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Everything posted by ZioSam
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Complete Transport and Logistics Deployment - CTLD
ZioSam replied to Ciribob's topic in Scripting Tips, Tricks & Issues
yeah the demo mission is outdated i had to go to github and work from there editing the new script you find there -
Complete Transport and Logistics Deployment - CTLD
ZioSam replied to Ciribob's topic in Scripting Tips, Tricks & Issues
the script doesn't work anymore, even with the test misison you don't have the CTLD option in the F10 menu -
DCS Nickname: 088 | {527th} Zio Sam Discord Nickname: ZioSam Faction: Blue Group: 527th Aggressor Squadron Modules: A-4, F14
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the slot blocking feature never worked for me aswell
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I had to ask a guy to manually rewrite the script for me
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High mouse polling rate impacting framerate
ZioSam replied to Smashy's topic in Game Performance Bugs
Same here... tell me how this bug can happens... -
[NO LONGER PASSES IC] Improved Contact Dot Spotting (Updated v1.1)
ZioSam replied to Why485's topic in DCS Modding
G2 and 4090 user here. To me with the mod contacts that are mid to close range are way easier and so way better to spot and track. Totally a step in the proper direction and imho blocking this behind the IC is totally idiotic since it should be worked and iterated more into the base game before. As usual a member of the community was able to provide what ED wasn't able to. I hope this time we won't lose another member for the stubbornness of the guys in the command room, since many prominent members doing scripting for the community as the guys behind overlord bot and others already expressed their frustration toward ED management and jumped the boat -
Is DCS supposed to be a simulator or an arcade? Every step to make even CA more realistic should be done imho. There are a lot of people liking to simulate ground warfare and right now there are many stopgaps. If ED isn't interested or has not the resources to develop it to the next level, outsourcing ground warfare to some dedicated 3rd parties would be a really interesting way to go, with proper SAM modelling, MBTs, vehicles and why not... infantry. 3rd parties may have the dedication and time ED might not having atm considering how many projects they have to support
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For the sake of curiosity...what was triggering the bug?
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I remember quite some time ago that developers of SAM simulator tried to get in touch with ED to add a more realistic layer for CA players who wants to manage various SAMs, sadly no other news were shared after that
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requested earlier T72B3 Still Unplayable
ZioSam replied to Apocalypse31's topic in Bugs and Problems
It's a bug it was supposed to be drivable- 1 reply
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Good news
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Chaparral is smokeless too and this is wrong
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correct as is "Unable to fire: ammunition replenishment in progress"
ZioSam replied to BoomBoom's topic in Bugs and Problems
They are rearming, it can take several minutes -
M60A3 unable to climb gentle grades; MP engine sound issues
ZioSam replied to GumidekCZ's topic in Bugs and Problems
we are not reporting inability to climb even the gentlest slople when damaged, but even full health tanks aren't able to drive past those silly gradient. It's undenniable that those problems arose after AH64 release like it or not,let's hope a fix is coming in due time since as a customer is not good to be blocked using a module (CA) by another module i don't intend to purchase. I had many likes to my message so i'm not the only one being damaged by the release of apache. CA is being unusable since weeks especially for tank warfare in hilly terrain.Let's hope for a fix coming with next OB, patience is key in this times even if you need to run server with 60 people relying on CA performance -
indeed maybe NL was using a different internal version but the one that was released as latest OB didn't fix the Chieftain and Daimler scout car bug. Same for T72B3 being still not drivable.
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If you jump into an MBT Chieftain you can only drive it but you have no control on turret/gun
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M60A3 unable to climb gentle grades; MP engine sound issues
ZioSam replied to GumidekCZ's topic in Bugs and Problems
Tanks are still not able to climb gentle hills even after latest patch -
Mobile RSBN / PRMG radionavigation system
ZioSam replied to 303_Kermit's topic in DCS Core Wish List
+1 -
CA engine sounds broken after latest open beta update
ZioSam replied to Count von Altibar's topic in DCS: Combined Arms
+1 no sounds in mp from CA vehicles.still broken -
is the bug still present?
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hello! i have a problem with the script, the csar part works but i can't block slots and i need it for a mp mission. I've set csar.csarMode = 3 and csar.maxLives = 1 -- Maximum pilot lives but when in game even if i crash,lives are not deducted and i can respawn in any slot immediately
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FEATURE REQUEST - Slave guns/missiles to radar
ZioSam replied to Redeye 43's topic in DCS: Combined Arms
Thx Shadow very useful tip! I hope server admins will start to adopt this command