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Tulkas

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Everything posted by Tulkas

  1. Apparently it is not possible with general mission options to make planes invulnerable to weapons but still able to crash with mother earth or other planes, is that right? Is it possible to do through scrips? Thanks
  2. Does anybody know where are the textures for the IFLOLS lights in the Forrestal? I found Forrestal textures in the F14 folder, some of them called "HB_Forrestal_FLOLS_(...)" but they do not appear to contain the lights.
  3. I'm going 100% with @Clunk1001 here. Real planes do not behave like this, but is not a Tomcat thing, is a DCS thing. I fly also de F1 Mirage and is the same, I hardly can touch the brakes until taxing speed. Now, I know, or I have heard that differential braking in the landing roll with these kind of planes is a real challenge, but even with that there is something with the ground friction in DCS that feels totally off. Asfalt is like ice. I have flown really twitchy taildraggers in real life thar felt more stable that these pointy massive tricycle planes in DCS
  4. Well, I finally got the time that this campaign deserved. I loved it, I've gotten some "unsact" which I have marked, in my defense, I don't think it was always my inability, but my lack of understanding of what was suppose to do. Paco is really good explaining, but he won't answer any of my subsequent questions for clarification I did complete the deployment to the Marianas also. I was very happy not having to repeat any of the missions... until I got to those two pesky Mig21s in the last mission. They shot me down twice. Until I decided not to wait there like an idiot and maneuver to the left when Paco turns towards me close to the merge. That gave me turning room to the right and was quite easy to shoot both down. I hated the night mission, I did not use NVG, so intense and disorienting. I wanted so badly to be over with it and get to the carrier! I have never felt such a relieve in the sim as I felt the aircraft decelerating after the cable trap. Bravo! Flying everything in VR. I felt flashbacks to the original TopGun movie when flying the formation portion, those Tomcats over the desert... and the beginning of the last flight, the fly over, it's a showcase of how good DCS can be -with all its shortcomings- in the hands of talented people, I was mesmerized observing the taxing of all those F14 in the packed flightdeck. Beautiful, I just felt recording it in video, for the heck of it. This was my first campaign. I have actually never really payed attention to offline campaigns but I got curious when I read about the collaboration of Paco, Slick, Bio and the others... and it did not disappoint. Excellent work with passion for the detail and realism. Now I have Zone 5 for after the summer. And maybe Mig Killers and Red Flag when I decide to start with the F4.
  5. Feedback on the Forrestal IFLOLS: Finally improvement. It's much better, no doubt, you don't see from the sides and light orbs effect it is not so bad as it used to be, and gets better the closer you get. But I wonder. why it has to have bloom effect at all? Long time ago I used to mod the supercarrier with a simple texture and the IFLOLS became a sharp yellow dot and two sharp green lines, exactly as they look in dozens of real life videos. Later the supercarrier meatball was sharp by default, while the Forrestal's was almost unusable. And then the Supercarrier started to use the awful orb effect as well. Isn't it possible to have just a sharp texture for it?
  6. I don’t wish to extend more the exchange on this subject, but I have to make note that the vídeo was not about an opinion, but about sharing “secret information”, something that requires credibility.
  7. Well, I agree that if the person just brings content, tutorials… and that kind of value to the community it is unfair to bring that past to the table. But if the person gets involved in a highly divided and heated subject clamming to have “inside information” from “sources who wish to remain anonymous” it is only fair to warn viewers and possible viewers that could be a credibility problem due to past dishonest actions directed to increase popularity online.
  8. Yeah, That's the thing. For me this never-ending discussion on the forums of who is legally guilty is futile and boring. Nobody here can really know. What I really want to know is: Did ED (the mother company to whom I bought Razbam modules) do everything on its hands to ensure the resolution of the conflict on a manner that ensures the continuity of the Razbam modules already sold? I just cannot understand how the disagreement on a non yet existing or developed module -the Tucano- can be solved by cutting the revenue from the existing and delivered modules, Particularly a brand new module years in the making which benefits I suspect were essential for the sustainability of the 3rdparty. That's not look to me like conflict resolution, that looks to me more like a war declaration. Was that really necessary? How far in development was the Tucano? What could anyway do Razbam with the Tucano without ED? Could they insert it by force in DCS? Could they do anything at all with a DCS Tucano without ED? I wouldn't think so...
  9. The downfall of ED would affect very negatively to my paying customer interest. It is quite obvious, isn't it?
  10. I have not freaking idea about who is legally right, like everybody else writing here. I am only sure that the actions taken after the conflict are not in my interest as a paying customer. Really the only leverage ED had was to stop paying Razbam for the work they have already delivered??Not to pay them for sales of the F15E which they have committed years of development and bring them to the brink of bankruptcy?? I don't buy that, sorry. How about just to say, hey Razbam, this Tucano module cannot come into DCS until you agree the terms. Period. That looks to me leverage enough and a much more fair approach for everybody, including the customers of existing modules. And better for ED itself I'd say. In the long run at least, in the short run we all know they have pocketed 100% of the gains of one of the most successful modules, made by others. Even if ED is right on its claims, which I don’t know, the way they have acted has made them loose my confidence as a customer. Until I see how the resolution of this conflict is, I only buy DCS modules in 3rd party shops, so I am sure that my money goes first to the hands of those who have done the work. And then let a judge decided if that money should go elsewhere.
  11. Some weeks ago I started to enjoy the F14 with a new MOZA FFB base. Loving it to dead. But when I switch to the RIO station the FFB stick keeps the trimming position, making the TID cursor not centered. Does anyone have experience with this and knows how to make the FFB stick automatically center when switching to the RIO seat?
  12. Did the F14B flight model finally received the same treatment than the F14A? I've been a bit disconnected for quite a while...
  13. Well, even if it looks like the subject is not arousing the crowds, or even the developers I will press a bit further, This is how the RPS sounds like, difficult to miss and quite violent in the real sim, check also the sideslip indicator on the HUD: The sideslip indicator on the SVTOL HUD mode has two vertical lines: The vertical lines indicate lateral 0,09G The shakers will kick in if in certain conditions we reach 0,06Gs of lateral acceleration: We have this warning from the pedal shaker because at low speed the AC is either neutral or unstable in the vertical axis and excessive yaw rates can induce loss of control: Out of curiosity I went to DCS and forced the yaw with full rudder while hovering, the first thing is that the airplane will not depart, I can understand that maybe is not simulated and modelling the edge of the envelope and departures is a very complex thing. But also the sideslip indicator appears not to be working at all, this should be easier to fix (together with adding sound effects for the RPS ), is this a known bug? Cheers Tulkas
  14. Anyone can confirm that this mod has stopped working with the last DCS version? It looks like it makes the meatball stop to show all together. It looks like the glow has been reduced in the last version of DCS, so now I can (barely) judge my altitude, but I still would rather have no glow at all, all RL videos I have seen show a crisp meatball.
  15. I was wandering why it was not included a sound effect for the RPS? Could even be sent to the right-left headset loudspeaker to indicate what pedal to push. It is something that really catch your attention in the real plane, or in my case, in the real simulator. I remember one of the old Harriers in FSX -I do not remember if it was Razbam or Skunkworks- had the sound and it was really good, it took me by surprise because I did not know it was simulated and I immediately had a flashback to my experience on the real sim. Just curious and hopeful, I really would like to hear it when I force the yaw to the edge Other than that, I really love where the Razbam Harrier is right now and how in flies VSTOL
  16. Thanks for the tip! I must be doing something wrong with the mechanisation because with TOO I only get to make targets from the AC present position INS mode, wished WP selected as current, press TOO, ODU shows WYP, MKP and TGP, TGP are selected, punch wished TGP number, and a target is created in the overfly position.
  17. I've just upgraded to a new computer, 7800x3d, 4080, 32GB RAM 6000 so first thing was to test a little with the new settings. I use a Quest2. It was a fast test with the Harrier low over populated areas on Caucasus to test MFD crispiness and and instant action dogfight with the F14 vs Mig29 to test ghosting. My experience was: -Base line, all AA OFF. Quest2 resolution in OTT 1.8 and AWS off. At that resolution the cockpit instruments are crystal clear and crisp, some jagged edges on external objects, coast lines, clouds... not too bad for me. Very clear shimmering on 3D objects over the terrain, that was the most negative point. The smoothness was amazing, the first time in 5 years with VR that I had a BFM merge totally free of ghosting -DLAA ON, all shimmering gone, jagged edges gone. MFDs perfectly legible. The visuals were amazing, monitor-like quality. But the hit in performance was clear, the total smoothness was gone and there were some ghosting in the merge. -MSAAx2, bit more jagged edges that DLAA and a bit less performance hit. -TAA ON, visually like DLAA, amazing, no shimmering even on the net fences of the airports. MFDs perfectly legible. And the performance hit was minimal! I thought I had a winner, but then I tried the dogfight and noticed that the contacts appear and disappear constantly, impossible to fly BFM, no go. It was not an exhaustive test but just a first impressions. I don't want to give up any smoothness so I may swallow the shimmering and keep flying with all AA OFF. Maybe tinker a little with the settings to try to get MSAAx2 totally smooth. It's a pity that TAA smooths out visual contacts, I don't know if that can be fixed with some of the other settings. The positive thing is that I'm almost there to achieve monitor-like quality in VR, to see for first time free of ghosting or shimmering was really amazing
  18. Is there a way to edit and convert waypoints to targetpoints? For example, if there are 4 waypoints in the flight plan that should be attacked, can I convert them to targetpoints to load them in the JDAM target menu?
  19. Find out the engine base line, practice with some altitude in landing configuration to hold level flight on speed and a 700fpm descent. Airbrake out, higher rpm gives you better spooling time and safer go around. For me in the B model the base line is FF between 3 and 4 downwind and between 2.5 and 3.5 on the glide, adjusting for weight. In my warthog throttle, that’s really very little range of movement. Setting on downwind pitch up the nose 10 degrees, adjust the throttle for level flight at 600ft, you will be on speed, then trim trim trim. The trim does not fly the plane for you, use your stick to keep those 10 degrees nailed, scan constantly and in a pattern the instruments ADI, ALT… correct any deviation. You probably know the theory after abeam, when to turn, 25 degrees of bank (remember the rudder!), 500ft at 90, tuck the boat´s wake under the left armpit, etc etc… Then you are on the groove, again, fly the thing, the trim is not going to do it for you. I think the Tomcat has it all: adverse yaw, proverse yaw, on speed buffeting, adverse roll, dutch roll, pitch up when powering up… every time you touch something everything gets out of wack and you have to work it back, keep the nose at 7.5 degrees up, and then you know the drill: ball, AoA, Line up, ball, AoA, line up, ball, ball, ball… you will have to earn the trap with all the controls at your disposal, EVERY SINGLE TIME.
  20. Has HB ever talked about this bug and their intention to fix it? Isn't it just to change a texture? There are mods to fix this issue with the SC carrier, looks quite simple to address
  21. I may be blind but I cannot find Victory205's comprehensive explanation about the functionality of lift increasing devices on the F14. Somebody could post the link or, if the content has been removed, share the document? Thanks in advance!
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  22. I am preparing myself to fly the mission 5, A2G, but reading the briefing I’m not sure when I’m suppouse to turn in the target. If I remember fight the only one that is clearly stated is the low pop, 6nm. But the others I’m not so sure. Fly an arc with the stated abeam distance?
  23. Im flying with VR, Quest2, open beta. I think my last trap was before Christmas holydays. The situation then was that flying with the Supercarrier de ball was crisp and perfectly visible. The Forrestal had way too much glow, but I still could use it to fly the glideslope. Yesterday I went for some laps around the boat and the ball on the Supercarrier was just a huge blur where was impossible to see anything, whatever the distance. Not even at the very moment of the trap. Something like the external lights of the Hornet but that does not go away when you get closer. Luckly I found a mod that fixed it. But I hate to have to use mods to fix thing from the sim, some screw the IC. I have not been able to find posts complaning about the ball after the last couple of patches. There are a few but they have been going for some years and I have never had problems before so I wonder if I am the only one who got the ball ruined after the recent patches.
  24. Thanks! Found them! Very very impressed with the quality of the documentation!
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