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jef32

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Everything posted by jef32

  1. I will try to use official boats and i'll remake it tomorrow.
  2. Attached files asked included. Since i've done a mission with SA-342 after the last crash, i don't know if the last track trk is the track with crash at the end or the last mission done, even with no crash. LastMissionTrack.trk Logs.zip
  3. remember me where can i find the dcs.log ?
  4. No crash with Gazelle I will do again a flight with the huey and i will send the log file.
  5. Hi My DCS 1.5.7 crashes after a UH-1H flight. I take off at Batumi then i land on several boats than i return to Batumi. And when i'm landing at batumi, the game crashes. I've tried to land with a plane and no problem at all. I will try with Gazelle.
  6. Hi Since the last update for DCS 2 in 2.1.056 for including the Normandy map, the Helipads+Cargo+Racegates in 2.05 crashes DCS before launching. If you can try to do something... Thanks to you !
  7. Only sheeps, pigs and dogs for a Pink Floyd atmosphere.
  8. Thanks Hawkeye. It's all i wanted. There are no horses but cows it's aldeady well.
  9. Hi Some static cows or horses to put in Georgia meadows would make DCS more realistic. For ants and earthworms, it's not a priority.
  10. Hi For the realism i havn't seen yet no more a message overprinted in the canopy of an real helicopter, in the right corner just above the pilot's head or a overprinted camera showing under the helicopter for those which not use an VR Helmet. So a crew sound, as you suggest wouldn't be more unrealistic that what we have yet with the overprinted messages.
  11. Hi Could it be possible to add sounds for the cargo hooking ? I use an oculus rift and i can't see in the same time, what i'm doing above the cargo and messages in the right top corner of screen. So some sounds for "stationnary above the cargo" and "beyond stationnary above the cargo" and "cargo hooked" and" cargo unhooked" would be welcome.
  12. yes it's a different mission but made by the same author It doesn't work anymore if you don't make changes i've made after downloading. Search "greenwar" in user files
  13. Read my message at le bottom of this topic https://forums.eagle.ru/showthread.php?t=166593&page=9 i talk about that and i explain the solution i've found to do as if they had embarked
  14. What about Green War Hi Some days ago, i've posted a long post about green war but Eightball, i suppose that MacadamCow and you are the same and only person. It seems that you havn't read what i've posted, so, in this message i will copy-paste what i've wrote some days ago, since you seem to read more often this topic. The fact is that since the big update of NTTR with great airport enhancement and some montainous correction, the green war mission do not run properly but i've found other problems. That's what i've wrote some days ago: """Hi from France I respawn this old post. Since the big update of NTTR some months ago, many parts of the protester camp are hidden under the ground or partially askew on the canyon side. So i've edited the mission for myself to correct that. But id' must correct other problems: The security team is not available in F7 menu, just the other infantry group is available. However i've verified that "transportable" is enabled and the waypoint one of the security team group is set as "embark for transport" in the advanced task menu. You've nammed "infantry protester camp explosive" the group of soldiers running on the beach just beside the dam where is the blue car which you must land just beside. So after, in the trigger manager, you want that this same group discovers the explosive in the protesters camp. I don't see how they can discover the explosives since this isn't them you must embarking towards the protester camp. Perhaps they are very very good swimmers and climbers to go to the protesters camp. After embarking soldiers at the security checkpoint, you ask to verify the construction site. When you're hovering above the construction site, you say that player can drop the cargo anywhere on the construction site. But which cargo are you talking about ? I know, it's famous all around the world that us, french people, are not very familiar with foreign language but i've never read at this point of the mission, that the player must hook a cargo to drop it on the construction site. After we go on the protester camp. The group "infantry protester camp explosive" must find the explosives. But remember, they're still running near the blue car, just on the beach under Hoover dam. For working properly: -I've renamed the group of soldiers runnning on the beach near Hoover Dam -At the security checkpoint, i'm embarking the only group available for embarking in the F7 menu -After landing at the protesters camp, i disembark the group i've embarked before. On the marker 4 switching on "true" you've created, i've enabled a new group called "infantry protester camp explosive" just at the same place ( not visible before being activated). In the same way, i disable the group i've just disembarking . Don't forget to correct altitude in the trigger, after the NTTR update, to make marker 4 true. I've chosen, for marker 4 on true, to land the Huey ( Vz=0, Vi=0, altitude below 800 ft at the point i've placed protesters camp) and, of course, in a land zone i've created around the protesters camp. -In this way, they find the explosives and send the message about explosives. After i've hooked the explosives, i've not really understood: Must i transport the explosives on the blue car beach near Hoover dam ( a wooden pallet full of explosives hooked under an helicopter, is it really safe near a big dam ?) or must i transport explosives towards Boulder city airport ? Thanks I edit this post to add something i've forgotten to say previously: Since ED has updated NTTR, the airport of Boulder became more complete than before. So, of course, i've erased all objects and the heliport you'd put at Boulder City Airport on previous version of NTTR, to make it credible.""""
  15. Hi from France I respawn this old post. Since the big update of NTTR some months ago, many parts of the protester camp are hidden under the ground or partially askew on the canyon side. So i've edited the mission for myself to correct that. But id' must correct other problems: The security team is not available in F7 menu, just the other infantry group is available. However i've verified that "transportable" is enabled and the waypoint one of the security team group is set as "embark for transport" in the advanced task menu. You've nammed "infantry protester camp explosive" the group of soldiers running on the beach just beside the dam where is the blue car which you must land just beside. So after, in the trigger manager, you want that this same group discovers the explosive in the protesters camp. I don't see how they can discover the explosives since this isn't them you must embarking towards the protester camp. Perhaps they are very very good swimmers and climbers to go to the protesters camp. After embarking soldiers at the security checkpoint, you ask to verify the construction site. When you're hovering above the construction site, you say that player can drop the cargo anywhere on the construction site. But which cargo are you talking about ? I know, it's famous all around the world that us, french people, are not very familiar with foreign language but i've never read at this point of the mission, that the player must hook a cargo to drop it on the construction site. After we go on the protester camp. The group "infantry protester camp explosive" must find the explosives. But remember, they're still running near the blue car, just on the beach under Hoover dam. For working properly: -I've renamed the group of soldiers runnning on the beach near Hoover Dam -At the security checkpoint, i'm embarking the only group available for embarking in the F7 menu -After landing at the protesters camp, i disembark the group i've embarked before. On the marker 4 switching on "true" you've created, i've enabled a new group called "infantry protester camp explosive" just at the same place ( not visible before being activated). In the same way, i disable the group i've just disembarking . Don't forget to correct altitude in the trigger, after the NTTR update, to make marker 4 true. I've chosen, for marker 4 on true, to land the Huey ( Vz=0, Vi=0, altitude below 800 ft at the point i've placed protesters camp) and, of course, in a land zone i've created around the protesters camp. -In this way, they find the explosives and send the message about explosives. After i've hooked the explosives, i've not really understood: Must i transport the explosives on the blue car beach near Hoover dam ( a wooden pallet full of explosives hooked under an helicopter, is it really safe near a big dam ?) or must i transport explosives towards Boulder city airport ? Thanks I edit this post to add something i've forgotten to say previously: Since ED has updated NTTR, the airport of Boulder became more complete than before. So, of course, i've erased all objects and the heliport you'd put at Boulder City Airport on previous version of NTTR, to make it credible.
  16. Mafauasu Your solution is available for single mission but if you try the havoc server multiplayer session and try to shoot some tanks in the hard zone, they detect you even behind a building.
  17. In first, i'm not sure that the Gazelle can reach 25000 ft and i remember you that the "hot" missile is limited to 4,2 kilometers ( around 2,3 NM )
  18. No hope to win against that. I regret to have bought Sa-342 if there is no chance to win against AI.
  19. Hi I've tried a mission with a group of s tanks shilkas in maximal alert, to hit with my SA-342. Even if i'm hidden behind a forest, the enemy shilkas are detecting me and i'm shooted down in flame as if the trees do not exist. I can understand that they can see me with IR detector but SA-342 has an IR detector too and i can't see through trees. I can understand that a few trees can be destroyed by the shells of a shilka but not a complete forest so the fight is inequal. I'm absolutly sure that it was a shilka because i've seen the tracer shells coming through the trees. Is it due to the fact that i use a texture terrain mod (Starway Black Sea) and that the trees do not exist without this mod and so, not listed as a shield in the original map ? Thanks !
  20. Finally it's logical ! After all, in reality, Huey pilots don't have camera. Since VR is a big step to immersion, as you say, we don't need anymore artificial help necessary with a PC monitor. I'll try that after my shower !
  21. Hi The cargo camera of the Huey isn't displayed in oculus rift . Impossible to hook cargo anymore without this. Is it normal ?
  22. I think that i can wait, just for that. I've just spoke about that, just in case you havn't noticed.
  23. Hi, If you take off from Senaki-Kolkhy and if you turn toward the lake near Senaki, with the railroad bridge just beside the road bridge and from this point, if you follow the railway going toward Kutaisi, flying a very low altitude, you will see very soon the railway disappearing during 500-700 meters between two villages. It's just a little detail but this problem exists since a very very very long time. ED, do you think that since this time, this problem could be corrected ? Thanks !
  24. Hi Very often, when i see other planes going on an opposite direction than mine, or flying if i am stopped on earth or opposite situation, with my oculus i see them a little duplicate as if i was drunk :eek: I thought that it was a question about response time of the display of the oculus. But if it was that, i should have the same problem if i shake quickly my head from left to right. The display response of the oculus should be the same in this case, with a duplicate sight of the objects. But it isn't. I begin to think that the proplem of duplicate planes is elsewhere but where ?
  25. Hi People living in Tblissi are they too poor to not have money enough to buy cars and trucks ? Even if i choose civil traffic high, i can see vehicles running on roads on all the map except in the streets of Tblissi. And this isn't a recent bug but i can see the versions increasing but since many years, nothing is done for civil traffic in Tblissi.
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