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Veteran66

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Everything posted by Veteran66

  1. it is ready, i know not all units have german sounds.
  2. Hi zusammen gibt es für die FA-18 einen UltraMFCD Mod? So das man die zwei DDI`s und AMPCD auf meinen Monitor ein und ausblenden kann. Link UltraMFCD (2.7.0) https://ultramfcd.com/
  3. DCS is a sandbox and has to be combined to a game simulation. This doesn't just include Ground Forces Sets. There must be added "gameplay",AI Logic is an important component for this.
  4. Mission 2 hinzugefügt https://www.digitalcombatsimulator.com/en/files/1969649/
  5. Schlampig, es wurde ein guter Kompromiss gemacht, Umsetzung Glas Lichtbrechung zZ nicht möglich.
  6. mein Link von 2016 funktioniert nicht mehr. die Version sollte funktionieren: https://www.digitalcombatsimulator.com/en/files/2161798/?sphrase_id=765766 es sind zwei Dateien die erste mit der _index.lua in den DCS Hauptordner es kommt eine Anfrage ob die _index.lua überschrieben werden soll. Die zweite Datei mit den Sound Files in den C:\Users\xxx\Saved Games\ Ordner ob es in der Stable funktioniert weiß ich nicht (sollte aber) nun eine Mission auswählen Nation Deutschland oder NZG dann solltest du den deutschen Funk hören
  7. The Sound Mod work for me C:\Users\xxx\Saved Games\DCS.openbeta\Sounds\Speech\GER\Common\ATC and C:\DCS_World_OpenBeta\Scripts\Speech\_index.lua
  8. Hi YoYo this was make for a older DCS Version, now with the WW2 Assets Pack and WW2 Maps we do not need this Mod Missions. to play similar Missions download my German WW2 Funk Mod https://www.digitalcombatsimulator.com/en/files/2161798/?sphrase_id=765766 and Missions: Julius Meimberg "Ein Tag im Juni" https://www.digitalcombatsimulator.com/en/files/3305840/ Ende des Sturms https://www.digitalcombatsimulator.com/en/files/3306805/ VeteranMission Frühlingswind https://www.digitalcombatsimulator.com/en/files/1969649/
  9. Hi all i make a A-20 Skin and put it in folder: C:\Users\xxx\Saved Games\DCS.openbeta\Liveries\A-20G\A-20G_Desert_US and try: C:\Users\xxx\Saved Games\DCS.openbeta\Mods\tech\WWII Units\Liveries\A-20G\A-20G_Desert_US no Skin in Game, what is wrong?
  10. FW190A8 Static plane have one Standard Skin and five no historic japan skins this is bad for all missions designer, please add more historic skins we have in Liveries\FW-190A8 folder.
  11. yes i know, scripts more comfortable, i didn't think a script make so much work
  12. thy for your answers. I make a Mission "attack airfield" after this attack there will be a second attack Mission. so i need some destroy Static Airplanes around the Airfield. with the Actions "Unit Explosion" all Static Plane have the same damage (look not realistic) so my idea a explosion on the side of the Object. with the script i can out different coordinades so i get (i hope so) different damages on my static Planes. but this script work not for Static Objeckts ----------------------------------------- local pos = Unit.getByName('myUnit'):getPosition().p pos.x = pos.x + 20 pos.y = pos.y + 3 pos.z = pos.z + 20 trigger.action.explosion(pos, 200) ------------------------------------------- i try "StaticObject.getByName" too (sorry for my bad english) First Mission: https://www.digitalcombatsimulator.com/en/files/1969649/ here a Pictures from the first attack:
  13. i find this script from Grimes: local pos = Unit.getByName('myUnit'):getPosition().p pos.x = pos.x + 20 pos.y = pos.y + 3 pos.z = pos.z + 20 trigger.action.explosion(pos, 200) Link: but i get a error What is wrong?
  14. Der ist in der Mission enthalten, ist der originale Skin habe "nur" die Farben verändert
  15. FW 190 A8 Mission "Frühlingswind" Tunesien 1942 (ich weiß 1942 gab es keine A8 und die Mission spielt auch noch in Syrien, macht aber trotzdem Spaß) Infos: https://www.digitalcombatsimulator.com/en/files/1969649/
  16. Try this: FoxplusHandler = {} function FoxplusHandler:onEvent(event) if event.id == world.event.S_EVENT_SHOT and event.initiator == Unit.getByName('Player') then local _wpn = event.weapon:getDesc() local _wpnType = _wpn.guidance if _wpnType == 4 then trigger.action.setUserFlag('1001', true) end if _wpnType == 2 then trigger.action.setUserFlag('1002', true) end if _wpnType == 3 then trigger.action.setUserFlag('1003', true) end end end world.addEventHandler(FoxplusHandler)
  17. DCS WW2 need: Artillery, PAK, Trenches with soldiers and supply vehicles
  18. am letzten Wegpunkt der Gruppe auf den "Fortges. Wegpunktaktionen" drücken und im unterem Menü Nächster Wegpunkt 1 auswählen.
  19. i make a Test Mission with a MapObject_Detection_in_Zone.lua and MapObject_remove.lua script the MapObject_Detection_in_Zone.lua script show the Map Object Type Name in the "zone" Trigger so you have the Object Name The MapObject_remove.lua script remove the Object you wride in the script and it is in the "zone" Trigger Thx for all who help MapObject_remove_by_TypeName.miz MapObject_Detection_in_Zone.lua MapObject_remove.lua
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