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Top Jockey

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Everything posted by Top Jockey

  1. Hello, Yeah probably that is one of the situations in which you might hear it, as nowadays I can't hear it at all. Don't really know if it's my old sound system or what. Last year, I only managed to hear it in game but VERY, VERY tenuously. At the time @draconus told me at which folder the file was, I played it off-game with WIndows Media Player so I could 'identify' it by hearing. And then managed to hear it a few times in-game (again, last year or so), with engines idle, pulling hard Gs ... but always at a very weak and distant volume. The reason I again ask for it - is because of the immersion factor, as in another very old F-14 sim (TOPGUN: Fire at Will) the airframe stress noise was clearly perceptible, it was also that familiar metal screech. It wouldn't bother me at all to copy / paste the edited file each time I updated - immersion is my priority. Other than that, yes I have no experience using sound editing programs, and freeware can be 'doubtful' ...
  2. Hello, Still can't notice the sound: "F14 severe airframe stress" while on gamming - absolutelly nothing, I know my PC sound set is an old piece of crap however ... but i really can't hear anything. I already know where the file is located, so can anyone share some advice on easiest way to edit this file in order to increase the volume a little bit ? Thank you.
  3. Hello again, Still can't notice this sound "F14 severe aiframe stress" while on gamming - absolutelly nothing, I know my PC sound set is an old piece of crap however. Can anyone share some advice on how to edit this file to increse the volume a little bit ? Thank you.
  4. Hello, This system ( VTAS ) spikes my curiosity a lot, essentially because of its originality, rudimentar and pioneer technological aspects. Regarding the bold, on the 20 degrees off-boresight. With such a limited (angle wise) off-boresight capability, probably its line of sight gimbal limits are: - horizontal, inside the cockpit front frame arc - the 2 'windows' at each side of the HUD - vertical, not too much above the cockpit front frame arc Something like this ?
  5. I admit I wasn't expecting to see this much division over the different variants of a given airframe (the F-4) ... then it sank in that, for many this is a VERY iconic bird, and the differences between variants are considerable. So, "to each his own" and it shows the highly subjective, personal and completely legitimate reasons why people have their favorites. I also appreciate the iconic Phantom, and for me almost any F-4 is 'the Phantom', as generally speaking almost any F-4 fighter / interceptor capable variant appeals to my liking. (Ok there are exceptions, supposing the only available variant was the RF-4E ... that wouldn't be so much appealing to me.) Personal preferences related to the Phantom, either Air Force, Navy or foreign : - internal gun (not available for Navy) - several Air Force and Navy camouflages - foreign camouflages: Iceland 57th FIS, Royal Navy F-4K (FG.1), etc - the VTAS (not available for Air Force) would be ... outstanding Instant example on how highly subjective people's preferences can be sometimes: Supposing I already have the F-4E, and eventually Heatblur now releases an F-4 variant with the VTAS ... that would be an instant buy for me.
  6. In Open Beta 2.8.6.41363 the ACLS works perfectly most of the times, even in edited missions, with heavy rain, some wind and heavy aircraft payload. (Don't know how is the Carrier deck pitch on those situations though.) Other times it fails to catch a wire, I suppose to mimic that it might not always be 100 % effective in real life ?
  7. Would very much appreciate to augment the F-14's stuctural / metal / wing stress noise a little bit, as in my system it really is near to impossible to hear it. Anyone knows if this is possible ? Thank you.
  8. I suppose when people mention that, it is in a context of: a real life pilot looking at (a majority?) of 'young' PC simmers who ... almost exclusively rely on the modern style HUDs to do everything, take-off, navigation and landing related. Whereas, in more older jets, these technological helps (i.e. the modern HUD with projected symbols), didn't exist.
  9. Yeah, I see the discrepancies on the diagrams ...
  10. Been there, done that (as an armchair sim pilot, obviously), a few years ago. The sim was: Strike Fighters 2: North Atlantic (with the Tomcat) and some other mods / add-ons for the F-4 Phantom II also. Certainly in the F-4's case ... without any velocity vector / flight path marker symbol whatsoever to help. Some quick interesting recall, the Phantom seemed to 'woble' less than the Tomcat (regarding pitch and roll), somewhat more stable, when approaching to land on the Carrier. Regarding your recomendation to turn off the HUD for Carrier Landing in DCS: - well, that is the situation where one discovers for the first time how over-dependent he is on the velocity vector ; - already did it the first time you suggested it some years ago or so, if one pays attention to the several parameters, it can be done without much hassle ... but to consistently catch a wire is another story ; - not nearly as easy as with the HUD and velocity vector symbol help; however landing aboard the Carrier with the HUD turned off, does give a sense of high accomplishment and connection with the F-14 Tomcat.
  11. You know, sadly (in my opinion as I praise realism above all) there's many other people around the forum, mentioning the very same thing you do. I really hope it isn't the true, however many people here claim the MiG-29 and the Su-27's BFM performance in DCS is somewhat clamped in regards to what it is in real life. Specifically, stuf like the delta winged Mirage 2000C being able to maintain a superior sustained turn rate than the MiG-29 don't quite yet convince me.
  12. Seems very good, $5,000 allow you to buy MANY licences at current price ... which you can buy and offer to your friends, Christmas is comming and all that. ... just take the bank card out of your wallet and electronically seal the deal. Sounds reasonable.
  13. Really ... So based on your idea, of what would be a 'reasonable' price for the F-4E, let's say $100 ... What would be for you, a reasonable price for the F-14 A/B module, considering the proportional amount of work, complexity, etc ? ... $180 ? And then pay $100 again, if you want the naval variant of the F-4 Phantom II also ... how many people do you think are willing to spend those amounts of money ?
  14. Thank you, interesting info.
  15. Except for me, as I've learned some old-school F-4 moves with Mr. Randy 'Duke' Cunningham ... And therefore I'll be an F-4 Phantom II ace against most of you in no time ; even with one engine out.
  16. I know we are somewhat off-topic ... But regarding the bold ... come on - the MiG-29's BFM performance already is kind of a disappointment to me in DCS, throwing down my previous expectations (gained from previous less detailed sims and mídia). Not questioning if its performance in DCS is more or less close to Real Life ... but on some aspects it does disappoint me - even the much heavier Su-27 supposedly has better turning characteristics. Not saying it isn't like IRL, but man ... the much vaunted Fulcrum came short on my previous expectations. Also, already once mentioned: in DCS the delta-winged Mirage 2000C is able to sustain turn higher G's than the Fulcrum in similar circumstances. edit Regarding wing loadings, if we start with empty weights, the MiG-29's wing loading is actually lower than F-14 A/B, and even slightly below several F-16C variants. Throwing in some fuel and perhaps 2 x IR missiles, will it change THAT much ?
  17. And then comes the Mirage 2000C : with empty weight around 7.600 kg ... and an almost unbeatable low wingloading.
  18. I somewhat kind of see your point. But that doesn't invalidate that airframes like F/A-18C (and MiG-29A also), can possibly be better than those (in bold) on several aspects in a slow speed dogfight ... edit: F-15 pilot Garry Goff, clearly admited the superiority of the Hornet in slow speed ACM - vídeo below, from 34:30 onwards. https://www.youtube.com/watch?v=w877J-B6IXU&ab_channel=AircrewInterview
  19. All this, does bring nostalgic feelings. One of my very first experiences in PC combat flight sim, was indeed in the F-4 Phantom II. Somewhere in the early 90's with the famous "Chuck Yeager's Air Combat".
  20. Phoreign Phantom's speaking : It's a Royal Navy F-4K (or FG.1 if you will), for the corner table here, please. Thank you.
  21. Interesting, the kind of info I appreciate. Judging by the numbers, i suppose the diagram shows the Sustained Turn Rate in DPS for the Mach number. Also the J-11 would be the Su-30 in this case ?
  22. Thank you @draconus Those are my conclusions also, even tried on typical quickstart not much edited / not very old (past open beta versions) missions. If, in most cases the F-14 can get the Carrier's TACAN signal until near ~ 560 nm or so, on other missions for resons I don't know it can get the Carrier's TACAN signal from more than 960 nm. I suppose ED or Heatblur could look at this.
  23. So might it be (in my case) related to be currently using a Open Beta version ?
  24. Ok, so should this issue be a bug report or what ?
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