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BoneDust

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Everything posted by BoneDust

  1. The Hornet is the only requirement, although Persian Gulf may be a requirement later on. The training program is basic things like engine start, pattern work, radio calls, navigation, formation, and of course CASE 1 and CASE 3 carrier ops in the later stages. Followed later by weapons deployment and tactics as the sim develops. We employed realism to the training program but balanced it with the sim world. We do not expect you to be a "real world" hornet driver because this is not a paying job. Everyone including the admin staff are currently going through the training. You would be expected to be able to start the jet and there is a training module to ensure you can, and you'd be expected to be able to take off and land; at a land based field initially since the training progresses from land to carrier. We still have mission type flights and use them as a test to see how our training is progressing and we modify our program accordingly. The guys are serious in the air, but are joking and teasing each other on teamspeak; a good group of fellas.
  2. We do not have designated flight nights right now because we are just getting up and running. We will have them shortly. The guys that are on the wing now are all running through the training program, which is standard flight stuff taught by a retired F15/F16 pilot, but there is usually a flight every night; the guys are quite active.
  3. https://vcaw1.com// How we work: CVW-1 is membership driven, we provide dedicated TeamSpeak and SRS (Simple Radio) Servers as well as at least one (1) dedicated mission server at this time. A 5 person administrative staff handles the background work to maintain the website, servers and other operational components required to keep our group running day to day. Each squadron will have a CO, XO team that will handle the squadron’s operation, however we don’t use rank to segregate or stipulate what active members can and cannot do. We encourage members to take active rolls within the group to provide quality additions when and where they can. We embrace a team concept, where no voice or ego out shadows another. How we train: CVW-1 has built a training program that brings together the experiences of real world military aviators, aircraft maintainers, and service members, and combines it with actual CNATRA and Fleet Squadron Training materials. Where the limitations of the simulation affect the ‘realism’ factor we adjust the training appropriately. Our training program provides the base for incoming pilots to build upon as they join the fleet, but not at the expense of the fun factor. We don’t accept that this hobby should feel like a job sometimes, and you shouldn’t either. Rest assured that all of our members have completed the training syllabus prior to reaching a fleet squadron. We don’t offer training waivers, nor do we require applicants to do anything every active member hasn’t already done. Ongoing training is key, and as new procedures or pipelines open up, members will have a chance to qualify via training. How we fly: We simulate Carrier aviation, which means 90% of our operations will begin and end on the ‘Boat’. As a member you should expect runways that move, and dark nights that require attention to detail, and an adherence to training. We also strive to simulate real world aerial environments and engagements. Not every flight will end with bombs dropped and missiles fired. We aim to simulate not just combat, but peacetime operations as well. We also realize this is a hobby, and try not to take ourselves too seriously. The ultimate goal is to provide a fun and professional environment where member’s time is well spent, and friendships are built and maintained. Where we plan to go: It is important to understand that currently Carrier Aviation in DCS is in its infancy. We have selected the DCS F/A-18 as our primary aircraft, but our ultimate goal is to embrace additional carrier aircraft as they become available. We currently require incoming members to own the Hornet module as a minimum, and this will be a standard requirement. All of our training will be conducted utilizing the F/A-18 module. We will continually evaluate were we stand, and how we operate within the DCS environment, and where we see opportunities to adapt new technologies we will. Currently we are testing for implementation of Carrier Air Traffic Control (CATCC) and LSO technologies to provide true to life carrier operations. Check back here periodically, to see what new testing we are doing.
  4. PST, EST, and Atlantic guys on the Carrier Air Wing 1 https://vcaw1.com/
  5. Curious why you don't use Simple Radio. Its free, easy to setup, and works great.
  6. Install instructions? Edit: I assume you just drop the Scripts folder in the Scripts/DemoScenes folder. Yep, very nice bud.
  7. Thank you sir!
  8. +1...yes the Hornet is the best modeled jet I've seen in any sim, and given its state of development the learning curve is not extreme. There are many wings out there with training programs as well.
  9. +1
  10. Yes I did...same issue.
  11. Is there a reason why a png is not appearing with a transparent background on the ED forum? My banner should be transparent but it isn't
  12. I've had that issue as well.
  13. Thanks man.
  14. Have you tried the cbu since the update? Just curious if they are beefed up.
  15. BoneDust

    Start up

    Yes, fueled. I follow the same procedure that's always worked, but not now...so I'll stop wasting time on it and go back to the F18.
  16. BoneDust

    Start up

    No, that's not the issue. I'm stumped. I even have a checklist in the kneeboard, but I cannot get it to start.
  17. DCS F18 is the most realistic jet in every aspect of flight sims. Very detailed model, paint, most authentic flight model and sounds. True, I was hoping it would be a little further along, but it is still truly outstanding over any jet I've seen. I quit flying for over 5 year, but this jet brought me back to it; and I never really flew DCS much. I was a BMS flyer for years. I'm not an F14 fan, but may get it when it releases; time will tell.
  18. BoneDust

    Start up

    Ok, thanks!
  19. BoneDust

    Start up

    Was there a bug introduced to the engine start for the AV8N? I use to start it and now even after following the various checklist it will not start.
  20. Doh...haha....yes that makes sense. Odd I never thought of that...thanks bud! :thumbup:
  21. Did they remove the option for snow and limit the temperature to 8.5C?
  22. I was hoping to have an AOR and a city class in the sim. Not fussy, but it'd be nice to have a couple of Canadian units. cheers
  23. AAR is very easy in VR
  24. Yes, very similar to IVC, but its not built into the sim unfortunately.
  25. VR is awesome bud. :thumbup:
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