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BlackSharkAce

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Everything posted by BlackSharkAce

  1. allright gonna tune some enbseries.. btw i used latest v.0.075, dunno if it's better but it's the latest and in dx9, but a bit of confusion... is bs in dx8 or dx9 ??
  2. +1
  3. I did a quite special profile, example uncaging shkval and switching to cannon is on the actual same button, it's all a matter of timing. Another thing is tapping the pinkie zooms the shkval out, holding it down for 0.5 seconds zooms is out again and holding it down for 1 full second recenters it. Afterthat 1.5 seconds resets the target system. Quite handy once you get used to it, still losing some seconds anyway... Ah and by the way it's made for TrackIR users. DCS Black Shark.zip
  4. it's not missed, it's by design in russian aicrafts / helis. You're used to the US system...
  5. What is your main screen in the windows environment ?
  6. Damn, can't find a way to fis that multiplayer screen strech.. No clean acces to server list for my custom resolution and it sucks.. an idea?
  7. Anyway we are gonna get a brand new 3D engine one day, so it'll all be obsolete questions I hope. For now it feels like the good old LOMAC. And the game is still not optimised for 2/MultiCore systems. So don't look forward to a too great improvement, there is improvement but just a little. I think it's still DX8 isn't it ?
  8. got the same crash at screenshot.. the BS video output is gettign very big so that's not a real surprise to me.
  9. Hmmm I changed BlackShark\themes\main\images\loading-window.png but I still see the old distorted loading screen.. Any idea ? Maybe it's in cache somewhere or in a .cdds file like in LOMAC. I'll look for it this afternoon. Or maybe pixel size can't be changed 'cuz my new file was 4480x1872... Shkval turns out to be a 2/1 aspect.. but maybe I got a bad screenshot angle.. Seems very large to me.. Edit: Actually it seems to be rather 16/10 or even 15/10. Nevermind. And the loadingscreen used when loading a mission is a different file that the one used by loading the game interface. So it must be hidden somewhere else but it's not a crucial point. And BTW when you set the options.lua file to read only you cannot save any changes in the option menu, including controls, just that you know.
  10. Hey guys, Hey Maddog, Thanks for your post you got me focused on that options.lua file and I achieved what I was looking for. For information this my setup is achieved without any Nvidia DualScreen or MyDesktop or "Whateverelsekindoftool". Only thing is my main screen in windows is the 24''. BTW I'm using windowed mode in BS here.. My monitor setup is like this: 17'' (1280*1024) on the left side, 24'' (1920*1200) in the middle. The tricky thing is that the bottom of my left screen is a little lower than the bottom of my main screen. This difference of height is virtually of 336 pixels. That means if I would represent my left screen and my main screen on one screen shot it would look like this. Black zone being the surface actually covered by the monitors. White zone being the outer rectangular perimeter covered by the monitors. In white you got some indications about the monitors (it's 17'' not 17' by the way but we don't really care do we ?). In red some indications about the pixel size of the "outer perimeter" of my monitors. Alright now let's say I wanna get my shkval on the left monitor and use the main screen for the cockpit. Let's move to the luas now. Here we go "\...\Eagle Dynamics\Ka-50\BlackShark\data\scripts\options.lua". First you need to backup this file, then down to the end I entered these numbers. ["height"] = 1752, ["resolution"] = "1752x4480", [size=1] ["civTraffic"] = 1,[/size] ["width"] = 4480, }, -- end of ["graphics"] } -- end of optionsNow you are all going like :helpsmilie:. Some explanations to this. As I stated earlier I'm using 24'' as my main screen. This means the video output of BS will always center on the middle of the main screen. Reread last line and be sure to have clearly assimilated this. Width: So if I want the video output of BS to cover my left screen it needs to be 1280 pixels larger to the left. BUT because the video output is centered on the main screen and not on my left screen I need to add TWICE this width to the video output. That makes in my case: 1920 + 2*1280 = 4480 pixels. Now the harder part, the height: My left screen being "336 pixels" under my main screen I need to add 2*336 to the height of the video output. That gives us: 1200 + 2*336 = 1872 pixels. Here you should go :helpsmilie: again. Because I put 1752 in my file and not 1872. This is because I have the windows start bar on my left screen. I use it in a 2 row mode so it takes exactly 60 pixels in height at the bottom of my screen. And as I don't wont my start bar to be covered by the shkval. Therefore I "substracted" (sorry not my mother tongue ^^) 120 to the value found above. Makes 1872 - 120 = 1752. Last thing invent a name for your new monitor config and put it to its place in the options.lua file. Mine looks like that. ["graphics"] = { ["multiMonitorSetup"] = "2MonitorTest",Now Save the changes. AND don't forget to put the file into "read only". Dunno why but as Maddog said I did and it works like that. Feel free to try your luck on your own costs. Let's move to "\...\Eagle Dynamics\Ka-50\Config\MonitorSetup\". There you want (yes you do) to create a new .lua file. Named "2MonitorTest" as I used this name for my "multiMonitorSetup" earlier. Open it and now comes the best part. Fill the Description with whatever you want, I used same name as file for example. Looks like this: Description = '2MonitorTest' Viewports = { Center = { x = 1280; y = 276; width = 1920; height = 1200; viewDx = 0; viewDy = 0; aspect = 16/10; } } Shkval = { x = 0; y = 788; width = 1280; height = 964; }Now you must know that the coordinates are in pixels and are taken from the left upper corner of the BS video output. Closer look on the "Center" viewport: x positions doesn't need too much explanations as it simply places the Cockpit on the 24'' screen that is 1280 pixels to the right of our BS video output. x = 1280 y position is a bit trickier. Our output is 1752 pixels in height. this is exactly (336 - 60 = 276) 276 pixels more on the top and on the bottom of the main 24'' screen (2*276 + 1200 = 1752). Just that you know these 60 pixels are those of my start bar which I talked about earlier. y = 276 Adjust width, height, and aspect to match those of your main screen. Now to the Shkval: x position is 0 as I want it to stick to the edge of my 17''. x = 0 y position is the tricky part here. I know my screen is 1024 high, I know the bottom of my screen is 60 pixels lower than the bottom of my BS video output (yeah I know this 60 pixels start bar sucks, but as I begun with it I'll finish with it). Now the surface left for my Shkval is: 1024 -60 = 964 pixels. So it's simple. The BS video output is 1752 of height, if I take out the 964 pixels of my Shkval I have: 1752 - 964 = 788 pixels that will not be shown on my 17''. So I need to take the Shkval down 788 pixels. y = 788 Width of my monitor is 1280 Height is 1024 - 60 = 964 (I know I suck xD but the best of all is coming :music_whistling:). Alright now you got it all. Try it out tell me if it helps. And one more thing I have to say.. While I was writing this long post I thought to myself that I don't really need this start bar to be shown 24/7 so I put my Shkval into full screen on my left monitor. Here are the new values for both files. options.lua: ["multiMonitorSetup"] = "2MonitorTest", (...) ["height"] = 1872, ["resolution"] = "1872x4480", [size=1]["civTraffic"] = 1,[/size] ["width"] = 4480, }, -- end of ["graphics"] } -- end of options2MonitorTest.lua: Description = '2MonitorTest' Viewports = { Center = { x = 1280; y = 336; width = 1920; height = 1200; viewDx = 0; viewDy = 0; aspect = 16/10; } } Shkval = { x = 0; y = 848; width = 1280; height = 1024; }Okay, hope it helped, Here a screen shot of the beast at work. Wish a lot of joy tuning your setup. And let me know if it helped, PM me if you need help. Here another screen of the entire BS video output with some pixel values to help you understand what is what and what is where. Bybye for now. P.S: Please some feedback from Vista users, as they encountered some problems with the Nvidia DualScreen workaround I wanna know if this way works better. Question: Does anyone know the aspect of the Shkval ? I think it's something like 10/7 or so, but if you know original aspect please share this knowledge with me. Question2: Do you experience serious performance hits ? Maybe the unused areas could be cut out of the BS video output but I don't know how to achieve this yet.. Question3: What are these values, what do they do viewDx = 0; viewDy = 0; ? Question4: Do you know where I can find the picture that shows up for the loading screen ? It looks too weird now.. I need to make a new one. Answer3: These two values seem to define the default view angle.
  11. In-game performances are globaly the same, or a bit weaker for some titles (I don't know the results in LOMAC or DCS) but what's interesting is that 64bit OS can alloy more than only 4 Gigs of RAM. And when I say 4 Gigs I mean GPU RAM included. Regards
  12. Ca cartone Tirgou, mais t'as un plan pour les 3 mfds ??
  13. The hdr mode, if you mean the enbseries, only works with Nvidia cars I believe.. And the configu should be done at taste, because it changes from hardware to hardware.. Dynamic contrast and so on, interefere a lot with the onscreen image.
  14. Here it is, took me 2 seconds xD so thank Kuky not me !! Some profi please check it, I'm a newbie doing modman packages ^^. CleanMirrors.rar
  15. Tested and aproved.. No hit on FPS or at least it's not noticeable.. Anyone wants a modman pack ? I can give out mine if i may ? ;).
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