

jef32
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Everything posted by jef32
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Ok i've tried and seen. The important is to know it.
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On the real SU-33 is it the case or is it a bug ?
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HI ED team A little problem with new SU-33: It's impossible to retract the refueling rod. Thanks
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Ranger79 Base Objects Pack (Hesco's + others)
jef32 replied to Ranger79's topic in Static/AI Mods for DCS World
Hi It seems that your excellent work doesn't work anymore in 2.1 version. Hope you will fix that soon. Thanks ! -
What's your VR helmet ? Oculus or HTC ? Does the helmet work in the store of the helmet or on other applications ?
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Hi I've recently talk about some missions crashing DCS 1.5.7 and not 1.5.6: The guilty is the "smoky ship" mod. With this mod, as soon as the Kusnetsov is in the mission and the player near the Kusnetsov the game crashes immediatly. If you start a mission on this boat with the mod "smoky ship" installed, the game crashes immediatly too. i've told too about a mission with the Huey UH-1H crashing during the end landing on Batumi. I've done some search and the crashes arrives if you land the Huey on the french aircraft carrier mod "Charles-de-Gaulle" before returning towards Batumi. If you don't land on this carrier with the UH-1H, no problem at all. If you use an other aircraft, no problem but UH-1H + mod "Charles-de-Gaulle" + 1.5.7 : crash at the end of the mission.
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Thanks Upuaut. That's downloading in the same time i'm answering you. Thanks and greetings for your excellent work for all of us.
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Hi I think you're in holydays. 2 Things : When do you think you'll make the update of helipads + cargo for 1.5.7 ? Due to many shaders bugs in 2.1, i've downdated 2.1 to 2.0 ( i've done a copy to keep the 2.1 fonctional for the moment ED will have corrected all the gamma bugs) but i've erased helipads + cargo for 2.0.3899. Where can i find it ? Thanks !
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I think it's due to the mission. I've saved the 1.5.6 before update and waiting a new update of 1.5.7, i use 1.5.6 for now in single player and all is ok. I will make again the missions in 1.5.7 mode and i'll see after a future update. I've noticed that some old missions i've made, crashe DCS 1.5.7 before launching. I've made 2 missions with SU-33 and DCS 1.5.7 crashes during the missions loading. With 1.5.6 all is running properly.
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I will try to use official boats and i'll remake it tomorrow.
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Attached files asked included. Since i've done a mission with SA-342 after the last crash, i don't know if the last track trk is the track with crash at the end or the last mission done, even with no crash. LastMissionTrack.trk Logs.zip
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remember me where can i find the dcs.log ?
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No crash with Gazelle I will do again a flight with the huey and i will send the log file.
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Hi My DCS 1.5.7 crashes after a UH-1H flight. I take off at Batumi then i land on several boats than i return to Batumi. And when i'm landing at batumi, the game crashes. I've tried to land with a plane and no problem at all. I will try with Gazelle.
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Hi Since the last update for DCS 2 in 2.1.056 for including the Normandy map, the Helipads+Cargo+Racegates in 2.05 crashes DCS before launching. If you can try to do something... Thanks to you !
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Only sheeps, pigs and dogs for a Pink Floyd atmosphere.
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Thanks Hawkeye. It's all i wanted. There are no horses but cows it's aldeady well.
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Hi Some static cows or horses to put in Georgia meadows would make DCS more realistic. For ants and earthworms, it's not a priority.
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Hi For the realism i havn't seen yet no more a message overprinted in the canopy of an real helicopter, in the right corner just above the pilot's head or a overprinted camera showing under the helicopter for those which not use an VR Helmet. So a crew sound, as you suggest wouldn't be more unrealistic that what we have yet with the overprinted messages.
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Hi Could it be possible to add sounds for the cargo hooking ? I use an oculus rift and i can't see in the same time, what i'm doing above the cargo and messages in the right top corner of screen. So some sounds for "stationnary above the cargo" and "beyond stationnary above the cargo" and "cargo hooked" and" cargo unhooked" would be welcome.
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yes it's a different mission but made by the same author It doesn't work anymore if you don't make changes i've made after downloading. Search "greenwar" in user files
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Read my message at le bottom of this topic https://forums.eagle.ru/showthread.php?t=166593&page=9 i talk about that and i explain the solution i've found to do as if they had embarked
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What about Green War Hi Some days ago, i've posted a long post about green war but Eightball, i suppose that MacadamCow and you are the same and only person. It seems that you havn't read what i've posted, so, in this message i will copy-paste what i've wrote some days ago, since you seem to read more often this topic. The fact is that since the big update of NTTR with great airport enhancement and some montainous correction, the green war mission do not run properly but i've found other problems. That's what i've wrote some days ago: """Hi from France I respawn this old post. Since the big update of NTTR some months ago, many parts of the protester camp are hidden under the ground or partially askew on the canyon side. So i've edited the mission for myself to correct that. But id' must correct other problems: The security team is not available in F7 menu, just the other infantry group is available. However i've verified that "transportable" is enabled and the waypoint one of the security team group is set as "embark for transport" in the advanced task menu. You've nammed "infantry protester camp explosive" the group of soldiers running on the beach just beside the dam where is the blue car which you must land just beside. So after, in the trigger manager, you want that this same group discovers the explosive in the protesters camp. I don't see how they can discover the explosives since this isn't them you must embarking towards the protester camp. Perhaps they are very very good swimmers and climbers to go to the protesters camp. After embarking soldiers at the security checkpoint, you ask to verify the construction site. When you're hovering above the construction site, you say that player can drop the cargo anywhere on the construction site. But which cargo are you talking about ? I know, it's famous all around the world that us, french people, are not very familiar with foreign language but i've never read at this point of the mission, that the player must hook a cargo to drop it on the construction site. After we go on the protester camp. The group "infantry protester camp explosive" must find the explosives. But remember, they're still running near the blue car, just on the beach under Hoover dam. For working properly: -I've renamed the group of soldiers runnning on the beach near Hoover Dam -At the security checkpoint, i'm embarking the only group available for embarking in the F7 menu -After landing at the protesters camp, i disembark the group i've embarked before. On the marker 4 switching on "true" you've created, i've enabled a new group called "infantry protester camp explosive" just at the same place ( not visible before being activated). In the same way, i disable the group i've just disembarking . Don't forget to correct altitude in the trigger, after the NTTR update, to make marker 4 true. I've chosen, for marker 4 on true, to land the Huey ( Vz=0, Vi=0, altitude below 800 ft at the point i've placed protesters camp) and, of course, in a land zone i've created around the protesters camp. -In this way, they find the explosives and send the message about explosives. After i've hooked the explosives, i've not really understood: Must i transport the explosives on the blue car beach near Hoover dam ( a wooden pallet full of explosives hooked under an helicopter, is it really safe near a big dam ?) or must i transport explosives towards Boulder city airport ? Thanks I edit this post to add something i've forgotten to say previously: Since ED has updated NTTR, the airport of Boulder became more complete than before. So, of course, i've erased all objects and the heliport you'd put at Boulder City Airport on previous version of NTTR, to make it credible.""""
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GreenWar - UH-1H mini-campaign on the NTTR
jef32 replied to Eight Ball's topic in User Created Missions General
Hi from France I respawn this old post. Since the big update of NTTR some months ago, many parts of the protester camp are hidden under the ground or partially askew on the canyon side. So i've edited the mission for myself to correct that. But id' must correct other problems: The security team is not available in F7 menu, just the other infantry group is available. However i've verified that "transportable" is enabled and the waypoint one of the security team group is set as "embark for transport" in the advanced task menu. You've nammed "infantry protester camp explosive" the group of soldiers running on the beach just beside the dam where is the blue car which you must land just beside. So after, in the trigger manager, you want that this same group discovers the explosive in the protesters camp. I don't see how they can discover the explosives since this isn't them you must embarking towards the protester camp. Perhaps they are very very good swimmers and climbers to go to the protesters camp. After embarking soldiers at the security checkpoint, you ask to verify the construction site. When you're hovering above the construction site, you say that player can drop the cargo anywhere on the construction site. But which cargo are you talking about ? I know, it's famous all around the world that us, french people, are not very familiar with foreign language but i've never read at this point of the mission, that the player must hook a cargo to drop it on the construction site. After we go on the protester camp. The group "infantry protester camp explosive" must find the explosives. But remember, they're still running near the blue car, just on the beach under Hoover dam. For working properly: -I've renamed the group of soldiers runnning on the beach near Hoover Dam -At the security checkpoint, i'm embarking the only group available for embarking in the F7 menu -After landing at the protesters camp, i disembark the group i've embarked before. On the marker 4 switching on "true" you've created, i've enabled a new group called "infantry protester camp explosive" just at the same place ( not visible before being activated). In the same way, i disable the group i've just disembarking . Don't forget to correct altitude in the trigger, after the NTTR update, to make marker 4 true. I've chosen, for marker 4 on true, to land the Huey ( Vz=0, Vi=0, altitude below 800 ft at the point i've placed protesters camp) and, of course, in a land zone i've created around the protesters camp. -In this way, they find the explosives and send the message about explosives. After i've hooked the explosives, i've not really understood: Must i transport the explosives on the blue car beach near Hoover dam ( a wooden pallet full of explosives hooked under an helicopter, is it really safe near a big dam ?) or must i transport explosives towards Boulder city airport ? Thanks I edit this post to add something i've forgotten to say previously: Since ED has updated NTTR, the airport of Boulder became more complete than before. So, of course, i've erased all objects and the heliport you'd put at Boulder City Airport on previous version of NTTR, to make it credible. -
Shooted down in flame through the trees
jef32 replied to jef32's topic in Utility/Program Mods for DCS World
Mafauasu Your solution is available for single mission but if you try the havoc server multiplayer session and try to shoot some tanks in the hard zone, they detect you even behind a building.