

BritTorrent
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Everything posted by BritTorrent
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Cool, thanks for the response. The other thing, how will we eventually enter UTM coordinates in the Harrier? The Hornet has some strange system where you have to slew over a grid to select the UTM prefix for the area you're in? Is it a similar setup in the Harrier nav system? I couldn't remember it being mentioned in the NATOPS manual. Sent from my ONEPLUS A3003 using Tapatalk
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Really excited for this update. Its going to make the Harrier much more capable in its primary role. What's the maximum number of waypoints the Harrier can store in the computer?
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Prowler I'm a bit confused about your Harrier NATOPS statement. The NATOPS version we have is from 2011. It regularly references systems that the day attack Harrier doesn't have such as NAVFLIR, radar, night vision devices etc. The TAC manuals we have talk about FLIR and radar too. Unless you've got access to even more recent documents than we have, which I accept is a possibility, I don't understand how your statement makes sense. Our manuals are very clearly written for Night Attack Harriers.
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I honestly don't know why there's a release branch and an open beta branch to be honest. Release branch has the same bugs as open beta, and every module in DCS seems to be in a constant beta state anyway. I don't know why they have the distinction. Sent from my ONEPLUS A3003 using Tapatalk
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Interesting, I've been looking for a good virtual Navy squadron. Are you guys still recruiting for Hornet drivers? Sent from my ONEPLUS A3003 using Tapatalk
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What timezone do you guys fly in?
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I noticed that I'm not getting the 3 digit identifier for TACAN stations anymore in this patch. I have attached a track showing this behavior. I tune into the TACAN for the Carrier on 1X, the name of the station that I set in the mission editor is C74. This identifier doesn't appear on the HUD or the AMPCD. Is this a bug, or has the process for getting this information to display changed? Bug-Report.trk
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Yeah, a condition of earning above a certain amount was that he'd release textures for 2.5 as well. If he doesn't and he's still took the money, kinda a scumbag move. The quote, from the front page "When the amount of donations will reach 3000 $, I will release the T4 package under the same conditions." He earned above the specified amount. Sent from my ONEPLUS A3003 using Tapatalk
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Mirage still doesn't have this? I haven't flown it in a year or so. You'd have thought this would be implemented by now. Sent from my ONEPLUS A3003 using Tapatalk
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Any feedback from ED on this? I may well just be doing something wrong, but I've tried multiple different approaches to stop this behavior and nothing I do works. One thing I have noticed is that it doesn't effect all aircraft. The F-14, E2 and E-3 seem to work absolutely fine. It might be something specific to the MiG-29.
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Thanks guys!
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[REPORTED] AI CAS Search then engage air missing
BritTorrent replied to Reflected's topic in Mission Editor Bugs
Issue is still here as of the latest open beta patch. -
SH-60B landing spot on the Stenis really bad.
BritTorrent replied to Capn kamikaze's topic in Mission Editor Bugs
Yeah I second this. Other aircraft will taxi to their parking spots on the starboard side of the carrier. The SH-60 just sits right there at the end of the box. -
[OPEN BETA, LATEST VERSION] I've recently noticed an issue with the AI. When I have a pair of aircraft in an orbit, they throttle back to idle during the turns. This leads to problems with them staying airborne. Have a look in the first attached track file (BugReport). I have a 2 ship of MiG-29's cruising at 500kts GS and at 29,000ft. After a few seconds (the track is sped up) they turn north onto the racetrack orbit. After a few more seconds they start the first turn of the orbit. Notice how they throttle back to 60%RPM at the start of the turn. They enter the turn at around 310kts IAS and they leave the turn at about 210kts IAS. Now, because I have this flight at 500kts GS, they manage to maintain enough airspeed to continue level flight. If you set the cruise to a more realistic speed, say 420-450kts, then they lose so much airspeed in the turn that they hit stall AoA and begin to descend. Have a look at the second track file (BugReport2). In this one they're set to orbit at 450kts GS. They enter the turn at 280kts, and they lose so much airspeed they begin to descend at a really high AoA. It's pretty odd. If I only set a single aircraft in the flight, they make the turn at the correct rpm setting and maintain speed throughout the turn. This only seems to apply to multi-ship flights. I tested this with an F-5 and an F-15 as well, and experienced the same results. I've also attached the mission file I used for testing. I don't think this issue has always been here. I've been able to set pairs to orbit before with no issues. For whatever reason they just seem to throttle all the way down during the turn. Bug.miz Bug-Report.trk Bug-Report2.trk
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I'm experiencing a similar issue. If I try to enter a manual radio frequency, the AM/FM select option on the UFC is constantly cycling between AM/FM. Sometimes if I press the AM/FM button it will stop cycling, but not always. Also, when I try to enter a manual frequency it doesn't work. I press CLR, then type the full frequency, then press ENTER and it doesn't accept the new frequency it just defaults back to the mission editor default (305.000 usually). Not sure if this is a bug or if I'm just doing something incorrectly. I'll post a track when I get home from work. Sent from my ONEPLUS A3003 using Tapatalk
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This is possible? Can clients use them as well?
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This wouldn't be a bad idea overall. Create a 'NATO' faction for example, that has access to all the current NATO units and skins. Would make mission creation a lot easier that's for sure.
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Hi All, I'm seeing some weird AI behavior in a mission I'm currently making and I can't for the life of me figure it out. In the attached mission I have two RED CAP flights. 2 x 2-MIG-29's. They're supposed to fly to their designated positions and orbit whilst performing a 'Search-in-zone' task. The weird behavior is that the always seem to slow right down on one leg of the orbit (seems to be the west-ish leg). They slow way down, hit about 17 degrees of alpha, and then stall all the way down to about 10,000ft. They'll then turn around, hit the burner and fly back to their designated altitude on the opposite leg. I have got no idea what's causing this. So far I've tried the following; - Increasing their orbit speed, thinking that maybe it was set too slow for them. Didn't do anything. - Decreasing the wind, admittedly it was pretty high before (dynamic weather) as I thought maybe the wind was causing them to stall out due to lack of lift. Didn't do anything. I can't really think of what else could be causing them to slow down so far. I also have 2 x F-14's in this mission performing a similar role, and they're functioning perfectly. Has anybody seen this before? Would somebody mind taking a look if possible and seeing if they can spot anything? test.miz
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Hi Guys, There's no slew axis for the TDC. Or rather, there isn't one I can assign to my Warthog slew. Is this intentional? Or has it just not been added yet?
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Ok no worries, I suspected as much. Thanks for getting back to me Wags.
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[WIP] No TDC slew axis Hi Guys, There's no slew axis for the TDC. Or rather, there isn't one I can assign to my Warthog slew. Is this intentional? Or has it just not been added yet?
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No worries Wags. At least it's been cleared up now. Sent from my ONEPLUS A3003 using Tapatalk