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MikeMikeJuliet

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About MikeMikeJuliet

  • Birthday 07/02/1989

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  • Flight Simulators
    WarThunder, IL-2 CloD, DCS World + FC3, Hawk T1A, A-10C, L39, MiG-21bis, AV-8B NA, F/A-18
  • Location
    Finland
  • Interests
    Gaming, Flight sims, Aviation, Programming, 3D modeling... a multitude of things!

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  1. I've added a new idea into the mix: request the ability to snap route-tool points to drawings (specifically waypoints as per suggestion no.6). This would make setting up routes with some or all common points much simpler if the mission designer has draw a set of waypoints around the map (I sure have, as one can see in the screenshots), even when a common route-tool preset is not shared. Especially handy when you would need one or two common points without having to resort to editing an existing, but otherwise unusable set of waypoints for your flight. Regards, MikeMikeJuliet
  2. Mmm, yes, that would help manage the drawings even further in the editor. Good idea!
  3. Great to see modders adding some very welcome (and might I even say, crucially needed) cold war aircraft to the game! Even if "only" FC-level of complexity, the fact that this can be flown at all closes the gap we have right now between the early cold war and modern era jets on the redfor side. Great work so far!
  4. The absolute text size is a good idea! It actually crossed my mind writing the list, but there were so many items there and I was running out of time that I forgot to add it. It's edited in to the OP now. Thanks!
  5. Hello! The draw tool needs refinement. Having used it quite extensively I have a few important changes/additions/fixes that, I argue, are essential to make the draw tool user friendly and thus faster and more efficient to use. There are several topics regarding different wishes and discussions regarding the draw tool, but none that quite list everything needed in my opinion. I do second every one of the suggestions I found with a quick search. Links to the respective threads at the end of this post. Absolute priority number one!: Add the ability to lock drawings As a set of drawings becomes increasingly comples and large drawings overlap, it is extremely easy to accidentally pick the wrong drawing, then move it only to realise a bit later that you just messed up a drawing, say, a circle, that you now have to eyeball to be positioned back to where it was! When a drawing is done, the user generally does not want to move it further. Having all the drawings be there waiting like traps to be selected accidentally has lost me hours of work trying to fiddle with the tool. Expansion of the draw item -list The draw item list occupies only a small set amount of screen space. With dozens of drawings having the list window as small as it currently is is a total waste of screen real-estate and makes the tool more cumbersome to use. Either have the tool resize it self according to available space, or at least give users the ability to resize the list window themselves Allow arranging/filtering of drawings by name Again, as the list grows longer different items are really hard to keep track of unless one constantly arranges the items manually. This again wastes serious amounts of time that could otherwise be spent actually using the tool! I understand that the items in the draw list are in drawing order, so probably give the items a visible draw order index (per layer obviously), and then give the user the ability to order the drawings by name. Layers/categories can stay separate - those are easy to handle. Fix the item movement in the list Re-ordering the items in the list currently jumps the user to the beginning of the list! With dozens of drawings that one may want or need to arrange this is a horrible UX bug. Please fix! Allow the user to change the anchor-point of text labels Often times a drawing needs to be anchored from other points than the top left corner. Plenty of texts would need to be anchored from either the middle of the text-box, or from the mid-point of either the top or the bottom edge of the text rectangle. I would recommend all the corners, edge-midpoints and the whole shape mid-point to be added as possible anchor points to allow for most flexibility An improper anchor point makes drawings really messy and hard to look at especially when zoomed a lot from the intended viewing zoom-level, making large draw sets appear really cluttered Add air navigation symbology Please add default symbology (Jeppesen or otherwise) for NAVFIXes, VORs, TACANs, DMEs, and such shapes as default triangles etc. At the current state the user has to create these by-hand which is cumbersome and unnecessary. Allow drawings to be set invisible by zoom-factor A lot of the time on congested drawings some details might want to be omitted when looking at a large scenario from smaller zoom-levels (e.g. from far away). An per-drawing adjustable invisibility range (both ends!) would really be useful for decluttering the drawing and allowing for additional details to be drawin, but only as the player zooms in enough (or out for that matter) Add dedicated arc-drawing tool (with and without lines to origin) Arcs and sectors are needed to draw more complex shapes without resorting to freehand drawings constantly. A simple circle does not cover all the cases. There are, for example, a lot of airspaces that are built with several arcs IRL. Building similar airspaces with drawings currently is a time consuming process of using circles to help draw freehand - these could be bypassed by simply allowing for an arc-draw. Add racetrack-shape (see "racetrack polygons in Draw function" below) I second this wish. Being able to draw racetracks would be really useful Add editing, adding and removing of shape points (see "Draw Tool - point mode" post below) I second this! So many "oh whoops, wrong button!" -mistakes costing me a lot of time after making a complex shape just because I cannot edit the shapes afterwards. Definately a feature that is needed! EDIT: In fact the existing points can be moved, but more points cannot be added or removed once the shape is completed Allow the user to change the amount of vertices on a circle On the same lines as point no.10. As the circles become larger the amount of vertices is really apparent and may not be sufficient in all cases. Please add a value to change the amount of vertices on a selected circle. EDIT: Suggestion number 12: Allow the user to set text size that is either tied to the screen size/zoom (the way it is now), but also set an absolute size, so that the text size stays the same compared to the background map and other drawings regardless of zoom. There are plenty of instances where you do not want the text to change along with zoom. EDIT: Added some screenshots to illustrate the points above EDIT: Added a commenter's suggestion to the list EDIT: Suggestion number 13: ability to snap route-tool waypoints to existing drawings. To make sure the route would not snap to anything-and-everything a toggle "route too snapping" for a given drawing might be wise to add, as well as to have the snapping be togglabe (much like how in vector-drawing software you can toggle snapping on and off). This way you could keep, say, waypoint symbols (see suggestion number 6) with option "route too snapping", and as you actually do your route, you could eithre allow snapping as a user, or toggle it off for completely free placement of route points. The possible points to snap to could be waypoints, text-field-anchor points (I would imagine these would most often just be left OFF by default) and any polygon/line vertex (i.e any corner point), on a per-drawing basis. This would help out a lot on larger missions where the mission maker wants to give players a lot of possible waypoint references to be used, but not all of them are needed for any one flight. It would also ensure that a single waypoint shared between two different flights would actually be the same, instead of being approximately the same. For additional functionality, the snapped route point could actually inherit its name from the waypoint. Here it would be best give the waypoint a third text field "route tool name", because I bet most ME users would like to name their points akin to "blue_wpts_ABCDE" instead of just ABCDE, that you would then want to show as the route name in the route tool. Previously suggested improvements: Regards, MikeMikeJuliet Image 1: text as intended by the author Image 2: text and image gets cluttered because text scales with zoom Image 3: a cluttered image when zoomed out - this could be alleviated either by being able to set some of the drawings invisible as you zoom out and/or by setting an absolute text size instead of zoom scaling text Image 3: Unused space around the drawings list. This particular list is probably some 150 drawings long and going through it to find a specific drawing (especially if it isn't in order) wastes time completely unnecessarily.
  6. I second this. Sure, you can set the pressure setting to anything on the ground if you have the reference altitude (so either zero it if setting QFE, or set it to the aerodrome altitude if using QNH), but there is no way to reliably alter the pressure airborne since you have no reference to set it with. For those who don't know: as the air pressure changes either with time or you moving from A to B, the altimeter has to be reset in the air at the very least for landing. DCS doesn't have a proper simulation of airmasses yet (the old dynamic weather front system is horrible to use), but as the dynamic weather is introduced at some point this *WILL* become a problem for the F-15C pilots. Not a matter of if, but when. Altimeter setting is one of the handful of critical things any airman must handle. ED please get this fixed
  7. Any news on this? This has been an issue for HUDs ever since heatblur has been a feature. I for one would like to have an explanation why it is so difficult to fix. Seems to me (though I'm no expert) that is should/ought to be possible to simply render the HUD afterthe heatblur effects, no? Regards, MikeMikeJuliet
  8. Well, that would effectively do the same thing. I don't mind which way it is done, as long as it would be possible to customize the maps. Install-folder or savedgames, all the same for me as long as the functionality is there.
  9. Hello! I have a request considering the maps in the module's installation folder that are used on the HSI-page in the AMPCD that these could be exempted from IC. The reasoning is twofold: first off, all the maps can be customized in the actual aircraft by Mission Support, and so we should be able to do that too. I am not arguing for a tool to make the maps, just that we would be able to alter the files as we need to. Secondly: the current map with the current gain and the green symbology is really difficult to read at a glance. Even at lowest gain the symbols tend to not be bright enough and the map dark enough to read the display as easily as we should be able to. The benefit for adding an exception in the IC is that we could simply go throught the maps and adjust their brightness to a darker tone (I've tried this and it works really well), or the players could even modify the maps to the specific needs of a specific mission, drawing custom areas and borders etc in the maps, instead having to rely on a specific map that in many cases doesn't suit your needs. I do not see how having the maps under IC provides any protection against malicious player behaviour. IRL you can have what ever kind of map under your HSI that you need. This would greatly enhance the usability of the moving map in the F/A-18 Thank you for considering! Regards, MikeMikeJuliet
  10. Here's another set, this time active pause is used. Caucasus, Su-25 instant action. Cursor is pressed, leaving it on the aircraft position. First one is again north up: And second is track-up: As you can see here, both coordinates show the same point in track-up. The difference is also not as noticeable because both coordinates are pretty close to each other. The position of the cursor has not changed and neither has the aircraft's pos, so it's not that. Regards, MikeMikeJuliet To the last post, here's another thing: Exactly same position, but I move my coursor to the left in Track-up (to the north) which makes the latitude decrease in stead of increase. Longitude has changed logicalle (the heading of the aircraft is about 098, so moving the cursor directly left does not equal exactly north which would keep the latitude unchanged) I hope these help to get to the bottom of this Regards, MikeMikeJuliet
  11. And I forgot... Alright, here's a screenshot form the Marianas F-15C freeflight instant action, note the coordinates (cursor east of aircraft postition, North-up mode) And here's the same situation, but in Track-up mode, cursor again on the east side of the aircraft (left side): I wasn't on active pause so the aircraft moved a bit (as you can see from the background) but that is besides the point. As you can see, in the track-up mode the latitudes are completely bonkers and exceed the limits for 90 degrees N/S by some 55 degrees Regards, MikeMikeJuliet
  12. I would imagine that if we get a tutorial considering the radar, then we can surmise that the module release is imminent. As long as no video covers that we can safely assume that the radar is not functioning properly yet and will thus hold the release. This is my guesstimate anyways Regards, MikeMikeJuliet
  13. Hello! Having used the real counterpart to the NS430 quite a lot, I am requesting a feature to be added to the cursor when in map mode. Currently: When you activate the cursor when in the map screen and move the cursor to any arbitrary location and press the Direct-to -button, the NS430 presents you with either your current location (the airfield you are at if you are on the ground) or alternatively the point that the cursor is over (though this bugs out at times). Request: As per the real device, if you set the cursor at a point on the map where there are no waypoints (user generated or otherwise) the device should present you with a new user waypoint marked "+MAP" with the current cursor coordinates. This allows the user to set their destination quickly to any point on the map without needing to first navigate to the user waypoint menu and then build a new waypoint by setting coordinates. The following picture is taken from the official GNS430 manual (https://static.garmin.com/pumac/GNS430_PilotsGuide.pdf) Regards, MikeMikeJuliet
  14. A little update on this topic. I just tried to replicate the bug on the Mariana islands, and you can see the bug there in action very well. In essence if you set the Track-Up mode and activate the cursor in the map screen, you will see your latitude at around the same ballpark as your longitude (which should be impossible, given that the longitude is around 140-150 degrees, and latitude naturally goes up to max +/-90 degrees). I will try to post a screenshot later today.
  15. Yeah! I really like these "a bit of modern things, but still very much analogue" -types of aircraft. Really waiting eagerly for the F1
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