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cubanace

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Everything posted by cubanace

  1. Getting closer for Build 02 Release.
  2. Hello Everyone!. Below are a few screens of the progress of the next EFM build release and what's coming, i will announce when i am ready to release it. Clickable Systems already implemented on first build 01. Right engine on Left engine on Right engine off Left engine off Radar: on/off gear lever landing gear: down/up Canopy Lever: Canopy/open/close Eject: Click Ejection handle/3 Times. New systems implemented coming to SU-57 EFM build 02. These are now implemented in the Clickable Cockpit. Radar Modes Bay doors AA modes Hook ( Disabled). Replaced with Bay doors Option. RWR on/off. RWR volume levels. RWR modes. Refueling probe. Flaps Up/Down. AL41F1 Engine and EFM updated also added Super cruise Wiki states 800 knots. Keep in mind everything i am creating is with public findings and in terms of the FM is done via CFD Studie thanks to VSP Aero, also the cockpit modeling and textures are totally virgin and nowhere near complete along with dials, knobs placement is all guess work, I have not yet sat in the cockpit of the SU-57 and like i have said many times this is a learning project for me but I chose to share it with the whole DCS Community.
  3. Your welcome, Next update will cover more implemented dials and switches along with SuperCruise and TVC along other improvements. Tunning the new Villain skin some more, color tone and Isenia.
  4. Completely delete the previous build and redownload the fix build above.
  5. Sorry guys here is the Fix, try now https://drive.google.com/file/d/1L7d5IzDtPNlk5atj0jOjUKwjDf-T_vJs/view?usp=sharing Here is a fix try again. https://drive.google.com/file/d/1L7d5IzDtPNlk5atj0jOjUKwjDf-T_vJs/view?usp=sharing
  6. Yes but some changes in modeling old skins might display wrong bugged/ stretch.
  7. Летная модель создается с помощью расчетов CFD для сборки модели полета Су-57, это пользовательский EFM, а не PFM или SFM.
  8. Early Stages of the First release of the SU-57 EFM Flight Model and Clickable systems. Keep in mind many things are still work in progress and need a lot of research and implementation such as: : Cockpit animations (Most dials and buttons aren't animated yet, All Cockpit animations have to be updated due to transition from SFM to EFM, Stick and throttle animations will be included on next update. EFM Flight model and AL-41F1 still Wip. What's coming: TVC: will be implemented along the Fadec engine Computer on next update, currently going thru research and more CFD calculations. What's included in this build: 01. (WIP). SU-57 Flight model And Engine simulation of the AL-41 F1, Also The SU-57 Flight regime is being created via CFD calculations. Custom long/Medium missiles such as RVV family/ Some Custom Missiles require ( Launch Override) , Top Gun Maverick: Villain Skin included. Clickable systems in the first build are: Most Dials are not animated yet. Right engine on Left engine on Right engine off Left engine off Radar: on/off gear lever landing gear: down/up Canopy Lever: Canopy/open/close Eject: Click Ejection handle/3 Times. Special Thanks to: The whole DCS community, Modders and Redko. Software used to create the SU-57 are: 3ds max, Visual studio, OpenVSP and paint programs. SU-57 Felon EFM/ Clickable Build 01: Download link https://drive.google.com/file/d/1L7d5IzDtPNlk5atj0jOjUKwjDf-T_vJs/view?usp=sharing
  9. Discord. ttps://discord.gg/uHFj97ya
  10. Topgun Maverick Villian Skin Wip.
  11. The current build is far from ready, I am still running alot of CFD studies to dial down the Flight regime of the SU-57 , Then I also I'm working on the animation and finding out what dials, buttons, knob's do in the cockpit. So alot of work in regards everything and in all honesty she is not ready, I need more time. What I can do is release a fixed version of the previous build so that at least you guys can have some fun untill the new one becomes rdy.
  12. Hello everyone sorry for the late reply but I been quite busy with my new career and learning more in regards EFM and aerodynamics in order to bring you guys a better SU-57 experience. Here is a preview of the EFM and debugging tool that I use to see forces acting on aircraft. Our next build will be EFM and Clickable but will take me time so be patient. Thank you. You are so wrong. In the contrary I will make it better. Thanks for your comment.
  13. Will 3ds max 2023 be supported?
  14. Are you sure you performance impact is materials related? What your describing sounds more like code impact.
  15. Goal is AI first then Player. YAK-38 EFM preview. Landing gear Forces debug code added to display the forces upon the landing gears.
  16. Hello everyone, I finally got my new PC and I am able to do what I love and Learn in the process. I will let the Photos speak for themselves. I wish you all the best. Today's Work Progress.
  17. Well look what I noticed in the new Top gun Trailer, Pause the trailer at the 2.09 mark to see the SU-57. Could this be a Dream sequence by maverick? Also It's clear in this shot that they are flying a F-14 so F-14 vs SU-57 , that's insane.
  18. Stand Alone of course, Everything is being model from the real aircraft.
  19. More progress from our texture artist "Wallace".
  20. We now have Access to 3 Airframes through out Russia in order to help us with the research in regards the YAK-38M. Our Team has grown as well. Cubanace Wallace Ccpimo Kirill Best Regards: Cubanace.
  21. You have to have latest Open beta, SU-57 mod is not compatible with old dcs builds.
  22. Hello Urbi unfortunately I been doing worse and slower , I haven't been able to recover, I still have a crappy laptop and not the needed tools to do things professionally not like if I were a professional because I am not but I try . I use Paint.net for texturing because that's the only thing that my laptop can run. I had Covid and also had a baby so yeah Family comes first, My projects are moving extremely slow and limited with what I can achieve at the moment.
  23. Some progress on the 3D model.
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