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Everything posted by AV_Partizan
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Yep, that's it! Thanks a lot for the tip :thumbup:
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WoW ! And you call it a small feature??? ;) @Rik: a question, how do you get the same shape as on your screen around the units? (i Have a huge icon and must zoom until i see the unit in 3D, as on the screenshot below).
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It's better with the __start at the top. The first F16 land after patrolling one or 2 random waypoints. The 2nd F16 does it better, with a longer stay airborne. Then i watched the 3rd and the 4th, and they did a nice patrol. This is still a little buggy with the first plane, but it doesn't matter cause the CAP is done all the time at least by one plane. Thks a lot!
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Hi, thank you for the answer. I'm a noob at coding so I tryied this CapPlane = SPAWN :New( "SQ NATO F-16" ) :InitLimit( 2, 10 ) :SpawnScheduled( 180, 0 ) :InitCleanUp( 300 ) :OnSpawnGroup( function( SpawnGroup ) PatrolZone = ZONE_POLYGON:New( "PatrolZone", GROUP:FindByName( "CAP PatrolZone" ) ) AICapZone = AI_CAP_ZONE:New( PatrolZone, 8000, 10000, 600, 900 ) CapEngageZone = ZONE_POLYGON:New( "Engage Zone", GROUP:FindByName( "Engage Zone NTO" ) ) AICapZone:SetEngageZone( CapEngageZone ) AICapZone:SetControllable( CapPlane ) AICapZone:__Start( 1 ) -- They should statup, and start patrolling in the PatrolZone. end ) Of course i missed something cause it doesn't work...
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Hello, I have a small problem... I created RED interceptors groups with A2ADispatcher. It works fine. I wanted in the same time to have 2 BLUE F16 spawning and patroling a Patrol Zone, with an order to intercept only when RED would enter an Engage Zone. My problem is that the F16 are landing after spawn... ? The script for the BLUE separated from the RED A2ADispatcher is as follow: CapPlane = SPAWN:New( "SQ NATO F-16" ):InitLimit( 2, 10 ) CapPlane:SpawnScheduled( 180,0 ) PatrolZone = ZONE_POLYGON:New( "PatrolZone", GROUP:FindByName( "CAP PatrolZone" ) ) AICapZone = AI_CAP_ZONE:New( PatrolZone, 8000, 10000, 600, 900 ) CapEngageZone = ZONE_POLYGON:New( "Engage Zone", GROUP:FindByName( "Engage Zone NTO" ) ) AICapZone:SetEngageZone( CapEngageZone ) AICapZone:SetControllable( CapPlane ) AICapZone:__Start( 1 ) -- They should statup, and start patrolling in the PatrolZone. In ME the name "SQ NATO F-16", "CAP PatrolZone" and "Engage Zone NTO" are correct. Any idea why the F16 do not rejoin their CAP PatrolZone ?
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Can't land also on some skycrapers with choppers in Vegas as it was possible on 2.2 e.g. Tromb Casino.
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Hi! thanks to this thread i did a grey/blue KC130 French skin you can find there https://www.digitalcombatsimulator.com/en/files/3105798/index.php
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[MOOSE] RAT - Random Air Traffic
AV_Partizan replied to funkyfranky's topic in Scripting Tips, Tricks & Issues
good to know :) -
I have to thank ED for the clouds in the recent updates
AV_Partizan replied to hannibal's topic in DCS 2.9
any chance to have them synced during mp sessions in 2.5? -
Fix needed for helmet and patches own design
AV_Partizan replied to AV_Partizan's topic in Resolved Bugs
Ok, thks, fixed ;) -
[MOOSE] RAT - Random Air Traffic
AV_Partizan replied to funkyfranky's topic in Scripting Tips, Tricks & Issues
Hi FunkyFranky, how do you deactivate messages on the upper right corner when ATC speaks to IA planes? I would like human players not to be notified about traffic. -
Hi! With the new Mirage, i lost the design of the pilot's helmet and patches on his clothes. What should i do (in description.lua ?) to see them again?
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Yep but not a KC model...
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Hi! Could we please get a template for skinning the KC130 ?
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Seems the update announced should break plane liveries and pilots helmet liveries? As i designed and personnalised them for my squad, may i know what i should do to fix them? Happy Thanksgiving to you.
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Exactly what we needed, some news from Olympus Mount ;)
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Would be nice for all planes this tool !
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Thanks a lot ! :thumbup:
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Hi Eight Ball, and thanks for this. I have a pb, can't see the UAZ UN skin as it works for BMP, Kamaz, M113 etc but not UAZ? Do i have to change this by something else in lua ? livery = { {"uaz-exteriormap-summer", 0, "uaz_UN.bmp", true},
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[MOOSE] RAT - Random Air Traffic
AV_Partizan replied to funkyfranky's topic in Scripting Tips, Tricks & Issues
Hi funkyfranky, thanks for this very nice script. Would it be possible to assign areas to coalitions? - blue plane spawning and flying only over georgia. - red planes spawning and flying only over russia. I wonder how to script this? Assign coalitions to all airports in ME, then tell a group to randomly take off +land on red only. EDIT : maybe I should fin the answer in your test missions > RAT-005, will try it. -
https://forums.eagle.ru/showthread.php?t=168720
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And some more :) And for fun!
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Hi, and huge thank Ciribob for SRS, a must have! I'm flying M2K-C mainly, and would like to know if there's any chance to see an interaction between PTT and green light on Mirage UHF or V/UHF radios? Pressing the PTT I would see on digit wich green light is active and on which radio I speak. This would allow me not to use overlay at all. But maybe this is Razbam or ED side?
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Upuaut's Bell-47G/H-13 Sioux for DCS World - Teaser
AV_Partizan replied to Eight Ball's topic in Screenshots and Videos
Hi, big up for this fantastic mod, any chance to get a PSD file for skinning ? -
476th Range Objects Mod
AV_Partizan replied to Esac_mirmidon's topic in Utility/Program Mods for DCS World
YEEEEEEESSSS!!!!! Thank you so much mates!