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discwalker

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Everything posted by discwalker

  1. working as intended in 2.5.5.40647 for aircraft and vehicle groups 2,5,5,40647auto_increment_duplicates_ok.miz 2,5,5,40647auto_increment_duplicates_unitnames_ok.miz
  2. The usability of inbuilt VOIP will begin when dcs network protocol pass the VOIP port to the client, and not autoexec.cfg determine the VOIP port in client side. Our community run several 24/7 DCS servers each with different VOIP port, and now client can be configured by start to one fix port. Very negative starting.
  3. Who said the problem is Quetzalkoatl in Discord. Instant action mission: Instant action mission log: https://cdn.discordapp.com/attachments/599576363837423619/651872429911703572/dcs.log.tf51_runtime_error.txt Multiplayer log: https://cdn.discordapp.com/attachments/599576363837423619/651877553593909250/dcs.log.tf51Multiplayer_runtime_error.txt
  4. Since 2018 december 20 (the first 2.5.4) this bug annoying us. Each and every one openbeta has this bug since then. 2.5.5.40269 too. It would be a beautiful gift from ED to smash this bug finally, sooner than later. In this state DCS hurts us.
  5. More A/C need the blackout modeling of the F-16C. Especially F-15C
  6. Need hide throttle as well for the Viper.
  7. One other Hungarian user reported the funny effect specs: AMD Ryzen 5 1600X, 20 Gb RAM, nVidia 1050Ti settings:
  8. In Hornet not perfect Lock can permamently jump after 1 sec from the tank to the nearby lightpole for example. (I can only extlemely close range point the seeker to the tank if 5 meters nearby a lightpole exists. EDIT: ) In the attached degraded mission first play time I cannot hit the BUK launcher (Near Kobuleti, in the X airport) because mavF seeker cannot decide the lock between a tiny nothing and the big vehicle. Two actual flights in the track. The second with a launch and an accidental hit from CLOSE. 2,5,5,39384_MAVF_cant_make_decision_when_tiny_object_is_close-2flight.trk
  9. what i see and the log file during video record (says nothing to me) dcsFireworksMyCustom.log.zip
  10. more info I made my install vanilla without any extra or modded files and removed all mods from saved games folder. - Still occuring as at least half a year ago. I attached four settings that produce the fireworks, one of those is the preset high (my custom original, modded medium, and a modded high preset) The fireworks effect is more disturbing when mirror resolution is lower. (in my original config and modded medium graph) FireworksModdedHigh: fireworksOnHighPreset: greater effect on FireworksCustom: greater effect on fireworksModdedMedium:
  11. I'm curious how to play this track in various graphics settings and cards. My card is a GTX 1070. This issue happened first at least a half years ago in Tbilisi region during landings. EDIT: Bright yellow+lime+pink areas appear on mirror and blinking. The track happen in Senaki at 16h day time. Tip: Use simulation slow down. 2,5,5,39384_su27middleMirrorFireworks.trk
  12. still in 2.5.5.39384 track: when no wind, around -5 degrees celsius 2,5,5,39384_classicHornetAutostartFailureNegativeDegrees.trk
  13. Missing from the changelog: the Su-33 Ground Collision Avoidance System crash fixed
  14. When you sit in the instructor seat at a proper time (engine starting or prior) in the back seat engine RPM is around zero, engine virtually not running in the whole simulation in the back seat views. Takeoff run: Formation flying "without engine power":
  15. Occasionally (but not rare) after a visit to grass nosewheel sink halfway to the concrete (since numerous openbetas) until plane lift off (with not a normal rate). Not necessary to braking on the grass to sink but braking is a catalisator. When we roll back to the concrete, wheel must be not in sinked state. 2,5,5,38756_F16_nosewheel_halfway_undergound-short.trk 2,5,5,38756_F16_nosewheel_halfway_undergound-brakingOnGrass.trk
  16. You don't need separate program installs. You need separate write folders. Initialized by one or multiple batch files. edit: .bat file example: start dcs.exe --server --norender -w serverFolder1 start dcs.exe --server --norender -w serverFolder2 my second installs config\autoexec.cfg: disable_write_track = true webgui_port = 8089 and working with my web browser here after i manually update the port to 8089 (from default 8088 ) file:///C:/DCS_open_beta/WebGUI/index.html#/en/settings
  17. AWACS directing 99% in the wrong direction if multiple types of tankers up in the air.
  18. I don't know DCS why not recording track data when you sit to the slot before unpause server.
  19. One more from me: new trigger types: DISABLED (useful for holding voice messages; testing temporary); and if possible for test runs, TESTING variant to all existing (ONCE, CONTINUOUS ACTION, SWITCHED CONDITION, MISSION START)
  20. -Coalition wide default ROE setting -Hover for a specified time or until a trigger option for helos at a waypoint -Multiplayer AI: takeoff in group from the runway -Wehicle and ship group: delete for not only the last member
  21. 104th Maverick done a workaround tutorial in here https://forums.eagle.ru/showthread.php?t=220440
  22. The setting is one thing the effect is an other No effect on runway lights: 700m horizontal visibility in 2.5.5.37626: I reported long long time ago: https://forums.eagle.ru/showthread.php?t=219077&highlight=mozdok
  23. No Workaround Prevoiusly when I changed carriers, I first done a touch and go without hook using to wire area. This way I tried to avoid the bug, but it is not 100% safe.
  24. In preprogrammed failures table the minimum of the Within column set to 0 minutes. This way when the pilot do the preflight checks failure can be detected.
  25. List showing previously unknown: what not red not blue and not neutral This old mission flagpolesStandsForeverBug.miz (flagpole problem is fixed now): https://forums.eagle.ru/attachment.php?attachmentid=178851&d=1518392560 is created with 2.5.0.14138.317 And there are no Cuba and South Africa in the neurtal coalition declaration list, therefore when opened with the current version for fixed wing aircraft and helo placement these new countries listed. (not listed for ships and wehicles and statics) ((Placement of Cuban and South African units is unsuccessful.)) So this 2 last post can be separated from OK button for Modern Coalition preset corruption thread. EDIT: Importing from 1.5.8 also Cuba and South Africa is the missing ingredient 1,5_usa_vs_usafa_coalsample.miz
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