

Tulkas
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Everything posted by Tulkas
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1.No, we are doing carrier aligment 2.Yes. Sailing through the seas (other Tomcats flying off the same boat have no trouble) 3. Yes we are. We love NAVGRID
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Thanks for the answer. Interesting. We have RIOs much more prone to suffer this problem, almost every mission. Others very seldom have seen it. But if the IMU is damaged, shouldn`t we get advisory lights? We always look at the caution panel but it does not appear to be caution lights associated to this error. I understand that this IMU fails are not connected to random fails so it is not possible to try to turn off this fail possibility?
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We are encountering a recurrent problem when flying with a human RIO. It does not happen always but often, too often. We fly always from the boat so we have no checked if it also happends from shore. Right from take off appears that all waypoints have drifted. Ten or more miles. Coordinates are correct for the waypoints and they have correct position regarding each other. Datalink contacs appear on the correct position regarding the Wps, but our plane thinks is somewhere else. An INS fix does not correct it. It has happened to more than one RIO and so far we have not been able to detect some error on the start up rutine so I wonder if anyone alse has encountered the problem and has a fix for it or maybe knows what are doing wrong. thanks!
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Air source to BOTH
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PSA: F-14 Performance/FM Development Status + Guided Discussion
Tulkas replied to IronMike's topic in DCS: F-14A & B
Are you properly coordinating the turn with lots of rudder or letting the adverse yaw to take the nose to the opposite direction? it will go above the horizon as soon as you get some bank, ergo climbing a bit as you start your turn. Also is a bad technic to base your flying on the VSI, is an instrument with a lot of lag on the indication so you will always be behind the plane and overcorrecting. -
It is a matter of practising more. You have a good set up, you should avoid dead zones and curves. Curves flattening the center will make your life easier with formations, landings and AAR, but as soon as you go to more agressive maneovering, like aerobatics and ACM, you will enter the steep part of the curve and not be able to control the Gs and AoA. If you are going to fly the Tomcat like an Airbus, sure, use curves. If you intend to fly the whole envelop of a fighter, better not. Practising. The time it will take will depend on previous experience, natural abilty and quality of your hardware but many of us have been flying close formation and AARs with shitty joysticks since DID EF2000 or before. What we have now is luxury. That said, the longer the better, you have more range, you need to be less careful. The developers encapsulate the response of the aircraft in the range of movement of your stick, whatever it is. So if the range is equal to the real thing, you should get a response like the real thing. Is typical to see a real pilot trying a consumer sim for first time, with a traditional short joystick, and overcontroling all over the place. If the range is half than the real, their muscular memory obtains double response than expected. I had the luxury of flying for ten hours or so the real AV8B Navy simulator, I wanted at home the closest possible feeling to that, so I messured the range of movement of the stick on pitch (not the length of hte stick!) and I calculated that a 27cm extension on my Warthog would give me roughly the same pitch displacement. It was an amazing change, very close to the real (sim) thing. Now we are just missing a quality force feedback that properly simulate trimming and we will have it all (why is nobody developing that?!) Sorry! I took the liberty of answering not being a SME of anything at all!
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Apparently that’s 95% of the people in this forum
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Well, depends when you extend the DLC. I’m not using the Beta at the moment so I’m not able to test but NATOPS clearly warns that DLC is optimized for on speed AoA and deploying at higher speed can produce significative pitch changes. Also deploying the DLC before the flaps are fully deployed can produce high pitch rates. Also retracting flaps before retracting the DLC. Sometime ago I made a video about the CASE I, I used a document by Victory205 and the NATOPS. Regretfully for most of you is in Spanish but if you go to 10:39 you can see a screenshot from the NATOPS regarding pitch changes deploying the DLC.
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If you follow the NATOPS, you should no rely so much on the DLC, instead correct the glideslope with power adjustments. You should reserve the DLC for the last moment, in close at the ramp to correct a rising ball with a couple of bangs.
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PSA: F-14 Performance/FM Development Status + Guided Discussion
Tulkas replied to IronMike's topic in DCS: F-14A & B
I’d pay 80 bucks for that if includes extended debriefings, «DCS Victory205 LSO». 100 if includes voice over for the pilot on a serie of RIO tutorials missions, calling names whe lock is lost or setting the radar wrong -
Thanks for the doc, please, keep them coming. This is going my F14 library together with the CASE I pattern which I read every night to dream with sharks and sea snakes. And 80's moustaches.
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Picking up with the mechanization of the computer. I found out that to avoid getting stuck on a wapoint unhook every time (half HCU action on a empty portion of the TID) is as healthy as pushing CLEAR all the time: That solved my problem regarding introducing coordinates for the YY. I have another issue regarding introducing waypoints after a ramp start, if I just select for example WP1 on the CAP, push CLEAR, LAT, N or S and try to start to punch coordinates, nothing happends. Nothing shows up in the TID. And easy work around is to do a full action HCU and WP1 is created in the TID and then I can change the coordinates. But I believe I should be able to introduce coordinates from scratch? Without an existing WP? And a question, is ok to introduce coordinates while aligning or should I wait? Thanks!
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And economically, at my aeroclub we will get charge a full flying hour if we take the clubs aircraft over 4.5G when doing aerobatics, we learn not to brake wings
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I knew about the additional lift from the flat fuselage and the drastic effect it has on the F14s wing load, what surprised me was the fact that it actually takes so much load off the wings with high AoA that they get protected from an over G. Of course, sure you are right and most players probably break the wings with massive instantaneous loads. For the record it has not hapened to me, but being in love with HB Tomcats since it came out, in these years I’ve convinced many friends to buy it, and as a consecuence, I have witnessed so many snatched wings on inaguratin flights (and stalls, spins... ) that I thought it maybe was a little overdone. Never gets old to share an online flight with a new Tomcat guy
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Wow! That was very interesting, very detailed and many stories unknown to me. Of course all is the 40 years old memories of a pilot but still some things cought my attention, free quoting: «we were concerned about wings flexion with high loads but to our surprise we discovered that with high AoAs the pressure transferred to the fuselage reliving the wings. So the plane was basically unbreakable with simetric Gs. Assimetric loads put a lot of twisting stress on the back of fuselage thoug, because of the huge stabilators» I could not help to think in how «easilly» we break the wings in DCS with high over Gs, which at first looked logic to me, thinking they would be the weakest spot.
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Hi. I sent an email for an order, just wondering if these parts are still available. Regars
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Yes, I press CLEAR all the time. Actually it is second nature to me because is like pressing ESC when using Revit to clean previous selection/command, my daily job, point is, I never forget CLEAR. Testing a bit yesterday. After entering YY I run into the same problem, could not enter coverage and direction, but I did a «half hook» on an empty space on the screen and then I could proceed. Like if YY was already hooked.
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Hi there. taking my firsts steps in the back cockpit. I have some problems with entering data, such as waypoints or navgrid parameters. I appear to get stuck some time like if I enter the first WP I don`t get to introduce data for any other WP. When I select WP2 and push lat, N, and punch the numbers nothing hapend. Other times I am setting up the navgrid, I get to enter YY, maybe the number of sectos but then the coverage and direction do not work, even if the nulbers appear to get after pushing ALT and HDG. If I get out of the plane and come back, apparently Jester fixes it and it works again. I assume that it is user error but I was not able to find anything about it. thanks for the help!
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Anyones knows how this new parameters in the lua affect the fonts? Whit the old lua I only had to set to 0 the DMC outline and I had great fonts. With the new one I had many tries yesterday but the fonts become semitransparent and they are impossible to use with the map. Also the MFDs night mode appears no to work that well. I have to use day mode at night and turn down a lot brightness and gain.
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I lost more things than just the bars in the HUD after the last update. Pitch bar, FPM, sideslip indicator... I suspect maybe some bug with the INS? I don´t start cold and dark, the INS is in NAV by default. Was fine before the last update of the 1.5.8
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Ok. Copy that. Thanks for the answer. I will pass the information to the others so they don´t hurt themselves re-reading and re-reading the manual to find the answer :) Cheers Tulkas
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Hi guys. I hope some one can help in this one. In the last MP missions me and others guys have noticed that our beloved green TGP diamond in the TAD is gone no idea why. It is not a big deal because if we make the TGP cursor the SPI we get to see the cake which will follow the movements of the TGP. But still we don´t have idea why the diamond is gone. Any one knows what we have messed up with in the cockpit for this to happen? Thanks a lot! Tulkas
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Hi. I would like to ask something to the experts modders around here. I would like to create a shooting range so I wonder if it is possible to edit the Texture of a specific geographical location, if I edit a texture will happend that my modification will be seen in multiple places around the scenary? Would it be possible then to assign a new Texture created by me to an unic spot in the terrain? If any of the above options is possible, would you guys be so kind to give some directions to a total newby to modding. Thanks a lot! Cheers Tulkas
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Multi-monitor set-up guide & help (unofficial)
Tulkas replied to MadTommy's topic in Multi-Display Bugs
I tried but did not change. There is something I don´t understand at all. Here is my MonitorSetup folder: Here is the options in the sim setup: It does not show anymore what actually is in the folder and it does not register the changes I make so I can not change the positon of the MFDs and adjust them. Any idea why is this happening? How can I "refresh" the options? Can I edit manually some file to make the sim show the proper options? I will be very grateful with any help, I am getting very frustrated. Thanks Tulkas -
Multi-monitor set-up guide & help (unofficial)
Tulkas replied to MadTommy's topic in Multi-Display Bugs
Thanks. I will try this evening after work. Would that mistake make A10 not to show a monitor file in the options screen? Funny thing it is still showing (in the sim graphic options) a .lua file which I have deleted from the folder and is not showing the new one, Is there some way to "refresh"? Thanks Tulkas