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Everything posted by ruxtmp
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I think what he was trying to say is that stealth is somewhat useless against a well trained opponent that understands how to use their electronic warfare equipment specifically ground radars and missile systems. Despite all the lessons learned during the 1st gulf war the NATO forces were incapable of effectively applying air power to destroy the required targets. More fake targets or decoys were attacked than actual military assets. The limited IADS of the country dogged both NATO air forces and particularly the US Navy. This did show to the US war planners that their methods and reliance on technology that worked well in an open desert against an inept military will not work against a trained military that has advantageous terrain. Better capabilities in tactics and use of the terrain almost completely nullify the ability of SEAD/DEAD missions to exact destruction of SAMs and forced allied combat aircraft to either abort, miss targets widely, or take on extreme risk. It also showed just how limited the stealth advantage is against ground based radars and missile systems. Current stealth aircraft (maybe not the new B-21) are all optimized against air threat radars as these still pose the greatest threat from a near pear adversary. The general rule is stay away from SAMs at all costs use long range smart munitions to destroy your targets and don't waste time against trying to knock back an agile and mobile IADS. Current SAMs are multiple times more capable than what Yugoslavia fielded yet the tactics and weapons against them are only slightly better. Jamming and swarms of drones will take on a whole new role very shortly as the ability of radars continues to increase and the ROI for stealth diminishes. However I do agree with your statement that the original poster has difficulty differentiating "between a naked woman and an alien".
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That is the top speed of the mod. I just use it as eyecandy on the carrier.
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FRENCHPACK V4.9.1 Update on 27/04/2022
ruxtmp replied to dimitriov's topic in Utility/Program Mods for DCS World
Yes same issue for me Geschirre. I cannt see the supercarrier or the F-14 by heatblur. This has been like this for me since version 3. I assume its a combination of my mods but i have not been able to figure out which ones -
Toutenglisse, I've done this and it makes no difference. I gave up after 4 hours and just deleted all the surrounding sam sites, vehicles, aaa, and static objects. I set each AV-8B flight to attack only one specific target using the attack unit command and all for the amount of rockets or bombs to drop in one attack. This mostly works, they will still occasionally fly off to some random direction, just turn around in circles aimlessly, or make attack runs but not fire their rockets or drop their bombs. I have tried setting their distances turn in on target but this makes no difference weather its 10nm or even out to 40nm straight in.
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I need some help understanding what is wrong with the AI. No matter what I do in ME they are just doing their own thing. I read everything I can online about ME but none of it seems to work. I have multiple targets on the PG map with numerous flights set to attack them. Using CAS with either Search and Engage or Engage Unit does nothing they all fly around and just get shot up by AAA or manpads and typically attack other target not in either the zone or the ones identified as the unit. The best they do is attack a random static building 60km away from the target. Ground Attack with bombing is no better with this option they just attack some random object on the map typically a SAM site 50km away from the target point. Carpet bombing and attack map object have the same effect.
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More static objects: barriers, bunkers and industry
ruxtmp replied to Thorimus's topic in DCS Core Wish List
At this point I think modders and third party devs are going to be the answer for this. I would pay extra for maps if they included area specific static objects and AI vehicles/planes/ships. The Strait of Hormuz map was a bit of a let down once I realized there were almost no Iranian assets especially ships, at least we have the SA-2 now and hopefully the SA-5 either this year or next. -
If someone could make a VAQ-137 skin when they were deployed on CV-71 that would be awesome.
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ADMIRAL189'S CORNER - INCOMING SHIP MODELS
ruxtmp replied to Admiral189's topic in Static/AI Mods for DCS World
Admiral189, AWESOME!!!! I would love to see that La Combattante II in game. Check your PM too. Regards, Ruxtmp -
ADMIRAL189'S CORNER - INCOMING SHIP MODELS
ruxtmp replied to Admiral189's topic in Static/AI Mods for DCS World
I agree navyBtown we need more patrol boats and guided missile patrol boats. I really hope someone does the Saam and Kaman class ships for Iran. They are Vosper Mk5 and La Combattante II class ships. I think someone was working on the Kaman but I cant find the link anymore. Strait of Hormuz map is going to boats once the sea radar and harpoon for the hornet are finished -
Still does not work. Just created a mission intending to use guard. You can only hear the radio transmission if you are tuned to the guard channel or set a channel to 243.00. Does not work in Hornet either.
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I doubt it, maybe 2022 or 2023. Still waiting for the SA-5 that was teased awhile ago and no news on that other than the renders. I really was hoping for the ZSU-52 and S-60 mod but that died ages ago.
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ADMIRAL189'S CORNER - INCOMING SHIP MODELS
ruxtmp replied to Admiral189's topic in Static/AI Mods for DCS World
Thats awesome Admiral! Its nice to see more ships in the dry dock. Tarantul can be used on many maps too. Yemen operates one as do the Egyptians, and of course the Russians, Ukraine, and Bulgaria. So a perfect ship for three of the maps. Great Job keep up the excellent work! -
ADMIRAL189'S CORNER - INCOMING SHIP MODELS
ruxtmp replied to Admiral189's topic in Static/AI Mods for DCS World
I agree a Spruance or Kidd class would be awesome but what we so badly need is ED to make some Iranian naval ships the PG map is missing targets. -
Do they own the Combined Arms module? I dont own it I am wondering if it is needed to make things work.
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Unfortunately the entry.lua did not work for me, the Supercarrier is still missing as are multiple other mods and the F-14. I dont have Combined Arms so it could be that is causing the issues. When I unload the mod everything is OK.
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I have the same issue that the Supercarrier and most ship mods and some static mods disappear. When FrenchPack 2, 3, or 3.5 is loaded. The original Frenchpack does no have this issue. I have about 50 mods loaded so I cant list them at the moment.
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ADMIRAL189'S CORNER - INCOMING SHIP MODELS
ruxtmp replied to Admiral189's topic in Static/AI Mods for DCS World
Admiral, You are the unofficial DCS shipyard at this point in my opinion. :thumbup: Do you have any plans for making an Oil Tanker or an Alvand-class frigate? -
ADMIRAL189'S CORNER - INCOMING SHIP MODELS
ruxtmp replied to Admiral189's topic in Static/AI Mods for DCS World
Admiral189 THANKS! These models you are building are providing the much needed life to the PG map and my MEU. -
I think we will have to just accept Flaming Cliffs level of simulation with the benefit of a clickable cockpit.
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Originally Posted by ruxtmp View Post So does this mean that a core functionality of this aircraft will not be implemented until Razbam gets access to how it functions? As NATOPS would not be available to them due to export limitations are we also to assume that the possibility of it being implemented is pretty much nil? Finally does this also hold true for ARBS implementation? I cannot say for certain but when I have information regarding it I will share it. This Question was posted in another thread regarding the LOFT mode but I think Elmo's response may also include the ARBS. I would not expect an answer anytime soon based on the response.
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MODS not Showing up since last update
ruxtmp replied to ruxtmp's topic in Utility/Program Mods for DCS World
Morpheus THANKS! That is exactly what the issue was. Not sure how it got selected but unselecting it resolved all the issues. -
MODS not Showing up since last update
ruxtmp replied to ruxtmp's topic in Utility/Program Mods for DCS World
After further testing no mods show up as selectable regardless of weather they are static or not. The only way to add them is if the mission already had them on the map and you copy and paste. The Mission Editor no longer shows any mod in the pull down menus it only shows ED created items. I deleted every mod and reinstalled them into the saved games mod folder to no effect. -
MODS not Showing up since last update
ruxtmp replied to ruxtmp's topic in Utility/Program Mods for DCS World
I completely deleted that mod and ran a repair just to be sure and still a no go. As long as the *.miz file had the object it shows up but if you are trying to add the same object on a new map its not in the pull down list. -
RESOLVED Has anyone else noticed that since the last update some mods such as VPC airfield objects, 476 Range Targets, and the Tents mod plus many others are not showing up as a selectable static object or fortification? On some of my missions if they already existed they show up.
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Totally agree. How is such a small team going to support 3 existing modules, with the AV8 needing multiple features to be added, and push two more new and complex modules out in the very near future while supporting them as well? In my opinion I just don't see much changing with the AV8 other than the bug fixes already mentioned. Its in product sustainment so I am guessing based on past performance they will get to things outside of bugs when and if they see fit. The AV-8 is done it is what it is and we will just have to live with it until RAZBAM chooses to finish it whenever that maybe. I will say I am happy that DCS has moved towards naval air so I have absolutely no interest in the F-15E or Mig-23. I will however closely monitor the roll out of these on the forums for purely entertainment purposes.