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Everything posted by discwalker
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AI TASK PUSH is a solution for ships in a mission start trigger Right before waypoint 0 set, because that is not working: "In initial waypoint "Rules Of Engagement=Weapon Hold" not working always" https://forums.eagle.ru/showthread.php?t=170002 my old solution for Kuznetsov: https://forums.eagle.ru/showpost.php?p=3244294&postcount=4
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2020 april 11 This time not Krasnodar-Center but Krasnodar-Pashkovsky
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2020 april 11 This time not Krasnodar-Center but Krasnodar-Pashkovsky
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[REPORTED]Stennis turning bugs bubbles effect
discwalker replied to toutenglisse's topic in Object Bugs
see this, reversed This is a late activated stennis, right after activation. And moving forward, NOT backwards as water indicate: -
The distance radio not new at all In 2019:
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The distance radio not new at all In 2019:
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Yes UFO attack, that is what said to this my teammate: more here with tracks, it is reported: https://forums.eagle.ru/showthread.php?t=270971
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Long mp track exists for this
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Watch second landing, starting in mirrors. Very blinding from external view too. https://cdn.discordapp.com/attachments/599576363837423619/703647698485772314/Blue_vs_Red_Open_Beta_H_4_26-20200425-175446_mpBlindingShortMirrors_secondLanding.trk
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very strange ( here previously attached ) No video from this, because of delayed recording start:
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this time track working for me partially 2-5-6-47404_viper_then_hornet-Krymsk_phenomenon-inaccurateHornetPlayback.trk: https://cdn.discordapp.com/attachments/543358251694292992/703403287654695003/2-5-6-47404_viper_then_hornet-Krymsk_phenomenon-inaccurateHornetPlayback.trk The old track that not replay for me: 2-5-6-47404_brighterandbrighter_hornet4fireskids.trk: https://cdn.discordapp.com/attachments/599576363837423619/702913154342060062/2-5-6-47404_brighterandbrighter_hornet4fireskids.trk EDIT: More VHUNAF members experienced this phenomenon
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Daylight conditions F-16C variant
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option to enable neutral airfields to refuel jets/helicopters.
discwalker replied to D4n's topic in DCS Core Wish List
EASY? For so many Instant action and other factory missions created by ED, and any update will overwrite your work? -
option to enable neutral airfields to refuel jets/helicopters.
discwalker replied to D4n's topic in DCS Core Wish List
+1 for minimal services option for neutral airfields. So many built in missions designed without a mindset of reusability. DCS users sometimes just want to freeflight. Harder to edit so many missions because of marking airfields friendly. May the "Zeus" mode also can solve this issue. -
Tire marks sometimes causing glowing: Don't hold back if you have track of this phenomenon. ("happens day or night" BIGNEWY)
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Watch this, and replicate home: DCS 2.5.6.47404, but this is a long standing issue for Mission Editor or Save Track dialog Change folder up in not what I want when I click "OK": When I edited filename first i need select with the row cursor a filename then edit the name again in order to "OK" button working as intended. (EDIT: or select a folder browser item on the left side, anything but the ".." or folder in the right side, if you select folder ok button change to that directory)
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Random Failures Feature Add (e.g. no HMD, TGP failures)
discwalker replied to block50's topic in DCS Core Wish List
For MiG-29 "MFD" failure triggers nothing, that should cause the failure of the HUD replicator in the Head Down Display -
[ALREADY REPORTED]Aircraft bounce on carrier
discwalker replied to davidp57's topic in Multiplayer Bugs
New, too early functionality: aircraft carriers continually adjusting their speed, not constant, but alternating around a value; that cause this and other unwanted moves on the deck -
:-( If developers believe this too, we cannot get soon the fix for the bug. I uploaded enough short MP tracks from spawning in airfield, taxi to dark runway, clear for takeoff, takeoff, get ATC clearance to land, land, and my plane still on the dark runway on Senaki for example. -There was a time when developers modified things and runway lights lit up for clients at touchdown... but that faded out. -There was a time when developers modified things and runway lights from the early mission start stay on for longer, very long time... but that faded out. I can imagine in case of JetwasH, the "other" see the runway lights was the host.
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You can save your plane from crashing to the sea or ground by passing control to AI by RightAlt+J, that often working while you cannot get any new frames to your display. Sometimes minute long lags can happen, mostly due to windows swap/page file usage. I would like more DCS with smaller textures and data structures. Just the MAP don't fit to the physical memory when you see with Sysinternals WMMAP.EXE The whole map is in the pagefile "space" for creating you lags!! Big, too big. edit: In my system the direct file access to map structures would be faster than using pagefile!
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Immortal option needs love. Not only for the Frogfoots. If you run more than once this mission for both Frogfoots you can see my results below: Small_IMMORTAL-fragmenting-frozen_test.miz https://cdn.discordapp.com/attachments/543358251694292992/701848770727510096/Small_IMMORTAL-fragmenting-frozen_test.miz for T model: for "A" model: Frogfoot can hold enemy fire, but cannot survive collisions from AI and ground most of the time. Gears can damaged and plane can catch fire when IMMORTAL. This is a very old bug. (Big_IMMORTAL_test.miz with optional enemy fire: https://forums.eagle.ru/attachment.php?attachmentid=233215&d=1587398515)
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Two flights: 2-5-6-47224_Hornet_collect_damage_while_immortal_blow_up_at_set_to_mortal_again.trk: https://cdn.discordapp.com/attachments/543358251694292992/701840881757716490/2-5-6-47224_Hornet_collect_damage_while_immortal_blow_up_at_set_to_mortal_again.trk
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immortal in DCS is bleeding See "AIRPLANE GROUP" window "TRIGGERED ACTIONS" tab For hornet: you taking damage under immortal that is bad, but you taking damage for gears after you fly out from invulnerable zone: you immediately blow up Su33 can not be immortal to collisions too. Su-25T can froze DCS only screenshot functionality working, when crashing with AI and fall to ground. forDeadlyFishes_client_Immortal_Test.miz Big_IMMORTAL_test.miz