills and figure things out a bit more. But there are a few thing's I'm not understanding. One I almost constantly have a lock on me on the RWR, even when there are no enemies apparently in range. I've spent a lot of time evading and looking around only to find no one is actually engaging me. Or I'm locked when the enemy is still 90k out and I'm barely out of range of the base. I just finished a mission and it went really well, 17-1 kill ratio for our side and I managed 3 kills. So I went in to watch the track afterward to have a look at them. And the track ended minutes in with me getting blown up with a Sparrow missile head on. This isn't the first time I've seen a track have a totally different outcome than what actually happened. Is this normal?
  4. That's pretty neat, will you be making more and selling them? or just for yourself?
  5. I made a mission with 2 F-15c versus 2 mig21, player and wingman. Now that I'm finally getting a bit more comfortable with the plane I thought it would be interesting to try. Well it was a turkey shoot. The bad news is I was the turkey.
  6. It doesn't, it has me pretty worried actually because I have the controls exactly as I like them and I don't want them replaced with a bunch of cheap toggles to satisfy people who want an unrealistic landing gear toggle. I was really hoping the developers would make a comment on this.
  7. Not properly. And not without using target if you use the TM warhog. The only toggle currently in the game I'm aware of is the throttle stop, and there's no way to make it work right without using the target software to send pulses instead of the default behavior. And in addition to this it's bad for any other kind of toggle because it needs to be synced then. Assuming you have a single pulse toggle if the switch is in the wrong position when you start you have to physically click the cockpit one to get them in sync. The board I have coming is dual pulse, example switch up, joystick button 1, switch down, joystick button 2. This becomes useless if everything is changed to toggle presses. I specifically ordered it rather than the single pulse because of the way the game is now with separate commands. This is ideal because no matter what, flipping the switch down will do what it's supposed to 100% of the time with zero uncertainty. Taking away this functionality would be very bad. Add toggles if you must, but please don't remove what's already there and working.
  8. I prefer the way it is for keyboard too. all of my keys are bound just the way I want. For example qa ws ed rf all represent toggle switch positions. When I press q and f at the same time, I am now in set up for firing cannons. Q putting the gun mode switch up, and F putting the giro mode on. It's definitive, and I don't have to look at the screen to know it's how I want it. If it's a toggle, now I don't know what position it's in without looking. It's less definitive, and actually more problematic to use. I have shift q and shift a set as up and down position for the master gun on off switch. I can turn it on and off while i'm looking out the side of the canopy and know I have it in the right position without looking over and wondering which position it just toggled to, or remembering what position it was in before. I simply can't imagine anyone preferring a single key cycling through up to 3 commands. More options is perfectly fine if this isn't taking away the current functions, but if this is going to utterly break my control set up overnight this is extremely frustrating.
  9. Yes, please don't remove the existing binds, or my plans to make a toggle switch panel basically are thrown out the window. And I just spent a hundred bucks ordering parts for it.
  10. Yes if there's one thing I enjoy in my technical support it's waiting two weeks to be told I used the incorrect term and not even told what the correct term (which a forum poster just told me in under 24 hours) is. Or anything useful about the problem.
  11. Clarification of this point? "Replaced multiple existing inputs with toggle inputs". This sounds potentially extremely bad. Does this mean for example something like switch air to air mode instead of being press one key for air to air, press other key for air to ground, would be press single key to switch between the two. This is going to mean the desktop aviator board I just ordered will be useless if so, because I got the one that sends separate quarter second pulses on each switch position. Also the TM warthog toggles would cease to function without the use of 3rd party software or target. Currently the only command I know of that's a toggle is the unlock throttle and it's impossible to use properly with toggle switches or the TM warthog throttle idle. Without using target to script it that is, and even then it's problematic. The separate on / off key presses you guys have now are great the way they are.
  12. My sticks a couple weeks old and the sticktion is starting to get quite noticeable, particularly when pulling back. I have some tamiya grease coming and plan to polish and re-grease as soon as it arrives. But other than that everything is pretty great. Some of the throttle buttons could behave better. The push down on the 4 way thumb hand is pretty finicky, and the toggle on the side of the small throttle is really wobbly. All the other buttons are almost too crisp. Thrustmaster support is hilarious. I had a problem with the collar being too tight and not being able to get it undone, so I emailed them and said "I'm afraid of breaking the gimbal". After 2 weeks they replied, and answered, "the stick doesn't have a gimbal, read the manual about how to unscrew the collar." Much helpful.
  13. I like aggressive curves too. In seriousness though, this video was the most useful 20 minutes I spent on learning about trackir.
  14. I'm going to get some benjamin moore mermaid green which I saw that museum recommend, and see what I think of it.
  15. I'm getting pretty comfortable with general flying, taking off, and landing after a couple weeks since getting started. The areas I struggle are situational awareness and combat in general, and gauging speed for following other aircraft. The idea of flying in formation seems extremely difficult to me right now. I've tried the guardians of the caucases campaign and the massive attack wave missions are just terrifying and disorienting, usually dead before I can even spot anything. Definitely is outside my ability level at this point.
  16. There's a company in the United States which prints 3d metal. But I'm sure it's extremely expensive. They're most notable for printing the worlds first all metal printed gun. They also sell them and charge 11000 dollars for them. Also I have no idea if you can do that in a non magnetic metal. Someone else mentioned making the parts on a lathe would be possible. I guess I do have multiple millwrights in my family, I should probably ask one of them. My problem is I'm not willing to gut my stick for experimental parts creation, at least not right now because I just got it and I'm having too much fun with it.
  17. They sound really great. Except for the two problems. The price, and being ordered from Europe. As for the Saitek, theyr'e cheap I guess. That should be their new company slogan. "Saitek, it's cheap. (relatively)"
  18. I mentioned it somewhere else and had been thinking about it, but since you're a mechanical engineer you should be a good person to ask. Do you think it would be feasible to mill a copy of the entire gimbal out of aluminum or stainless steel? I've only sent one email to Thrustmaster about a question and they didn't answer me either.
  19. Wow I want a set of those crosswind pedals now. I've been hating my Saitek pedals the last couple days. They're feeling really grungy.
  20. I was more or less looking to see if what I was getting is normal, so it seems like it's pretty normal. I'm not used to performance problems with this system. I'll try turning the heat blur and water down in the meantime to see if I can improve it. Learning to land properly is tough with frame drop. Really look forward to this 1.5 by the sound of it.
  21. You don't even have to disable the Z axis. It's independent of the in game zoom. Trackir by default I think works on the cockpit position options not zoom. I have zoom in and out slow bound to the 8way hat on my throttle, and reset zoom bound to it as well. This allows you to zoom in very far beyond what trackir movement does independently of it. So for example you could lean over against the canopy and zoom in on an airfield below. Some kind of Soviet super soldier binocular vision.
  22. I'll try it this evening, I haven't tried turning off heat blur before. I could use all the performance I can get right now at airfields, I'm not so at landings and it's harder to learn with trackir getting stuttery.
  23. My system is an I74770k haswell, with an Asus Maximus VI board, 16gb ram, Intel 520 SSD, and Nvidia Titan X 12gb. I'm running at 1080p with all settings high except civ traffic off, clutter off, and MSAA at 4x In flight it seldom comes down from 60fps. But on the ground taxiing at airbases I get odd performance. I did a mig21 cold start at Nalchick and if I look out the left side of my cockpit it dips down to 40fps and trackir feels unexpectedly stuttery when the framerate dips. I've noticed the same thing with trackir and other games, anything less than 60fps doesn't feel good. On the training missions, the landing at Krymsk mission drops into the low 20's taxiing around the base. If I go into external view, F2, it never moves off 60. I can pan around, zoom out to view half the city around Nalchick, and it's 60 the whole time. But get back in the cockpit and it gets slow. I tried the T-51 just to compare and see if it was exclusive to the Mig21 module, but it does the same thing. I've tried dropping to 256 and 512 for cockpit displays, this provides no difference of any kind no matter the setting all the way up to 1024 every frame. Last night I was playing around with it and just once I managed to actually get 60fps in cockpit sitting in the cold start position at Nalchick. I was zoomed out and panning around in external mode, and when I went back to the Cockpit it was 60fps in all directions. But I was unable to duplicate this. It went back to ~40 in all subsequent tests. Is this typical behavior for it to dip and behave erratically on the ground?
  24. That's actually quite on the blue side compared to what I would have said looking at the in game cockpit. I came across a museum in Texas with a webpage entry about soviet cold war cockpit colors that was interesting. They do restorations and suggested benjamin moore mermaid green is actually a pretty good match in many cases. But there's of course quite a mixture of different colors, sometimes even within the same plane with one panel being a different color than another. But I'll add that blue from the game files to my comparisons.
  25. I meant the greenish blue used specifically in this module. I mean I'd print a close up and try to match it but that's not liable to work too well given printing isn't terribly accurate for color recreation. I would go to a museum but there are none around here. The only one I know of in the country doesn't have a mig of any kind. And it's about 3500km away.
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