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Everything posted by funkyfranky
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Das bin ich, oder? :D 202 - Honkytonk
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Tomcat AoA degrees to unit conversion. AoAunits=1.089*AoAdegrees+3.715 You can check the Moose source code how to get the correct AoA in degrees: --- Returns the Angle of Attack of a positionable. -- @param Wrapper.Positionable#POSITIONABLE self -- @return #number Angle of attack in degrees. function POSITIONABLE:GetAoA() -- Get position of the unit. local unitpos = self:GetPosition() if unitpos then -- Get velocity vector of the unit. local unitvel = self:GetVelocityVec3() if unitvel and UTILS.VecNorm(unitvel)~=0 then -- Get wind vector including turbulences. local wind=self:GetCoordinate():GetWindWithTurbulenceVec3() -- Include wind vector. unitvel.x=unitvel.x-wind.x unitvel.y=unitvel.y-wind.y unitvel.z=unitvel.z-wind.z -- Unit velocity transformed into aircraft axes directions. local AxialVel = {} -- Transform velocity components in direction of aircraft axes. AxialVel.x = UTILS.VecDot(unitpos.x, unitvel) AxialVel.y = UTILS.VecDot(unitpos.y, unitvel) AxialVel.z = UTILS.VecDot(unitpos.z, unitvel) -- AoA is angle between unitpos.x and the x and y velocities. local AoA = math.acos(UTILS.VecDot({x = 1, y = 0, z = 0}, {x = AxialVel.x, y = AxialVel.y, z = 0})/UTILS.VecNorm({x = AxialVel.x, y = AxialVel.y, z = 0})) --Set correct direction: if AxialVel.y > 0 then AoA = -AoA end -- Return AoA value in degrees. return math.deg(AoA) end end return nil end Function is essentially from Mist but the Moose function is also valid when wind is non-zero in the mission. There are some other Moose functions called for position/orientation of the AC but it should give you the general idea. It's been tested to work just fine for the Tomcat. Hope it helps :)
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Me culpa, adjusted the first post :D
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Alright, looks like I'm back in the game. I unplugged and re-plugged every connector I could get hold of. So far it's looking good. X-axis is smooth again. Hopefully, the issue is gone for good.
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Thanks guys! I'll try to reconnect the plug - it looks exactly the same for me as in the post you quote, ams999. I'll report back. Good luck to you as well WindyTX!
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Ladies and Gentleman, my VKB Gunfighter has a serious issue with the x-axis. Smooth physical deflections of the stick lead to heavy oscillations/jumping in the output which makes flying basically impossible. It is only the x-axis that is affected. The y-axis is fine. I found in the VKB forum a few threads of people with the very same issue. So far I tried a new firmware, currently running v1.960 (I'm using the TM Warthog stick) and re-calibrating several times. All to no avail unfortunately. Is there anything else I can do to fix this? Thanks!
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Well done, mate :thumbup:
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Just tested, working fine here, thanks. New mission, no problems to have ten (did not try more) ac starting from ramp.
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Genau, daher wäre es super, wenn DCS ASW 2.0 unterstützte https://www.roadtovr.com/oculus-launches-asw-2-0-asynchronous-spacewarp/
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Ah, good to know I'm not (completely) crazy :) You think it's a feature or a bug?
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With the Tomcat, I observe something a bit strange. The cure works very well and AB turn on when I pass the detent. However, when I decrease the throttle and pass the detent in the inverse direction, the AB stays on. I have to move the throttle quite a bit further back than the position where the AB turned on :huh: It's a bit like there is a hysteresis effect. I don't have that in other aircraft and it's not my hardware as I monitor the position with the RCTRL+ENTER overlay. Do you guys observe that as well?
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TexacoStennis:SetCallsign is correct. The dot is done by the autogenerated doc html file. Colon is syntax sugar in lua if you want to omit self as first parameter.
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Endlich passt das mal zeitlich bei mir :D Dabei! Muster kann ich auch noch nicht sagen. Hängt davon ab, wieviel ich noch mit der F-14 üben kann...
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50% increase in FPS is big :D Especially as the statement is kept very general, i.e. independent of GPU, CPU, HMD, map, number of units in the mission etc.
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2019-04-03 20:52:40.846 ERROR WRADIO: CommandDialogsPanel: RadioCommandDialogsPanel.setShowMenu error [string "Scripts/UI/RadioCommandDialogPanel/RadioCommandDialogsPanel.lua"]:3015: attempt to index a nil value stack traceback: [C]: ? [string "Scripts/UI/RadioCommandDialogPanel/RadioCommandDialogsPanel.lua"]:3015: in function 'all' [string "Scripts/UI/RadioCommandDialogPanel/RadioCommandDialogsPanel.lua"]:2150: in function 'ProcessRemoteCommand' [string "Scripts/UI/RadioCommandDialogPanel/RadioCommandDialogsPanel.lua"]:2096: in function <[string "Scripts/UI/RadioCommandDialogPanel/RadioCommandDialogsPanel.lua"]:2093> Being in the observer slot. Guess there is a nil check missing base.vcprcp.state.bpos = data.initialized and base.Export.LoGetSelfData().Position
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Not sure how the optimization of the terrain engine in meant. Will we see the improvements for one map at a time or is this more a core optimization which applies to all maps?
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Thanks for effectively upgrading my 1080Ti to a 3080(Ti) :)
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Laut Wags 50% bessere VR Performance aufgrund optimierter Terrain Engine https://forums.eagle.ru/showpost.php?p=3869786&postcount=2333
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LOL, love it :D
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Can anyone confirm that this has not been fixed in the latest update (DCS 2.5.4.29167)? As Top Jockey mentioned, it solution is straight forward!
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Allgemeiner DCS News- und Newsdiskussionsthread (nur DCS-News, sonst nichts)
funkyfranky replied to QuiGon's topic in Deutsch
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[MISSING TRACK FILE] Swinging TACAN Position of Carrier
funkyfranky replied to funkyfranky's topic in Bugs and Problems
Track File Please find the track file attached. FA18-TACAN-Bug.trk