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BodyOrgan

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Everything posted by BodyOrgan

  1. Seems like you could use the modifiers in game to allow use of the TDC control axis to achieve this control. Basically click some button to switch modes in which the TDC now controls this function.
  2. https://forums.eagle.ru/showthread.php?t=177605
  3. This is completely off of memory, but here's the process: On the 16AGR server go to the two towers usually placed near-ish the FARP pads. Spawn your crate via the F10 CTLD menu. Select your crate by using the top level menu's F6 option. (You'll see a list of nearby crates, and their respective weights) Once the create is selected red smoke will appear over it indicating which crate you selected. [*]You can pull up next to the crate (smoke will disappear as you get close to the crate) and engage auto hook (LAlt+RCtrl+RShift+L) for the rope to snake its way to the crate, and attach, or you can engage the External Cargo Indicator (LAlt+RCtrl+RShift+P) to assist you in hovering over the crate in which case you'll also press LAlt+RCtrl+RShift+L for the rope to lower, and attach to the crate. [*]Lift off, and take the crate where you want it. Before lowering the crate to the ground activate the auto-unhook (LAlt+RCtrl+RShift+K) feature, so the rope will release the minute the crate touches the ground. Do not lower the crate much past 1 m/s less the crate is destroyed.
  4. Thanks guys, RTFM was the solution. I'm still having trouble getting the grey cockpit version working (it's working, but the text is overlapping with the original language). Does it work with the 1.3.2 version?
  5. Maybe there are more Steam users than you think? I'm a Steam user, and I haven't touched WWII since Normandy came out because all the WWII 1.5 servers disappeared, and Normandy isn't released to Steam. I guess there's a bright side. Nevada is on Steam now, so it probably means Normandy will be released in 2 weeks (ahem). Problem is Steam tends to get short changed on deals, so that'll cost anyone wanting to get involved with WWII $75 outside of their plane choice, so adoption could still end up being low. I have always "planned" to return to WWII, but with no way to participate I've had a lot of time to get really involved with other games, so it'll probably be two weeks (ahem) before I decide to come back.
  6. I get missing textures when using the 1.3.2 version of the mod.
  7. If you're a user who has bought the Mirage 2000 or the Nevada map via Steam DO NOT buy any modules STANDALONE unless you intend to buy the Mirage 2000/Nevada map again. Since the release of the Mirage 2000 any module on Steam uses Steam keys, and not the Starforce keys the STANDALONE version uses thus you cannot transfer your modules to the STANDALONE version. If you have yet to buy the Mirage 2000 or the Nevada map, and only own modules released before the Mirage 2000, then you still have the option of converting to STANDALONE without having to re-buy your current modules. Choose wisely! Each version is multiplayer compatible, but their storefronts are not.
  8. It wasn't that bad for most of the work, but we did manage to whittle you guys down after a while. Drachen sure gave us a lot of trouble... until we bombed him ;)
  9. What I'm advocating is to share CAS/ROFLCOPTERS. It's so close to being complete already.
  10. No way man, advocate giving Ka-50 to Bluefor, and Gazelle to Redfor. Bluefor had Mi-8, so if removed pass it over too.
  11. You may want to use a calculator.
  12. life - 1 170 seconds before repairs start. About 10 seconds after that till repair completion, then rearming time, then engine spooling time. As I said, it is about 3.5 to 4 minutes depending on how quickly you do everything.
  13. Probably just need to control how many assets we can deploy. I would say the 100's of units being placed kept through restart is probably taking its toll. Count Blue in fun there too. When we captured Sukumi yesterday we had discovered Blue littered the entire area from there to Senaki with EWR stations.
  14. Tj already summed everything up pretty well, but I'll put my thoughts out there anyway. This is your opinion of the refuel times. It is not shared by all. Yes, one of the reasons for defuel was the intent to reduce air quake, but the fueling system along with fuel depots at the airfields will remedy this. Don't you remember round 5? There is little reason to continue to force players to do nothing. No it isn't. I simply want to do something other than waste my life staring at a screen. Who says I'm quaking? I might be enjoying my flight from one airfield to the next, rather than trying to enjoy my time watching the grass grow (which it doesn't).
  15. The times are not equal. To fully fuel a Su-27 takes about 8 minutes. To fully fuel an F-15 IIRC takes about 5 minutes. I believe for the Mirage/Mig-29 it takes around 3/4 minutes. The F-15, Mirage, and Mig-29 have the option to carry drop tanks. The Mig-29 at the expense of its long range (if you can call them that) missiles. All these aircraft can put a drop in the main tank, put their bags on, and go. The exploit allows the Su-27 to be fueled in the same time window as the Mirage, and Mig-29 if they were to top off. Honestly I think this is about as even as it's ever going to get with the zero fuel load. Instead of going the zero fuel route, I wish BuddySpike had gone the full fuel route, and then this would be a moot point. Zero fuel does nothing to curb air quake. It only prevents your fun for however long it takes you to fuel, and wastes the time you have with your real life.
  16. First, I want to say you did a great job with the server, and mission. Now for the criticism. I fully expected this result, and not because of Normandy. I'm sure peoples motivations vary quite wildly, but anyone who wants to dogfight (use Blue Flag as an example, almost all Bluefor are in CAP fighters. Use Burning Skies as an example, very few people actually attack ground targets) isn't going to like your server. Without the label mod, it is exceedingly painful to locate other aircraft, and I spent an hour or more of my free time several times doing so. Out of my attempts I only ever located enemy aircraft twice, and out of those engagements only one went to the finish line. The engagement which didn't was due to the other aircraft vanishing against the ground even though I was looking at them (thank you DCS). Those engagements were about 5 minutes tops.... so I spent 2+ hours for 10 minutes of fun? Thank you, I went to another server. I expect everyone else who actually wanted to dogfight did the same. This was my only issue with the server. Everything else was brilliant, but this issue is so big no amount of shine anywhere else is going to make it appealing for me who just wants to get into a dogfight as quick as possible.
  17. You need not continue your efforts, you've already done a good job of ruining your reputation with your "very objective" posts. You finally get to experience what every other fighter pilot on the server that isn't a Mirage gets to experience. No where to be found when we asked for fuel, and all that time stating it wouldn't make a difference if it was removed from the Mirage.... Certainly made a big difference didn't it. Forgive me if your cries for help go unnoticed.
  18. The reason you didn't see too many blue on is because Redfor ran them out of fuel. I played last night, and Bluefor pilots would log on, and then log off. They were getting shot down so much by the SAMs our choppers were putting out it eventually drained all the fuel from the air quakers. I disagree, it is far more fun with the shared assets. What makes Blue Flag -> Blue Flag to me is the lives, economy, base capturing, team work, etc... It is not the air-frame in which I do it. I'll hit your points in order. First point: The Ka-50 has always been this way. It sucks, and I would love for that not to be a thing, but even if it is or isn't a thing I personally still want to put the Ka-50 on Bluefor, and SA342 (all variants) on Redfor. Second point: There is a great deal of resistance from Bluefor owned assets, far more than Redfor assets which in many cases don't have any defenses. Last night, 3 Ka-50's (including me), 2 25-T's, 2 Mi-8's, and a couple Mig-21's (and I'm probably forgetting people) attacked a fuel depot, and it wasn't enough to close it. Truth be told it should have been enough, but there are tons of hardened bunkers at those things, and it takes a high level of coordination not to hit the same target. That said, I don't want AI added back because the AI locks your aircraft up from 3 million miles away while they're on the ground completely destroying any SA the Redfor craft have. They become the immediate threat regardless if a player craft is tracking you from 5 KM at your six. Third point: Team stacking is almost always in favor of Bluefor. Take a look at the registered numbers. 100+ greater, that's huge! What's causing the low Bluefor numbers as the battle drags on is the fuel system being reintroduced. Essentially everyone on Bluefor is playing air quake, and running the bases out of gas. Yesterday we saw many Bluefor pilots join, and exceed Redfor numbers, but it didn't last long because once they ran out of gas they left. They didn't bother to do supply runs, they just left.
  19. The only way Redfor is ever going to use SRS is if they stop using TS period. There is always one player who can't get SRS to work, and in instead of fixing it they just use TS. This in turn causes everyone else to use TS.
  20. No, I didn't time it, but you can pretty much tell the 109 accelerates much quicker. Not sure about total time to absolute max though. Getting to 500 kph in the 109 is very quick, but after that it's more slow going.... though the 51 is similar. Getting initial speed is somewhat quick, but then it's slow going to max.
  21. I'd like to make one thing clear on my position which may not be clear. I honestly don't care if we get a 72" Mustang, as I don't generally break WEP ever. The caveat with that is unless 72" causes the baseline 61" to be greater such as 65" in which case hell ya! bring on the 72". I really just want the G-suit back. The rest of you can debate till you're blue in the face over whether extra power will help you or not.
  22. You kept bobbing up, and down with each plane in this video, and the P-51D will maintain its energy better due to the laminar flow wings, and I think this skewed your results a bit. I did a quick test from take-off to max speed, and the most I could pull from the P-51D in level flight is 559 kph, but I was only able to pull 553 kph from the 109K-4. The test I did was from Batumi, and shows the P-51D being about 6 kph faster at sea level (literally). I went with 68% in the P-51D, so the wings were completely full, and I went with 100% in the K-4. I also took the K-4 down to 65%, but it didn't change the results. It went right up to 553 kph. I will test again a bit later in the Novo, Anapa area which is where I dogfight online on both Burning Skies, and Steel Ballz. I'd like to know if the elevation difference in these areas plays a role in top speed. The major take home from these tests which proves true in my online combat experience is if you don't get guns separation from the 109 in your escape, then you aren't going to survive. Just a side note also. To be faster you have to be at 67" which after fighting at 61" for a while doesn't always work in your favor. If you've been running at 61" for 10 to 15 minutes, and you run at 67" all the sudden.... well your engine is probably going to fail.
  23. Come on man, do you really think this is the reason Bluefor won? WTG Painter! Now when am I going to see you fly for the red side? We even negotiated this deal to procure some shiny new Huey's for you.
  24. This has always been counter intuitive to me. When I see Blue targets I read it as targets for blue, but it's actually theother way around on this server.
  25. Out of curiosity, what is your handle online? I don't recall ever facing an OnlyforDCS.
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