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BritTorrent

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Everything posted by BritTorrent

  1. Hey, yeah I thought this at first. I had them set to 'Evade fire' as a threat response. I removed that though and it's still the same issue. I'll try setting them to ignore threat and see what happens.
  2. Hi all, I need a bit of advice with the attached mission I'm making. I'm not sure if this is a bug or if I'm doing something wrong. In the mission, I have 4 x F15C (Chevy 1) that will be acting as TARCAP over the mission area (the EWR site near Sukhumi airbase). They're supposed to fly to Waypoint 1 at 30,000ft at 380Kts. Here they'll hold in an orbit until 0700 when they'll push to the target area. They'll then hold in an orbit here for 10 minutes and engage any aircraft that enter their AOR. At least in theory.... During testing, I've noticed that they don't actually follow the above flight plan. They start off fine, cruising along at 30,000 @ 380Kts. Then about halfway to Waypoint 1 they suddenly dive down to around 800ft and go max thrust. They maintain this till they get to the holding point, when they climb to 30,000 and hold as expected. When they push to the target, they do the whole 'hit the deck and go full burn' thing again until they hit bingo and run home. I can't figure it out. All the waypoints are set up correctly. I don't have any additional settings on that would change this. I'm sure I'm doing something wrong but I can't see what, is anybody able to give me a hand? Sweden_Campaign_EWR Strike-1.miz
  3. Great work as always Chuck. Excellent resource for new Viggen pilots.
  4. Nice one!
  5. Thanks for this, good work!
  6. Yeah I've been thinking about reporting this, I get exactly the same behavior. I've even loaded the mission from Cobra's video and followed the steps exactly. Doesn't work, the pop-up point still appears right over the target.
  7. So in Red Flag do all the players fly from Nellis? Or are the aggressor squadrons based at Tonopah? Sent from my ONEPLUS A3003 using Tapatalk
  8. Excellent news, thanks Cobra!
  9. Hi Cobra, in light of the fact that we won't be getting any Viggen fixes this week, is there any chance you guys can release the updated version of the manual on here instead of us having to wait for the next patch? EDIT: Spoke too soon, 1.5.6 updates inbound :D
  10. Yeah I really can't wait till 2.5 is out. It's gonna be better for everyone. Be better for consumers because we don't need to have two installs, and we won't have one version behind the other. And it'll be better for ED because they don't need to work on keeping two separate versions updated. Here's hoping it isn't too far away.
  11. Excellent news, be nice to finally get 2.0 up to speed. Do you know if the planned Viggen fixes that LN have implemented so far will make it into this patch?
  12. Thanks for this, I was considering doing something similar but yours is great as it is.
  13. Thanks for this, always nice to see members of the community contributing towards our hobby!
  14. Hey, just wondering if anyone has managed to find (or create) keybinds for the LS SKU and L MÅL buttons on the right panel? I've got all the other buttons for for CK37 and the navigation system set up on my keyboard but I can't seem to find keybunds for the two buttons above.
  15. Congratulations Cobra and the rest of the Viggen team. You guys havedone an amazing job. Looking forward to this weekend to give her a thorough breaking In.
  16. How's that for performance? When I try to run the map with every target, I get around 20-30fps max. And I'm using a i5 4690k and a 1070 so I'm hardly on a potato rig. I usually just delete the ones I'm not using. Gotham alone knocks my fps down from a steady 60fps to about 40.
  17. Weren't RAZBAM apparently working on one?
  18. Yeah I believe this is right. Goes back to WWII when the landing pattern was the point of the sortie where you were most vulnerable. You're low and slow with no energy to fight back with. The idea is to get everyone down on the floor as quick as possible in case you get jumped.
  19. Excellent work as always Stuka, thanks for this.
  20. Looking good Stuka. You guys have really brought the NTTR map to life. It's the next best thing to the real deal.
  21. Just had a quick glance through this site and it seems to have quite a lot of useful information.
  22. Yeah I'd be interested in this too. Most of the information of this sort that's out there is in Swedish. Not a great deal of it has been translated to English.
  23. Oh man this looks great, really can't wait now. The VID implementation looks really good, I was wondering how you'd pull that off.
  24. BMS has something similar to this in the form of the Weapons Delivery Planner program. It's invaluable to the mission planning process and it really adds to the immersion. It's definitely something worth considering if you had plans to create one, I'm sure it'd be extremely popular. In fact I'm sure a lot of people wouldn't mind paying a little for an extra feature like that. I know I would.
  25. Ahhh I see, supposed to represent a real city to better reflect modern theatres of war. Excellent work Stuka, looks really good. Is this something you're going to be releasing as a mod/mission/template?
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