

microvax
Members-
Posts
1300 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Everything posted by microvax
-
https://forums.eagle.ru/showthread.php?t=170333 not fully working atm though afaik :D
-
OMG sometimes I am so freakin overcomplicating stuff. thx. And nomdeplume already sniped us both. :DD
-
I do not see the problem :lol:
-
Manual states somewhere that it is, or it comes when you are over 5g which is the g limit for firing magics. I mean I do not know from where else I would have known it if not from the manual. will check it latorzz. If we are at hud symbology already, what is the big number in the lower middle indicating when one STTs a target ?
-
the X is G load is to high to fire magic warning.
-
+5 bonus pointz for VEAO EFM specialities reference.
-
Service anouncement: All the desks are going to be flipped by me personally if we ever have an scenario where ajs37 gets no bk90s but ka50 gets vikhrs. Yeah, I wished the freakin dopller rejection mode switch in muh mirage was working. No notching anymore if the target isnt in front of clutter. Before that not loosing targets at high rollrate would be surpreme :D. And overall yeah, fc3 planes arent easier or per definition less realistic in combat relevant systems. Its the details like nav drift ir missile cooling, missile standby etc., which doesnt influence combat effectiveness directly. Only thing that influences is the average performance of a new pilot. A pilot who half way knows how to fly and knows the frame, will achive equal or better performance in an clicky cockpit I guess. Wait for the Clicky typhoon. 360 no scope AIM2000 launches 24/7. )))
-
Proper way to accuratley employ bombs in KA50
microvax replied to Reaper6's topic in DCS: Ka-50 Black Shark
The PTABs have a usecase in blueflag, but once again are only the keep your tophat on option. Cities have usually two bunkers and an outpost close together. Since bunkers take 2 vikhrs I experimented how to kill them most efficiently with inner stations weaponry. There is 2 Options, 10 s8koms per bunker, or dropping PTABs on their head. So if you line up correctly you usually can get the outpost, two bunkers and the watch tower in one go. -
Maybee the bolts that secure the wheels, if we get lucky. :lol:
-
No, release, or manual, or tutorial Video or bust ! :D
-
Yee, normal unhook is possible with the ka50.
-
Operation "Blue Flag" - 24/7 PvP Campaign - ROUND 8
microvax replied to gregzagk's topic in Multiplayer
+1 -
Weelll, thats really next level networking issues on the border to very suspicous. :D
-
Operation "Blue Flag" - 24/7 PvP Campaign - ROUND 8
microvax replied to gregzagk's topic in Multiplayer
Chapeaux, thats classy. :D -
Operation "Blue Flag" - 24/7 PvP Campaign - ROUND 8
microvax replied to gregzagk's topic in Multiplayer
priceless !!!!!!! :megalol::megalol::megalol: +1337 for gryfindor or whatevar you like. :D -
CCRP already works with lofting, cue is only appreaing to late, if you do pitch up early enough it will release correctly though. Well, space gbu12 can divert 3 miles from target no problem. So for them I consider it legit to ommit the IP INS update, if that is possible, as it did sound to me.
-
The supersonic part can be omitted, and even with current CCrP without the IP, its well possible. At 11-12 nm pitchup to exchange all excess speed you have for alt, so A) the alt loss is not as important and b) you dont have to handle as much G load. Then when within 10nm, roll over, pitchdown, mark next to waypoint indicator, roll over again, pitch up while keeping the trigger pressed. Mission accomplished, space gbu12 dropped. For Ip bombing, didnt Zeus say if radar isnt available, no ins update is done and you just can do it without ins update ? So turn radar off and you are free to bomb whatevar you want, ofc with INS drift ? And if that is not an option, set the IP 50 miles away, problem solved as well. But stahp that silly unrealistic CCRP drop without a cue, I mean, WTF. But also are you sure jojo, that high alt is also restricted to subsonic with a2g ? For the Viggen for example its only up to 5000ft afaik. EDIT: Honestly accelerating to supersonic up there with a2g is painfull anyway and doesnt give you more extra really.
-
As you said, CCIP, but GBU12s in the mirage are release in CCRP. So no manual release for you. Unless someone finds out that against info atm you can switch between CCRP and CCIP independant of payload.
-
Thanks for the early warning. Thought profanity was the only problem on theese forums. :D I can remember on WT forums the mods were banterous enough to simply put auto replacements for so conceived profane words. :D Did lead to some really funny posts. :D
-
Why should there ever be a manual gbu12 release irl. It sounds like an awfully dangerous and seriously not recommended thing. :D
-
I am not talking about you, I am talking about the general connection between pilot who put the others flying machine out of service and the one in the vehicle which is supposedly out of service. :D No more spamvikhrs, how unpleasant. :D I prefer the gun for heli to heli warfare anyways, unless it would take to much time to catch up, or the targeted heli needs to be put out of comission fast. And 2-3 30mm hits seem more reliable to me then the average 2 vikhr hits. Curious how the mistral missiles will be after todays patch.
-
Afaik its performance reasons which led to the removal for now. If they were introduced with an an DCS update or were there just all the time, I dunno.
-
I agree with the previous poster that its a bad sport but tbh, no it doesnt take the fun out of beeing a pilot for me at least. Its more or of an indicator to me that the one which just got shot down by me is either 12 years old and really thinks its taking anything from me that the hopefully integer counter doesnt increase towards the next best buffer overflow, or has something better to do then let its plane fall to the ground and cant be bothered to eject. :D For the first part I cant be bothered to be annoyed by someone with such low standards to himself, who thinks he is taking anything from me with denying a counter increment. If I let myself get emotionally compromised by that I am not really different from him. A la Let the Salt flow through you young Skywalker And If someone has something better to do and forgets or cant be bothered to eject because its not doing anything gameplay wise, hell I am happy to accept that. Even If I had a emotional need for an integer ++;, that cant be higher then anyone elses wish for just getting into another plane and keep flying, in the end both are just random arse feelings and wishes generated by our brain based on outdated models. So on that philosophical bombshell, no, I really dont mind, I just am amused if people seem to intentionally do it and am perfectly fine if people simply want to do it independant of the ++;. And its true, if all your crew dies the same thing will happen as well. And to merge that with the tanky mirage meme. I just never eject once i am fataly it, aka 95% of the time the first hit, so whats left of my mirage just continues a parabolic flightpath, during that phase people hit me usually with 2-3 additional missiles. It may well be that people consider that as tanky mirage. :D [EDIT: I allways eject last moment or wait until the wreck hits the ground, I just love to make them waste missiles on a target thats already done for]
-
Do you really need the confirmation by a game counter saying +1. I mean I cant really make out if you are serious or trolling here. I would expect that someone with your track record/experience really doesnt give anything about a game counting it as a kill or not. :huh:
-
It was something like 7km out, so I really guess he could have made it. The engine vibration is actually very weird. I have no engineering explanation for that, also dust should not lead to engine fire that. It will just tear the engine super next level. Because literally the same thing should happen if you sit longer then a few minutes with running engines on the deck. I would call buggz on the ka50 behaviour there. The vibration leading to fire is understandable but what the heck causes the vibration. Vibration should only be a thing with over RPM or a faulty engine. And with dust protection running it should not bother the engines. really weird :huh: If it was some rapidly changing airpressure thing due to beeing in groundeffect, leading to differences in the pressure in the compressor stages, that would explain that, but I have sat on FARPs for literally 15 minutes engines running nothing happening. Has anyone a explanation for that ? Anyways I have driven the mi8 for more then 7km definetely, I really just admired the try to still make it into troop dropoff zone with a broken helicopter. :D [On a different note, gazelle doesnt suffer from dying from flying below 5m in DCS. Also bo105s dont die from flying sub5m. German bo105 squadron literally fly all the time below 5m agl by strategy. Also other light helicopter pilots in service told me that if you are doing NOE you are evading medium sized rocks in the landscape, like 0,5m height objects. So I am struggeling to find an explanation why out of all helicopters the ka50 should struggle with this.]