

jef32
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Everything posted by jef32
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Surely we're talking about the same server. In VR, tooltips are absolutly unpleasant. ED could give the player to disable tooltips on a multiplayer session.
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I'll try. Thanks. No link with VR but if someone knows the shortcut to disable the help tips in the cockpit when playing in multiplayer mode....
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Hi When i try to change some commands in the setting menu of the M2000, i change the affectations or axis and when i want to click OK for validate, i have a black screen in no VR mode or the menu picture of a plane in a hangar in VR mode and i must do Ctrl Alt Suppr to go back to desktop. I have only this problem with the M2000, in DCS 1.5 and DCS 2. The other modules havn't this problem. Thanks !
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Ok forget ! I've found It's just because i don't reduce the oculus sdk windows before launching the game.
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Hi When i'm in cockpit in Oculus and that i need to use mouse in the bottom of the screen, that's open the task bar of W7-64 sp1 and after i must each time click on the HUD to recover all functions in the plane. How can i do to give priority to DCS. I've tried to find: " don't put on first priority" for my task barr but i don't find it.
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Hi If you don't have a keyboard button to activate battery and lights, it's impossible to start a plane from cold and dark in the DCS night. It would be more realistic to have floor lights on airports. I know that you can argue that DCS is a military contest in a supposed war but even in war time, crews do not have cat's eyes to work in a total darkness. And, in first, an airport like McCarran without lights other than taxys and runways lights , it's totally unthinkable. I've made for myself a mission with UH-1H in the night of Las Vegas, starting on H1 parking and i can't start my UH-1H because i can't see the battery switch or the cockpit light switch. Absolutly unrealistic !!!!!!
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Oui c'est vrai Morph, ce sujet a été ouvert après le mien. Ok, touche LAlt en attendant.
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Hope ED will give us which .lua we can modify to change the default place of the cursor, and how modifying it.
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Hi Since the update of yesterday, the cursor of the mouse comes in the middle of the screen before desappearing a few seconds later. Why forcing the cursors to come in the middle ? When you play, you have the joystick near the mouse and it happens that the mouse feel some little moves and each time, the cursor appears and it's unpleasant and unrealistic to see the cursor each time during few seconds in the middle of the screen. Why don't you let the cursor where the player had placed it, often in a corner ?
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In the firsts versions of Lock-On and flaming cliffs, wingmen landed near the leader but very often all finished by a crash, the AI wingmen hitting the leader. In other way, today, if you start a mission on the runway, engines On, with wingmen, they're taking off with you. Why they do not the same, if you start the mission in cold and dark on parking ? ( in this way, they're waiting at the waiting point until you're took off ) I remember that in Lock-On and flaming cliffs they took off in the same time than the leader.
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Hi I've noticed on the L-39 only that i can't lean enough in front to look the panel more closer (I have a trackIR) to read the intruments. On all other planes or choppers i have in DCS, i havn't this problem. I have always the choice with the zoom function but if i apply zoom, the outside is zoomed too and it's unrealistic. What can i change for correcting that ?
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Yes Now you can see more options in the radio menu about formations and the AI wingmen are flying near the player, if you ask combat formation or other. I've tested with the Mirage 2000.
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I was waiting that since some years now. In fact, from the beginnings of DCS after flaming cliffs: Since the last update, the AI wingmen FINALLY !!!! FINALLY!!!!!!are flying close the player. I was dreaming about that since many years now ! It's more realistic.
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That had run properly. Thanks ! Just in case, i've done it on a new install and now, i have 2 versions of DCS, the latest ( for single missions ) and the previous for the multiplayer, in the wayting that all servers will switch soon to the latest version.
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HI I'm used to go often on the virtual aerobatic sercer. surely they havn't updated yet. How can i return to previous version ?
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Hi But the noises of the engines of the other planes are directional and when your canopy is closed, you hear them at a lower level. When they're far, you hear them at a little level and when they're near, you hear them louder. It's the same for vehicles. Perhaps we can do this possible with meeting crowd.
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Hi Just a little question: I'm making an airshow single mission and i want to join some public sounds, some musics, some applauses and some animator's speechs but these sounds musn't be heard from the closed cockpit, especially when engines are on. This would be unrealistic. With the mission editor, is it possible to give an origin point for a sound by associating a sound to a static object? Thanks !
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Hi There are some months ago now that the problem has been reported and nothing new happened. In DCS 2.0, the F-15 AI wingman is unable to take-off from Nellis ( i've not tried on other airport). A F-15 whole AI flight has no problems but if you choose a wingman to follow you in F-15, he can't take speed on the runway, even with afterburner and crashes like a big bullshit somewhere after the end of the runway. ED Team, do you think to take care of this problem some day ?
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It's not my trip to think i'm ET. I would prefer a mission to find an UFO landed somewhere not too far Groom Lake
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Hi I've downloaded but when i use it as an AI, i can't see it in DCS when i'm in the cockpit. I would like to use it, just as an AI which could have the possibility to take-off and landing from everywhere. Is it possible ? And is it possible to give it the power to fly with an ultra-high speed ? Thanks !
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Ranger79 Base Objects Pack (Hesco's + others)
jef32 replied to Ranger79's topic in Static/AI Mods for DCS World
I've tried but there is always this dust effect, perhaps a little less ostentatious, but always visible from far. My truck is the only vehicle with dust in the streets of Las Vegas. -
DCS World - Modified Vehicle Dust
jef32 replied to Kuky's topic in Utility/Program Mods for DCS World
Thanks to all. I'll try tomorrow. I've done a long road with heavy wind today and i'm tired tonight. -
Ranger79 Base Objects Pack (Hesco's + others)
jef32 replied to Ranger79's topic in Static/AI Mods for DCS World
Hi from France, Ranger79. your mod allow to include objects and increase the quality of DCS. Thanks for that. If you can, i have a little request for one of the next updates of your mod. I've already asked to ED in DCS but i have no hope they will agree to my request. I would wish, for Las Vegas, some models of civil cars and a model of police cars, to include as non-armed vehicles in the mission. As you've already made many vehicles, perhaps it's more easy for you. I'd even suggested ED to include the Nascar cars in the mission editor but they're not talking about that. Your mastery with mods, gives you some facilities for one day including other vehicles. Thanks ! An other little question: I make a mission including the red truck of your fabulous mod but the dust effect behind it allows to spot the truck too easily from my helicopter. How can i do to erase this dust effect ? Thanks ! -
Hi At Nellis, i've seen that the departures and arrivals runways aren't the same. The only problem is that they are in the opposite direction.
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Hi I don't know if the subject had been asked and it's more serious than my previous wish: Runways in use depending from the direction of the wind in VFR rules. That would be more realistic no ? You may say: " What's about the insertion ILS point" ? In reality, the direction of the wind has the priority above the ILS ( if an ILS exists for one direction of a runway and not the opposite, as all runways in DCS) and you could just keep the ILS landing for the IFR approachs.