

jef32
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Hi I'd done some missions on Las Vegas and Mineralnye with much AI traffic and since the last updates, AI planes are refusing to land if just an other AI is moving on the taxiway, even if the taxiway is far enough from the runway. It wasn't the case before these updates and i'd spent time to coordinate take-off and landings and i'm unhappy enough for this change. Each AI plane was activating the next and if one refuse to land, nothing happens anymore. :mad:
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Hi I've noticed a problem: All aircrafts are refusing to land, even on KLAS in the 2.2. For the 1.5 i had to change alll aircraift.lua from previous version to have landings again. Just the first B737 of the mission i've done, lands and the others are turning undefinitly. After changing with the 0_58 lua files, just keeping the 727, all was Ok again in 1.5 but not in 2.2, they are turning undefinitly since the last 2.2 update.
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Hi Since the 2.2 update, helipads-cargo-racegates doesn't work anymore. Do you intend to make a 2.2 version ? Thanks to you !
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Sithspawn said: Just to be clear, that is 124 votes out of 60,000+ forums members This is the principle of polls. A sample of persons gives an idea of the opinions of all the community.
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The majority is now for 90 days, the nearest option of the old system ( option you'd take care to not proposing in the vote ). The message isn't clear enough ED ?
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+1 for 90 A thing I don't understand: With Starforce, your soft is the less victim of piracy. In other way, I just needed second keys when i changed my computer, 16 months ago and I can understand that people can have crashes but honestly, who need keys very often ? A computer change or a crash doesn't happen everyday and Starforce is very efficient against piracy. Why changing that ? I presume that Starforce is a cost for you but paying modules and cannot using them, in a case of a big crash of connection or in a case of the move to an other home and the wait of a new connection would be lost money for us. I use DCS at 80% in single player mode. Why being punished by an anti-piracy system if I lost my connection whereas i bought my modules honestly ? And what happens if someone lost his connection just before the date of the control ? A thing you could do if you want to persist in this way: At each launch of DCS or once a day, asking "Do you want to verify your licences online ? Yes or No. And if "No" , a message "It remains XX days ( 90 I hope) for you to re-validate your licences"
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A single little question: diameter of a moving zone
jef32 replied to jef32's topic in Mission Editor
Thanks When i post the question this night, i went to bed just after and waiting the sleep, i thought to myself how i havn't meditate enough before. I'd already read the manual and specially the chapter of the moving zone but didn't understood the answer in first and then just before the sleep comes, i had the illumination. I've even thought to stand and turning my PC on to erase this subject . However i have a question. It's difficult to explain in english ( i'm french) . When you create a zone somewhere in the way to make a moving zone linked to a plane, is the plane will be always centered in this zone or the center of this zone will it be positioned at the same distance of the first waypoint of the plane and the place you create the zone ? I don't know if i'm explicit enough. -
Hi Is it possible to definite the diameter of a moving zone around a unit ? And if no, what's the defaut diameter around a flying unit ? ( It's for a trigger to desactivate a flying plane unit except if the player is around, to not seeing a plane disappearing from the sky without reason )
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Great thanks again! I've just noticed a little problem with Lufthansa 737. It appears three times and one of them has no textures.
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Forget this post, i've found alone. In the same time i've just seen than an other player asked the same question but not in the mission editor section. But i've find alone before reading the solution in the other topic.
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Hi Thanks for your answer but what do you mean by saying start coimmand ? Is it a command findable in the third windows of the trigger menu or is it in the advanced function of the waypoints ?
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Hi Since the release of the fabulous mod giving us civil liners trafic, i would like to know how to make for having IA planes groups visible in cold and dark before activation ? For now, if i choose "late activation" they just appear on the tarmac when the trigger making them starting, is activated. If i choose "not controled" they're appearing since the begining of the mission but they never move. Do you have a solution ?
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In anyway, it would be normal to have the runway depending from the wind direction, as in the reality, with a main runway when it's no wind. But honestly, i think that this section of the forum is just here to please to us. I don't think that what we suggest here is known by ED. There is one moderator, Bignewy. He reports bugs and some particulary problems that we can have and i've experienced sometimes, in this case, ED are very reactive to help but I don't think that the filter Bignewy reports our desires from this section of the forum to ED's ears. Sometimes he's perhaps right when I read that one user mix DCS World and a Starwars simulator. We waited for civilian trafic on KLAS since the first release of NTTR. I've asked several times LV police cars for IA and statics, because what's more logical than wanting to make some missions on this map with UH-1H and LV police cars ? I know that the model exists since i've seen some statics police cars on the map and I think it would take just a few time for ED to make them usuable in the mission editor but I'm not sure that these subjects have been reported by Bignewy to ED. Probably tired of waiting, one user made IA liners for DCS-World and I will never thank him enough. Perhaps one day, i'll have the pleasure to see LV police cars in the mission editor. Instead of that, ED prefers make new trains for NTTR. It's good but less interesting than LV police cars or civil trafic liners.
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Now that users have done a civil trafic, t would be interesting to have more parking places for liners on Mc carran. Thanks !
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Thanks ! Thanks ! Thanks ! Thanks ! Thanks ! Thanks ! Thanks ! Thanks ! Thanks ! Thanks ! Thanks ! Thanks ! Thanks ! Thanks ! Thanks ! Thanks ! Thanks ! Thanks ! Thanks ! Thanks ! Thanks ! Thanks ! Thanks ! Thanks ! Thanks ! Thanks ! Thanks ! Thanks ! Thanks ! Thanks ! Thanks ! Thanks !
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Ranger79 Base Objects Pack (Hesco's + others)
jef32 replied to Ranger79's topic in Static/AI Mods for DCS World
Thanks Someone else gave me the solution before and it works for me. -
Hi again New interrogation about the SU-33. Normally the flaps must have 3 positions: No flaps, take-off and landing. If I program the function flaps in/out and the function landing flaps, if i switch in external view, the take-off flaps and landing flaps seem to be the same. I can't have a middle position matching to take-off. How the flaps are they working in the command affectation?
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Ok i've tried and seen. The important is to know it.
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On the real SU-33 is it the case or is it a bug ?
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HI ED team A little problem with new SU-33: It's impossible to retract the refueling rod. Thanks
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Ranger79 Base Objects Pack (Hesco's + others)
jef32 replied to Ranger79's topic in Static/AI Mods for DCS World
Hi It seems that your excellent work doesn't work anymore in 2.1 version. Hope you will fix that soon. Thanks ! -
What's your VR helmet ? Oculus or HTC ? Does the helmet work in the store of the helmet or on other applications ?
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Hi I've recently talk about some missions crashing DCS 1.5.7 and not 1.5.6: The guilty is the "smoky ship" mod. With this mod, as soon as the Kusnetsov is in the mission and the player near the Kusnetsov the game crashes immediatly. If you start a mission on this boat with the mod "smoky ship" installed, the game crashes immediatly too. i've told too about a mission with the Huey UH-1H crashing during the end landing on Batumi. I've done some search and the crashes arrives if you land the Huey on the french aircraft carrier mod "Charles-de-Gaulle" before returning towards Batumi. If you don't land on this carrier with the UH-1H, no problem at all. If you use an other aircraft, no problem but UH-1H + mod "Charles-de-Gaulle" + 1.5.7 : crash at the end of the mission.
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Thanks Upuaut. That's downloading in the same time i'm answering you. Thanks and greetings for your excellent work for all of us.
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Hi I think you're in holydays. 2 Things : When do you think you'll make the update of helipads + cargo for 1.5.7 ? Due to many shaders bugs in 2.1, i've downdated 2.1 to 2.0 ( i've done a copy to keep the 2.1 fonctional for the moment ED will have corrected all the gamma bugs) but i've erased helipads + cargo for 2.0.3899. Where can i find it ? Thanks !