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Everything posted by Gault05
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In essence, what do the command prompts in the HOCAS Controls page of the Pilot and Co-pilot relate to in terms of the functions for the AH-64, such as BUCS, CHOP, etc? Is it explained in the manuals of the chopper, and if so, which page(s)? I've recently started to get on the training tutorials, but I'm not quite versed as to how these functions will be used for the moment.
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Okay, after getting some needed sleep, I tried to start up the game again. Went to try an Instant Action in the A-10A, expecting another Weps Release crash, but it fired without any problems. Went to the BFM IA mission in the F-16C to confirm this again, and fired A2A weapons with no game crash. Then did the F/A-18C Weps Practice Mission to check one more time, dropped a few bombs without problems now. Turns out it needed a PC restart to properly function again, not just a game restart, but will report any further incedents if it occurs again. Track files will be posted. A-10ACrashTestFile.trk F-16CCrashTestFile.trk F-18CBaseCrashTestFile.trk
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New files posted after removing all the mods and did a repair build, still crashes at weapons release. Occured at 10:33 PST. comment.txt dcs.20250329-053133.crash dcs.20250329-053134.trk
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You said that by the logfile, I had the mods installed, but were only disabled. To start, I would have to uninstall the certain mods(The Su-XXs at least, if not, all of the mods not ED or official), which I have done(Presume that all the mods are uninstalled here). What would be the next step to ensure that this doesn't occur again?
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So you're essentially saying instead to get rid of said mods if that solves the problem by the log files. This incudes the weapon mods too? Then what after all is cleared from the game?
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After a repair and disabling mods from the manager aside from the base mods, I went to try a SP TTI mission. Managed to takeoff, but the game crashed as I released my fuel tanks frommy F/A-18C. Created a crash file afterward to send to support, but wanted to post here to find any solutions. dcs.20250329-012747.crash dcs.log
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The Module Manager doesn't seem to read the mod(comes up as "Unknown), and doesn't show in the ME aircraft edit tools.
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EDIT: Currently testing mods for spawn issues, and so far the Gripen mod is the culprit. Will continue to check on other mods.
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Similar problem. I just tried to spawn with the Supercarriers recently, but couldn't spawn in, nor did they spawn on air start. Tried to use the Stennis with the F/A-18 on cat start, only for it to blow up seconds after the spawn start.
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Found out that the problem via Discord. The module works ONLY THROUGH THE AG configuration as of the current version. Would've been helpful to post here in the forums though. Going to now look through the EFM manual now.
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Heard about this mod a while back and took an interest to try it. Got it downloaded, but after a dew tries of uninstall/re-installing, still no luck to get it flyable.
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What are your thoughts if there was a terrain editor for DCS World for the community to use? Be it officially or by community modding?
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Ah, okay then. So it's essentially a tracking mode for the semi-guided weapons until it locks on(or until the pilot deems the lock necessary). Thanks.
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I've heard that the Su27 and 33 are capable of using TWS on their radar, but I wonder how does it work exactly as opposed to its RWS counterpart. I've never got to really try it out due to the standard weapon loadouts they carry.
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Originally owned the Flaming Cliffs module, then just recently bought the discounted FC24 module pack. But neither the launcher files under "available", nor the menu show the module as active(reverted to the stand-alones,). Mod Manager notification says that the FC3 mod is ready to download, which in turn, loops me back to the missing file. A possible bug or an update fix perhaps on this issue?
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Been quite some time since I've worked on a dcs edit, but fortunately, the FC3 update gave me a bit of motivation to pull one off. So here it is.
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Took me quite some time, but I finally got to it. The DCS 2024 and Beyond edit:
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Third fan film edit:
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A second edit of a fan film.