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Rabso

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Everything posted by Rabso

  1. Rabso

    Civilian planes

    amazing work Sethos, Saudi Airlines A320 :)
  2. this is my 3rd day on learning MOOSE and I am really impressed of how much this platform made our life easier. Thanks to the author and all contributors for this achievement. I have two inquiry; first I have a tanker that will spawn at start then whenever it lands (no fuel) it will re-spawn again (it simulate refueling and fly again). In case it was shot down, new group will spawn. Now talking about limits, I want total limit of 3 tankers, however I want :InitRepeatOnEngineShutDown() not to be counted in this limit. How could I achieve this? this is my code: -- Create Spawn object SpawnTanker = SPAWN :New('Tanker') :InitLimit(1,3) :InitRepeatOnEngineShutDown() :OnSpawnGroup( function( SpawnGroup ) SpawnGroup:HandleEvent( EVENTS.Crash ) function SpawnGroup:OnEventCrash(EventData) SpawnTanker:Spawn() end end ) -- Spawn first Tanker SpawnTanker:Spawn() what in my mind is to do it manually by deleting :InitRepeatOnEngineShutDown() and using HandleEvent of landing. Something like this: -- Create Spawn object SpawnTanker = SPAWN :New('Tanker') :OnSpawnGroup( function( SpawnGroup ) -- Recrod spawn Index local GroupPlane, Index = SpawnTanker:GetFirstAliveGroup() -- New Spawn in case Crash SpawnGroup:HandleEvent( EVENTS.Crash ) function SpawnGroup:OnEventCrash(EventData) local limit = 3 - Index SpawnTanker:InitLimit(1,limit):Spawn() end -- Re-Spawn same group in case EngineShutdown (as refueling) SpawnGroup:HandleEvent( EVENTS.EngineShutdown) function SpawnGroup:OnEngineShutdown(EventData) SpawnTanker:InitLimit(1,0):Spawn() end end ) -- Spawn first Tanker SpawnTanker:InitLimit(1,0):Spawn() Hope to know if there is easier way. my 2nd inquiry is about how I can delay spawn? once I call :Spawn() I want it to be delayed like 60 seconds
  3. :huh::dontgetit::blink: I will check again at home, thanks for your feedback
  4. I am learning more and more MOOSE and achieved the above, but I would like to understand the DCS Event Handling. Will be nice if someone could let me know what is the wrong in above code, thanks
  5. Ops! I believe while writing my post I changed it mistakenly. it's correct on my lua file.
  6. Hi, I have pulling my hair for 2 days while trying to understand the EventHandler. It never works. I know MOOSE is better solution, I am still learning it but I can't resist to leave something in coding without getting it done. So, here is my basic trail code: local Event_Handler = {} function Event_Handler:onEvent(event) if (world.event.S_EVENT_TAKEOFF == event.id) then trigger.action.outText("New takeoff of unit " .. event.initiator:getName(), 10) end end world.addEventHandler(Event_Handler) it never works with me, what is wrong with this code? I tried Speed's alternate method (https://forums.eagle.ru/showpost.php?p=1591765&postcount=65) and it's working ok do local old_onEvent = world.onEvent world.onEvent = function(event) if (world.event.S_EVENT_TAKEOFF == event.id) then trigger.action.outText("New takeoff of unit " .. event.initiator:getName(), 10) end return old_onEvent(event) end end Note: to make this work I have to select continues action so can someone please help me what is wrong with my EventHandler code? Did ED change somthing? I saw several topic contain same my code and was working!
  7. Hi F/A-18C pilots, Since the release of F-18 and I am trying public release TM Warthog profiles. It's clear that we need to use TARGET to get most of Warthog hardware. However, the scripts I came cross were sending keyboard characters to DCS which it's in my opinion: You need to be careful with how keyboard characters are sent to DCS, generally they should not be in down state for long periods of time. You can't re-map from DCS but you must change the scripts code. So, I used my preferred TARGET script that was made by Gizzy on 2015 (for THROTTLE only), for full detailed: https://forums.eagle.ru/showthread.php?t=153039 The advantages of his script: It sends DX codes instead of keyboard characters (other than Right Shift) The ability to map OFF and Middle positions. It will give you freedom to re-map the profile within DCS itself (there is no need to edit script and a lot of ####) It runs TARGET script from command line via a BAT file which uses very small memory comparing to GUI. I used his script and mapped the warthog hardware to closest real F18 HOTAS. Of course, you still have the ability to re-map at your preferences. Installation 1. Place the file Gizzys-profile.tmc into TARGET scripts folder, usually @ C:\Program Files (x86)\Thrustmaster\TARGET\scripts 2. Place the gizzys-profile.bat at the same drive (partition) of TARGET GUI installation files (Desktop is good if you installed at C drive) Usage: 1. Before starting DCS, run gizzys-profile.bat 2. Run DCS and load my attached profiles (At first time only) Joystick - HOTAS Warthog.diff Thrustmaster Combined.diff TM HOTAS Warthog profile with gizzy TARGET script (DX codes).zip
  8. Yes my plan to release more variants, i will check
  9. Rabso

    Saudi Hawks Skin

    This is skin of Saudi Hawks (Royal Saudi Air Force aerobatic team) The Saudi Hawks are a BAE Hawk-equipped Royal Saudi Air Force aerobatic team. Flying BAE Hawk Mk.65 and 65A jet trainers, it is the Royal Saudi Air Force's (RSAF) official demonstration team (88 Squadron). Installation: This package is OvGME ready! Download: https://www.digitalcombatsimulator.com/en/files/3300697 v1.0.0 (03-Jun-2018 ) . Initial Release
  10. This package contains RSAF (Royal Saudi Air Force) skins of the following: - Boeing E-3A Sentry - Boeing KE-3A Tanker - Lockheed C-130H Hercules (4 and 13 Sqn) - Lockheed KC-130H Hercules Tanker - Lockheed KC-130J Super Hercules Tanker - McDonnell Douglas F-15C Eagle (2 Sqn) - McDonnell Douglas F-15S Strike Eagle (92 Sqn) I am planning to extend this list to more AI units. Installation: This package is OvGME ready! Just extract the file and each skin can be enabled by OvGME separately Note: - Hopefully ED will add this officially into DCS world soon. - Tested on DCS World OpenBeta 2.5 Download: https://www.digitalcombatsimulator.com/en/files/3300696/ v1.0.0 ( 03-Jun-2018 ) . Initial Release
  11. Here we go guys: RSAF (Royal Saudi Air Force) Skins https://www.digitalcombatsimulator.com/en/files/3300696/ Saudi Hawks Skin https://www.digitalcombatsimulator.com/en/files/3300697/ and thanks to ED, because they have added in last update Saudi Arabia units so the following package is optional: https://www.digitalcombatsimulator.com/en/files/3300695/ More to come... For discussion: https://forums.eagle.ru/showthread.php?p=3515469#post3515469
  12. Well while waiting I made this promo video: WGl-PigsQn0
  13. Update: --------------------------------- This package contains Saudi Arabia localization and Texture (Mainly Royal Saudi Air Force - RSAF). * localization: - 6 Stripes - 6 squadrons - 8 medals - Assigning all available plane & ground unites that are real in Saudi Arabia Force Army * Texture works include (currently): - Boeing E-3A Sentry - Boeing KE-3A Tanker - Lockheed C-130H Hercules (4 and 13 Sqn) - Lockheed KC-130H Hercules Tanker - Lockheed KC-130J Super Hercules Tanker - McDonnell Douglas F-15C Eagle (2 Sqn) - McDonnell Douglas F-15S Strike Eagle (92 Sqn) - BAE Hawk Mk.65 * Plan To-Do textures: - Tornado IDS - Boeing AH-64 Apache - Boeing CH-47 Chinook - Bell UH-1N Twin Huey - Bell OH-58 Kiowa - Sikorsky UH-60 - Sikorsky SH-60 Seahawk - Ground Units --------------------------------- Where is the link to Download?! I have contacted ED again (I got response) and I am waiting their feedback where it will take time by them or no. If it will take time then I am going to release it. Expect answer very soon. Here are some images: More to come...
  14. I will make them available within two days. E-3A, KC-135 and C-130 are ready, just cross checking some details
  15. I have sent a year ago to ED SA details including ranking, awards, units, etc and expected them to be available in PG map but it seems not. I will contact them to check out. I have painted already F-15C, F-15E and HAWK. Working on E3, C130 and remaining units. Hope ED include these in PG map
  16. Hi, So am in MS02 and the C-130 is not landing, it keep trying to land then go around. am running 1.5 beta, is this known issue? thanks.
  17. So can I assume this is the best replacement gimbal for TM Warthog? then my card is ready
  18. thank you ED for the 19 years and looking forward
  19. thanks for the clarification, hope they fix it asap
  20. thanks for the effort, would love to have COOP A-10C Campaign but for DCS 1.5 as not all my friends have DCS 2
  21. I was searching for best MP mission to fly with my friends and came cross this. well first Congrats Habu23. I wanted to ask if we fly 2 to 3 will be enough to do the mission or it's hard?
  22. Rabso

    Civilian planes

    Fantastic and long waited mod, thanks guys. Will be great if the template is provided so we can do out painting work>
  23. lol same feeling :megalol:
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