

jef32
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Everything posted by jef32
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In fact, now it's very simple. ED could allow the player to be the number 2 or else in a flight, not only the leader. Now the mission editor is a very powerful tool and with triggers and advanced functions, you can even do aerobatic flights. If ED allows us to not be the leader of a flight, you can practice in the same way if you follow a phantom
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The possibility to send ATC in VR helmet Hearphones
jef32 replied to jef32's topic in DCS Core Wish List
Ok TS in Oculus hearphone, that' s easy. No i talked about ATC voices in single mission. -
The possibility to send ATC in VR helmet Hearphones
jef32 replied to jef32's topic in DCS Core Wish List
You say that it's possible with DCS. Explain me how ? -
The possibility to send ATC in VR helmet Hearphones
jef32 replied to jef32's topic in DCS Core Wish List
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The possibility to send ATC in VR helmet Hearphones
jef32 replied to jef32's topic in DCS Core Wish List
No, you can't separate ATC sound from other sounds in DCS ( you can on FSX or P3D) If you want,you can have all the sounds in the rift by selecting it as the main soundcard but not separate sounds. -
The possibility to send ATC in VR helmet Hearphones
jef32 replied to jef32's topic in DCS Core Wish List
All noises in the main sound system of the Pc and ATC in hearphones like in the real world. -
The possibility to send ATC in VR helmet Hearphones
jef32 replied to jef32's topic in DCS Core Wish List
That's why i've opened this topic in the wishlist. FSX and now P3D, but FSX since its beginning in 2006, give this possibility to redirect ATC towards a second sound device. why not DCS ? -
Hi All is in the title. The possibility to sent ATC voices in hearphones of the virtual reality helmet and to keep engines and other sounds on the main soundcard of PC. Thanks!
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Hi I had to uninstall the last helipad-cargos-racegates-hospital after the last update of 1.5 because all was ok in single mission but the multiplayer didn't run. (not only a server but impossible to go on multiplayer screen). After i disabled the add-on with JSGME, all was OK. You confirm, i have good read: the file ships-bunkers-flak-tents DCS 1.55.exe is good for the both version of DCS ? Thanks !
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Surely we're talking about the same server. In VR, tooltips are absolutly unpleasant. ED could give the player to disable tooltips on a multiplayer session.
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I'll try. Thanks. No link with VR but if someone knows the shortcut to disable the help tips in the cockpit when playing in multiplayer mode....
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Ok forget ! I've found It's just because i don't reduce the oculus sdk windows before launching the game.
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Hi When i'm in cockpit in Oculus and that i need to use mouse in the bottom of the screen, that's open the task bar of W7-64 sp1 and after i must each time click on the HUD to recover all functions in the plane. How can i do to give priority to DCS. I've tried to find: " don't put on first priority" for my task barr but i don't find it.
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Hi If you don't have a keyboard button to activate battery and lights, it's impossible to start a plane from cold and dark in the DCS night. It would be more realistic to have floor lights on airports. I know that you can argue that DCS is a military contest in a supposed war but even in war time, crews do not have cat's eyes to work in a total darkness. And, in first, an airport like McCarran without lights other than taxys and runways lights , it's totally unthinkable. I've made for myself a mission with UH-1H in the night of Las Vegas, starting on H1 parking and i can't start my UH-1H because i can't see the battery switch or the cockpit light switch. Absolutly unrealistic !!!!!!
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Oui c'est vrai Morph, ce sujet a été ouvert après le mien. Ok, touche LAlt en attendant.
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Hope ED will give us which .lua we can modify to change the default place of the cursor, and how modifying it.
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Hi Since the update of yesterday, the cursor of the mouse comes in the middle of the screen before desappearing a few seconds later. Why forcing the cursors to come in the middle ? When you play, you have the joystick near the mouse and it happens that the mouse feel some little moves and each time, the cursor appears and it's unpleasant and unrealistic to see the cursor each time during few seconds in the middle of the screen. Why don't you let the cursor where the player had placed it, often in a corner ?
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In the firsts versions of Lock-On and flaming cliffs, wingmen landed near the leader but very often all finished by a crash, the AI wingmen hitting the leader. In other way, today, if you start a mission on the runway, engines On, with wingmen, they're taking off with you. Why they do not the same, if you start the mission in cold and dark on parking ? ( in this way, they're waiting at the waiting point until you're took off ) I remember that in Lock-On and flaming cliffs they took off in the same time than the leader.
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Hi I've noticed on the L-39 only that i can't lean enough in front to look the panel more closer (I have a trackIR) to read the intruments. On all other planes or choppers i have in DCS, i havn't this problem. I have always the choice with the zoom function but if i apply zoom, the outside is zoomed too and it's unrealistic. What can i change for correcting that ?
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Yes Now you can see more options in the radio menu about formations and the AI wingmen are flying near the player, if you ask combat formation or other. I've tested with the Mirage 2000.
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I was waiting that since some years now. In fact, from the beginnings of DCS after flaming cliffs: Since the last update, the AI wingmen FINALLY !!!! FINALLY!!!!!!are flying close the player. I was dreaming about that since many years now ! It's more realistic.
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That had run properly. Thanks ! Just in case, i've done it on a new install and now, i have 2 versions of DCS, the latest ( for single missions ) and the previous for the multiplayer, in the wayting that all servers will switch soon to the latest version.
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HI I'm used to go often on the virtual aerobatic sercer. surely they havn't updated yet. How can i return to previous version ?
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Hi But the noises of the engines of the other planes are directional and when your canopy is closed, you hear them at a lower level. When they're far, you hear them at a little level and when they're near, you hear them louder. It's the same for vehicles. Perhaps we can do this possible with meeting crowd.
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Hi Just a little question: I'm making an airshow single mission and i want to join some public sounds, some musics, some applauses and some animator's speechs but these sounds musn't be heard from the closed cockpit, especially when engines are on. This would be unrealistic. With the mission editor, is it possible to give an origin point for a sound by associating a sound to a static object? Thanks !