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Veteran66

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Everything posted by Veteran66

  1. one methode is to change the Driver sight position: go to: C:\DCS_World_OpenBeta\CoreMods\tech\TechWeaponPack\Database\vehicles\Tanks or C:\DCS_World_OpenBeta\Scripts\Database\vehicles\Tanks there you find lua files like "T-55.lua" wride in the script GT.driverViewConnectorName = {"DRIVER_POINT", offset = {0.05, 0.0, 0.0}} to GT.driverViewConnectorName = {"DRIVER_POINT", offset = {0.05, 3.0, 0.8}} this change the Driver sight position, find your position when you try diffrent coordinates
  2. hi all how link Panzer vehicle Mod to org Sound like: Maybach_HL_120TRM_EngineIdle.sdef 75mmGun.sdef 75mmGun_hall.sdef i try: mount_vfs_sound_path (current_mod_path.."/Sounds") do not work
  3. how add sound on vehicle Mod (Panzer) a good guide or example here? (no find one)
  4. one proplem solved you need the pz_iv_h.edm.json file in the Mod/ Shapes folder where the Pz_IV_H.edm shapes is here with and without the json file (PzIV orginal and PzIV mod) i hope i find the tractor Sound problem
  5. Hi all now i have the Panzer IV as separate Panzer (Mod) in Game. I have Two problems with it: the blue shine (look screenshot) and The Panzer Sound, listen like a placeholder sound (old tractor) what is wrong? i use the org Pz_IV_H.lua and Pz_IV_H.edm with other file name what for lua entry i need for the sound?
  6. Hi all where can I find the original Pz_IV_H.lua file in DCS World? and it is possible to combine two EDM shapes in the lua, so that I have a payload in the model (Crates and barrels on the tank or truck)
  7. as far as I know, this is not possible
  8. it is ready, i know not all units have german sounds.
  9. Hi zusammen gibt es für die FA-18 einen UltraMFCD Mod? So das man die zwei DDI`s und AMPCD auf meinen Monitor ein und ausblenden kann. Link UltraMFCD (2.7.0) https://ultramfcd.com/
  10. DCS is a sandbox and has to be combined to a game simulation. This doesn't just include Ground Forces Sets. There must be added "gameplay",AI Logic is an important component for this.
  11. Mission 2 hinzugefügt https://www.digitalcombatsimulator.com/en/files/1969649/
  12. Schlampig, es wurde ein guter Kompromiss gemacht, Umsetzung Glas Lichtbrechung zZ nicht möglich.
  13. mein Link von 2016 funktioniert nicht mehr. die Version sollte funktionieren: https://www.digitalcombatsimulator.com/en/files/2161798/?sphrase_id=765766 es sind zwei Dateien die erste mit der _index.lua in den DCS Hauptordner es kommt eine Anfrage ob die _index.lua überschrieben werden soll. Die zweite Datei mit den Sound Files in den C:\Users\xxx\Saved Games\ Ordner ob es in der Stable funktioniert weiß ich nicht (sollte aber) nun eine Mission auswählen Nation Deutschland oder NZG dann solltest du den deutschen Funk hören
  14. nice you like it
  15. The Sound Mod work for me C:\Users\xxx\Saved Games\DCS.openbeta\Sounds\Speech\GER\Common\ATC and C:\DCS_World_OpenBeta\Scripts\Speech\_index.lua
  16. Hi YoYo this was make for a older DCS Version, now with the WW2 Assets Pack and WW2 Maps we do not need this Mod Missions. to play similar Missions download my German WW2 Funk Mod https://www.digitalcombatsimulator.com/en/files/2161798/?sphrase_id=765766 and Missions: Julius Meimberg "Ein Tag im Juni" https://www.digitalcombatsimulator.com/en/files/3305840/ Ende des Sturms https://www.digitalcombatsimulator.com/en/files/3306805/ VeteranMission Frühlingswind https://www.digitalcombatsimulator.com/en/files/1969649/
  17. Hi all i make a A-20 Skin and put it in folder: C:\Users\xxx\Saved Games\DCS.openbeta\Liveries\A-20G\A-20G_Desert_US and try: C:\Users\xxx\Saved Games\DCS.openbeta\Mods\tech\WWII Units\Liveries\A-20G\A-20G_Desert_US no Skin in Game, what is wrong?
  18. FW190A8 Static plane have one Standard Skin and five no historic japan skins this is bad for all missions designer, please add more historic skins we have in Liveries\FW-190A8 folder.
  19. yes i know, scripts more comfortable, i didn't think a script make so much work
  20. i need wreck like this:
  21. thy for your answers. I make a Mission "attack airfield" after this attack there will be a second attack Mission. so i need some destroy Static Airplanes around the Airfield. with the Actions "Unit Explosion" all Static Plane have the same damage (look not realistic) so my idea a explosion on the side of the Object. with the script i can out different coordinades so i get (i hope so) different damages on my static Planes. but this script work not for Static Objeckts ----------------------------------------- local pos = Unit.getByName('myUnit'):getPosition().p pos.x = pos.x + 20 pos.y = pos.y + 3 pos.z = pos.z + 20 trigger.action.explosion(pos, 200) ------------------------------------------- i try "StaticObject.getByName" too (sorry for my bad english) First Mission: https://www.digitalcombatsimulator.com/en/files/1969649/ here a Pictures from the first attack:
  22. i find this script from Grimes: local pos = Unit.getByName('myUnit'):getPosition().p pos.x = pos.x + 20 pos.y = pos.y + 3 pos.z = pos.z + 20 trigger.action.explosion(pos, 200) Link: but i get a error What is wrong?
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