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Everything posted by ruxtmp
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If it hasn't been added to this point it probably isn't possible to simulate shrapnel. They do need to figure out something though as this is completely unrealistic.
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I dont think shrapnel damage is simulated in DCS
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After closing the first error this is the second error I get which can only be stopped by disabling the application in task manager.
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If it takes over 4 years to develop this and it's still not done I doubt it will happen. Also, the damage model on the f-18 is very rudimentary at best, the tomcat is a little better. To date I have only had a binary damage result, plane is fine after a hit or pilot dead in the f-18. Until we get a detailed damage model there is no point to have a barricade. While I would love to see one I dont see a use for it at this time.
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I don't see any new assets being added to the entire game by ED. The best they did is a paid WW2 pack and add a modder's assets. Other than the Normandy WW2 map and Caucus map the game is missing large amounts of equipment for nations represented in maps being sold. I don't see how any dynamic campaign will be created for maps other than for Caucus and Normandy. The rest of the maps do not contain more than a sprinkling, if any, of equipment used by the nations represented on the map. Not sure what the impediment to creating assets is other than lack of return on investment. But at the rate some of the modders are able to pump out mods I would think the effort on a dedicated resource would be small except for maybe creating the 3D object and painting it.
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Good luck, I doubt we will see any assets added for any map by ED. We basically have the same units from the original game. Mods are going to be your best option. Hopefully a modmaker will take up your request.
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I'm hopeful that the Heatblur AI will happen but I think its too far away with all that is on their plate to realistically to expect before the whole game is obsolete.
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There is Dynamic ATC which is in the works.
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I've been avoiding new maps since release of Sinai as there is limited equipment to populate them accurately or one must heavily rely on mods. Biggest gap is the lack of naval assets of countries represented in these regions.
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Its amazing what people can do that the developers have failed to deliver since the games inception.
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I think if they just left the low resolution areas as is and just added the airfields it would be great for some long haul flights with tanker support. They would need to add a low resolution Bahrain island which I assume is now impossible to do.
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Most if not close to all my AIM-54 shots get notched by AI greater than Rookie skill at almost any range. Pretty much holds true for all radar guided missiles (SARH & ARH) in game though so at least its consistent.
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Unfortunately, most of these will likely never happen in the lifetime of this game. In another thread ATC was already commented that it is low priority, very complex, and be patient. I can only assume if ATC is so complicated as it cannot be improved from what it was in 10 years it is never happening. Same holds true for the supercarrier ATC, it is what it is with no real improvements on the horizon. The only hope I have is somehow a talented modder will create a mod to simulate ATC for both land bases and aircraft carriers.
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ATC for the supercarrier which is a paid module is for the most part useless too. It is unrealistic and incomplete. It is just radio responses based off basic triggers and radio inputs. AI do not use it or respond well if at all. In SP and MP missions AI flown planes smash into each other or into players in the pattern or on the deck. If ED cannot get the paid for module working well in a few years since release, I think the core ATC is not going to be anything more than what it is now.
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The carrier ops are no different from initial release. But you can man the LSO and Airboss stations YAY . I'm sure the directors will eventually be delivered which will be nice if they actually work. What would be nice is if AI and Comms were somewhat realistic around the boat and airfields. Currently comms are so simplistic they remind me of a sim from the 1980s. I don't see any of this changing regardless of what ED advertises as it's been the same for years.
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Exactly, basically I was saying that it is not going to get any better anytime soon as it was never intended to really be anything more than what it is.
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I don't think there is anything realistically going to change with the way ATC and for the most part where the core game is currently, Maybe when ED creates a new DCS sim it will be part of that. Currently there is zero ROI for ED to update the ATC or AI or a lot of core game features as the game is a sandbox with nothing going on around the map until you create it with the editor, script, or substitute a real human into it. Either accept what it is or try another sim where it is part of base build to simulate an active world around you.
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Aim120 can be trashed with a barrel roll and chaff headon
ruxtmp replied to GRY Money's topic in Weapon Bugs
As many have said its old news and been reported with no action and it also works in single player. I stopped playing the game altogether and have started up the old late 1990s game in its newest modded form. I check back here often hoping for improvements to missile guidance logic, ECM comms etc. -
I can only hope after this many years from release that any of these items are implemented. Either these items are too challenging to implement in the game or they see no need to as we may be a minority in the customer pool that wants this over things like Airboss and Ready Room.
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It all started going badly, getting stutter and super low FPS, for me with the update that brought the Airboss station and other things. Reducing the mouse poll rate helped a little but just barely. I have a Persian Gulf SP mission with 1000 static objects, about 100 ai vehicles and about 20 ai aircraft. This is my stress test template and it ran fine at about 60fps. Two updates ago had to reduce the statics to under 100 and all AI to less than 20 units to average 50-60fps. Most recent update can only really fly instant missions. I have a pretty old rig so I was expecting things to really start getting iffy but its been holding up decently in SP so was hoping to go till XMAS before trying to build another PC. (I7 7600, 32GB RAM, and an old Nvidea Titan Xp)
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I am experiencing flickering and partial GUI menu with this patch. The only way to close the game or exit from a completed mission is to use task manager to End Task for DCS . I have not tested all possible combinations of maps, custom missions, and instant missions but it appears that if the Supercarrier module is in the mission this issue occurs. Instant missions and custom missions without the supercarrier do not cause this error. I have deactivated airboss and LSO in the mission editor but it has no effect.
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Who knows at this point, I was very excited about this module but Im finding it more frustrating over time. AI does not follow any real life procedures for departures and arrivals, comms are still simplified at best. They deployed the airboss station which I opened checked out and closed likely to never use again unless I join a squad. I think the priorities are just not aligned with actually flying aircraft from the boat. At this point if they dropped the yellow shirt directors and just completed accurate flight ops near the boat and comms I would be happy. If they added fire fighters, brown shirts as placeable static objects, and implemented a functional barricade I would be elated.
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Same as everyone else, experiencing flickering and partial GUI menu. Have to use task manager to close the game. Have not tested all possible combinations of maps, custom missions, and instant missions but it appears that if the Supercarrier module is in the mission this issue occurs. So far Instant missions and custom missions without the supercarrier do not cause this error. I bet this error has to do with the new airboss station. I have deactivated airboss in the mission editor but it has no effect.