Jump to content

bones1014

Members
  • Posts

    648
  • Joined

  • Last visited

Everything posted by bones1014

  1. Already been said repeatedly. Read before you post.
  2. They've already said that it's not going to work this way for the Harrier. Must not have been a normal thing. JDAMS are used on stationary targets and LGB's are used on moving targets and stationary targets.
  3. Nice work man. Looking forward to it.
  4. Awesome. Are you having to replace the whole gimbal to do it or something or is it just the sensors? Sent from my ASUS_I01WDX using Tapatalk
  5. What are the viewports you're exporting? Sent from my ASUS_I01WDX using Tapatalk
  6. Copy and rename one of the file out of your DCS World OpenBeta\Config\MonitorSetup folders. You make edits like below: _ = function(p) return p; end; name = _('Viggen and RIO'); Description = 'Left MFCD on the left monitor,Right MFCD on the right and camera on the center' Viewports = { Center = { x = 0; y = 0; width = 1920; height = 1080; viewDx = 0; viewDy = 0; aspect = 1.7777777777778; } } VIGGEN_RADAR = { x = 150; y = 1085; width = 480; height = 480; } VIGGEN_NAV = { x = 1165; y = 1480; width = 75; height = 75; } VIGGEN_TV = { x = 1200; y = 1080; width = 400; height = 400; } VIGGEN_WAYPOINT = { x = 1650; y = 1080; width = 100; height = 100; } F14_TID = { x = 130; y = 1080; width = 480; height = 480; } F14_ECMD = { x = 1250; y = 1080; width = 480; height = 480; aspect = 1; } MIRAGE_RADAR = { x = 140; y = 1085; width = 480; height = 480; } M2000_RWR_SCREEN = { x = 1250; y = 1080; width = 480; height = 480; } LEFT_MFCD = { x = 150; y = 1080; width = 480; height = 480; } RIGHT_MFCD = { x = 1250; y = 1080; width = 480; height = 480; } GUI= { x = 0; y = 0; width = 1920; height = 1080; } UIMainView = GUI GU_MAIN_VIEWPORT = Viewports.Center Does that help?
  7. I tried adding a line to set the aspect ratio but it doesn't affect the slight egg shape of my EMCD. It's totally usable, just annoying.
  8. Just got one of the CH Throttle sensors. Haven't soldered it in yet but just initial calibration looks amazing, no jitter! I know I keep nagging but now I NEED two in my fighterstick. [emoji16] Sent from my ASUS_I01WDX using Tapatalk
  9. I'll take a look at that. Thanks. Sent from my ASUS_I01WDX using Tapatalk
  10. It's the best-looking plane ever made. That cranked arrow wing is so cool! Sent from my ASUS_I01WDX using Tapatalk
  11. This HAS been around for awhile. I would like to see the keyboard shortcuts work someday since I have a key pad I've wanted to use. Can we get a fix for this?
  12. I've tried using a coordinate to give me a + on the ground but I haven't got it right yet. Altitude entry isn't working the way I think it is.
  13. I'm trying to drop GBUs and I'm guessing the reason it's not working is I'm not dropping them near enough to the target zone for the bomb to see the laser. How do you guys coordinate the proper spot to ground mark your radar for dropping?
  14. Thanks for the input. I was flying RIO with a guy yesterday and aligning on the carrier didn't take so our system was all jacked up. I did some fixes but the INS didn't know where our nose was pointed.
  15. Is it possible to perform a mid-air alignment in the Tomcat?
  16. Duh of course I zoom in but level of zoom to read some of this stuff is like having your face smashed to the panel.
  17. All of this discussion is pointless because it doesn't answer my original question. I'd like to have the ability to use a more legible cockpit. It's not hard and it's already been done by users but it breaks integrity for multiplayer games.
  18. Realistic if the crew chief never did touch up on the paint and let it go to hell! I've crewed jets and they never looked this bad.
  19. When can we get a better cockpit skin? It's so hard to read a lot of the panels without zooming in.
  20. I talked to him and he's no longer going to be making the CH products sensors. :(
×
×
  • Create New...