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Reflected

DLC Campaign Creators
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Everything posted by Reflected

  1. That’s fine, this is by far my most ‘story driven’ campaign. It’s not for everyone’s taste. Others might be better suited for you such as Fear the Bones where the AI is totally let loose. Or Zone 5.
  2. Maybe the AI still has enough fuel. As long as you topped up, you’re good.
  3. Like it’s states in the briefing notes you must use the salute key assignment to signal you’re ready. Not the radio command. And onky after the INS is aligned.
  4. Let's entertain the thought for a minute though: Say I let the AI loose , anyone can attack anyone. Completely dynamic. If Paco chooses to attack your bandit you'd come complain with a TacView file. Also, how do I know what the AI will decide and which 'sort' voice it needs to play? Sort left to right? Or right to left? If Paco splashes both bandits, then Slick calling 'splash wouldn't be valid anymore either. Or let's say your bandit attacks Paco. How do I ensure Paco wins? Because if he's splashed I need a whole new set of voice overs for the rest of the mission and the rest of the campaign because one of the heroes just died. If both AIs attack Paco, what if the player loses sight of everyone? You're introducing variables that would increase the need for new triggers and voice lines exponentially, not to mention the mission would be extremely fragile and any change in AI behavior would be able to break it. This way, however, it's been rock solid since the day it was released and everyone who played along with the story enjoyed it tremendously. You'd be surprised what kinds of tricks and sorcery we mission makers need to use in the background to make sure the campaign is 100% bulletproof, and resistant to AI changes and bugs and/or ignorance from the players.
  5. OK, I'm going to repeat myself. Do NOT use Tacview, because it will NOT make sense. Can you just play along with the story please? It's not a dynamic mission. It's a storyline that Paco and I came up with. It already has about 3-4000 voice over files, and it would be triple that if I let the AI do whatever they want and set up a trigger and voices for each combination of outcomes. If you want a dynamic fight, you'll get it with the dynamic campaign (or in a simple instant mission), but I assure you it will cost you the storyline, all the voice overs and a lot more.
  6. I've also been there
  7. Great idea, I've also been there and done that haha Yeah, if you slew the targeting pod anywhere, you need to recenter it (TMS down twice IIRC) otherwise your waypoints will be offset.
  8. Okay, then you did everything you had to, you're just not at the right place. You either didn't punch the coordinates correctly, didn't select it as active WP or you're not 10 miles west of it. Or maybe your INS is messed up. I can tell you with 100% certainty that the mission works if you're where you're supposed to be. As to why you're not I cannot tell based on the very limited info I have. I wish I could help more. Check out some navigation tutorials in the Viper to see how to enter a new WP and select a course:
  9. I’m glad it works now
  10. How can you be at angels 5 if you’re above the clouds? Go down to 5000 feet. I checked, the trigger works, so you’re either at the wrong place or altitude.
  11. There are 2 separate comms push to talk assignments, one for the UHF and one for the VHF. Use the one for the UHF.
  12. yeah, many triggers wouldn't work if there were more than 1 player.
  13. I haven't played this mission because I really s*ck at the Hornet but I find it very, very unlikely that restarting the mission would have any effect on the triggers. The same triggers are loaded each time. Chances are you did it right the 2nd time around.
  14. Please send me that screenshot These are the alternatives why it's not working: 1) you entered the echo point incorrectly 2) you entered it correctly but didn't choose the the echo point as the active WP 3) you entered it correctly but you're not 10 miles west of it (+/-2 miles) 4) you're not at 5k (below 6k) 5) you didn't press spacebar to confirm the coordinates before ( but then you wouldn't have gotten the fence in chatter either)
  15. You fence in however you like. There is a 4 mile wide trigger zone 10 miles west of echo, hard to miss. Have you pressed spacebar to confirm the coordinates? Can you send a screenshot of the message history menu to see what were the last lines? also check the infobar to make sure you’re really at 5k. Your altimeter may be off
  16. Make sure you use the UHF button to transmit. Easy comms are forced off in the campaign
  17. The answer is in the campaign doc pdf no it doesn’t break it. But you need to skip the crew chief start then wait until the checkin time and be on the correct frequencies
  18. Are you transmitting through the radio that’s set to the carrier’s freq? If not, they won’t hear you.
  19. Yes it’s intentional. It’s a consequence of map icons being turned off for a more authentic navigational experience.
  20. If you purchased the F-16 version of the Arctic Thunder campaign, you have a chance to win some awesome F-16 Viper gear from WinWing. They were so kind as to sponsor both Baltic Dragon and I to be able to build and test these campaigns with authentic HOTAS and I'm telling you it was a fantastic experience. All you have to do is to send me your proof of purchase, either here as a message, or Facebook, Discord, Instagram, wherever you like. Then you'll enter the raffle and get a chance to win one of these: 1) F-16 HOTAS Combo 2) F-16 ICP If you haven't already, check out my reviews on YouTube:
  21. First of all, thank you for purchasing the F-16 Arctic Thunder campaign. It's the result of nearly 2 years of hard work and thorough research. My aim was to recreate USAF operations within the constraints of the sim as accurately as possible down to the smallest details and procedures. Therefore, unless you're a USAF veteran, you cannot expect to know all that, and it's OK. It sounds daunting, but it really isn't. The campaign is full of helpers, and if you keep an open mind and pay attention, you're in for a lot of learning and a hell of a ride. So before you start playing, please check out my video where I explain how to start the jet with a virtual crew chief: Better yet, check out Carbon's video where he explains each step in detail. He's an active duty, real life Viper crew chief, and by the way he's also your virtual crew chief in the campaign: As for all the realistic procedures simulated in the campaign I put together a quick guide to help you familiarize yourself with them: All of this is written down in the campaign documentation pdf too, under mods/campaigns/Arctic Thunder/Docs And last but not least, if you still can't hack a mission, before you start a new thread speculating how it's the AI's or DCS's or my fault, please watch Carbon's beta test playthrough of the campaign. He did a terrific job flying these missions and it's eye opening to see the ease with which he handles the Viper's systems. Oh, and let me quote him after finishing the campaign: "you sure are generous with fuel on these missions" So if you even find yourself flaming out, the solution is under your left hand. Worst case, if you really don't care about any of this (why did you buy this campaign then?), at least read the "MISSION NOTES FROM REFLECTED' part in the in game briefing. I collected the most important things you need to know in order to complete the mission.
  22. The Big Show - Weather updated with the new dynamic fog engine - Airfields updated with Massun's assets. No more non-period correct objects. Debden Eagles - Weather updated with the new dynamic fog engine - Airfields updated with Massun's assets. No more non-period correct objects. - Removed the trees blocking the runway because UGRA didn't Horrido - Weather updated with the new dynamic fog engine - Airfields updated with Massun's assets. No more non-period correct objects. Jagdflieger - Weather updated with the new dynamic fog engine - Airfields updated with Massun's assets. No more non-period correct objects. Wolfpack - Weather updated with the new dynamic fog engine - Airfields updated with Massun's assets. No more non-period correct objects. Paradise Lost - Weather updated with the new dynamic fog engine - Mission 2 safety trigger added to make sure the Gamblers engage Zone 5 - Weather updated with the new dynamic fog engine Fear the Bones - Weather updated with the new dynamic fog engine - Campaign updated for the new carrier directors - Rearranged flight deck - Salute command incorporated in mission triggers Speed & Angels - Weather updated with the new dynamic fog engine - Campaign updated for the new carrier directors - Rearranged flight deck - Salute command incorporated in mission triggers MIG Killers - Weather updated with the new dynamic fog engine Beware! Beware! - Weather updated with the new dynamic fog engine - Airfields updated with Massun's assets. No more non-period correct objects. - Mission 3 rogue soldier bug workaround - Mission 4 AI taxi bug workaround Hunters over the Yalu - Weather updated with the new dynamic fog engine V for Victory - Weather updated with the new dynamic fog engine - FIDO will now actually disperse fog - Airfields updated with Massun's assets. No more non-period correct objects.
  23. Hey I just saw this! I'm glad you enjoyed it. BTW that's 100 meters, no feet, so you're safe until 300 feet AGL
  24. Post a screenshot of your message history menu so I can check what you missed.
  25. Yes something weird is definitely going on. I can't use 5 min WEP either, the engine breaks before that a 100% ('m not exceeding the red line) Also keep in mind that the manual wouldn't say "5 min limit" if the engine broke for sure at 5:01. If WEP keeps having its degrading effects after shutdown that's an additional problem on top of this.
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