Jump to content

Ice_Cougar

Members
  • Posts

    204
  • Joined

  • Last visited

Everything posted by Ice_Cougar

  1. No problem! I've watched it many times over! :thumbup:
  2. (Oh my good god Cobra noticed me :lol: ) Thanks a lot for your response! :D I was not aware that the flight computer allowed you to manually punch-in information...I'll definitely try this with coordinates given for some no-doubt exciting joint-operations in both single-player, and multiplayer/coop.
  3. I've noticed that MANY planned aircraft for DCS (F-18C, AJS-37, possibly Tornado or Jaguar, and others) have some very interesting navigational and targeting systems that incorporate themselves into said aircraft...However these systems only provide useful information to the crew by how well the mission was planned before the flight. For instance, British (and possibly other Air-forces that acquired Tornados and Jaguars) fast-strike aircraft such as the Jaguar and Tornado had moving maps displayed in-front of their A/G radar navigation display(s), with waypoints chosen before the flight by either the lead pilot, or someone else (It seems to be a dedicated mission coordinator/wing leader of the sort, but I don't know how the ranks and positions of the RAF worked in this timeframe). Anyway, these waypoints were chosen via a map on a table with a special marking instrument that took the precise position the crosshairs were on the map and fed the exact GPS coordinates into a computer, which uploaded them into data cartridges that would then be inserted into the aircraft's own computer. Good footage/example of this: Now as far as I know from my own research, the Swedish Air Force had a similar system. However, I do not know how this system worked, what it was like to plan these strikes, how the waypoints were chosen, how accurate it is, (although thanks to another post by renhanxue, we do know that the system can drift) or even how to access them in the cockpit. Okay...all of that out of the way I can get to my main purpose of posting this thread. Is there going to be any way to actually plan waypoints and other mission parameters in multiplayer? I'm very aware that the planned waypoints and other fight information for each available aircraft is determined in the mission planner when the server's base mission was made. However the current UI for the game doesn't allow players about to step into their aircraft to change any waypoints or strike information, only re-arming and re-fueling. What my point is, is that what will happen to aircraft assigned to a strike mission if the target they've been assigned was taken out earlier? Will ED or LNS implement some way for a player, server admin, or even combined-arms JTAC/GCI to change the information stored in these data cartridges before a flight on a multiplayer server? Because I think it would be GREAT to have a system for this somewhat similar to online pre-mission planning in Falcon 4.0/BMS 4.33. :) renhanxue's post about the AJ/AJS 37's "pseudo-inertial" system: https://forums.eagle.ru/showpost.php?p=2967909&postcount=7 Let me know what you guys think about this, as any suggestions for a similar system or ANY comments for that matter are most warmly welcomed. :smilewink: -Ice_Cougar (Kingfisher in-game) (P.S. It would be especially great to hear ANY developer's opinion(s) of this from ED, or any Third-Party-Dev teams. Seeing as this could be a sim-changing feature, I'd love for developers of all teams to see this, as it could lead to some interesting aircraft being planned in the future...*cough* Jaguar *cough*)
  4. Could've sworn I heard somewhere that LNS was possibly working on a Finland map...
  5. My god these are all perfect! Thank you so much! :D :book:
  6. I've been practicing low-level flying/navigation and pop-up attacks in the F-5E and Mig-21bis throughout the whole of Thanksgiving break, and Loved your two videos :D (Been a subscriber for about 2 months)
  7. That is unfortunate :( ...Still doesn't change the fact that we're getting our first good look at the beast today! :D
  8. This is great! The Wikipedia page translates beautifully and held some really good info. The PDF seems to harbor info from a manual for an upgraded Viggen and it's operating instructions for the U-22, which is extremely useful. Thanks a lot! :D
  9. I will be back from High-school early to witness Mjolnir strike! :D Also question, do we know if we'll be able to carry a third anti-shipping missile of the rb-04e or rb-15F models on the centerline hardpoint? (Just curious) :lol:
  10. So with the AJS coming out soon and with the *holds hands up* POSSIBILITY of a Ja-37(Di) of coming into the game...(which I believe has the U-95 pod as it is in Falcon BMS, and all pictures I've found so far of it seem to be on the JA-37) I had to ask the question. Can the AJS carry this jammer pod? Whether it can or not, I am curious about information concerning the following questions (if any of you would be so kind as to answer some of them): Will the U-22 (or U-95) use somewhat basic controls like the A-10C where you just have to push one button for a transmission burst, or will it be like the Mig-21's SPS-141 using active, and passive modes including transmitting controls? (disregarding the fact that the 141 doesn't seem to work in the game against hawk sites yet) Will they work similarly to a jammer that cuts off after a while or continuously transmit until it is turned off? Finally, will they be able to jam surface, maritime, and airborne radars? (or all three or two or only one of these?) If it is even possible to find this out, how effective will they really be against said radars? Bit of a helpful link I've found so far on Swedish countermeasures: http://www.x-plane.org/home/urf/aviation/text/countermeasures.html U-95 Pod on a Viggen's wing: U-22 on the starboard wing pylon of an SF-37: I don't know too much about jamming really, except for what they do in Falcon and DCS plus some of the basics when it comes to scrambling basic ranging information until/unless the radar is close enough for it's transmissions to "burn" through the jamming signals. So some extra knowledge on how these would work (for any aircraft in the simulation for that matter) would be greatly appreciated and most-welcome on this thread. Thanks! :smilewink: -Ice_Cougar (Kingfisher in game)
  11. Gripen We need the Gripen! (Either that or the British F4 phantoms)
  12. What a powerful fighter! I've been reading up on the aircraft in books and found it can takeoff inside it's already ridiculously small landing distance! Takeoff: 400m!/1,640ft Landing: 500m/1,312ft
×
×
  • Create New...