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Everything posted by Veteran66
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Using 3ds Max w/ EDM Plugin Succesfully
Veteran66 replied to Armada's topic in How To Mod for DCS World
Max 2021 do not have Standard Material, other Materials do not work after Make Cool and export as edm file, the shapes have only 1KB -
Historical Magnetic Declination: https://maps.ngdc.noaa.gov/viewers/historical_declination/
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yes i try all,"Make Cool for the edm export and Blend or Alpha Test in the Settings.
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Hi all i use 3DS Max 2016, my objects have no Alpha channel in DCS game. So how i must make it? Amy samples or Instructions here?
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in the Trigger Editor in Actions, load a dummy sound file and than after save the Mission your sound file. sometime the Missions scrips do not overwrite the "old" sondfile with the "new" one (same name)
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danke dir funktioniert jetzt es waren zwei 3D Modelle von mir in den Saved Games\DCS.openbeta Ordner
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Hallo ich wollte auf mich auf dem Storm of War server einlocken bekomme aber die Meldung "Client ist modifiziert" diese Meldung kommt auch nach bereinigen meines DCS open Beta Install. habe dazu .\DCS_updater.exe cleanup und .\DCS_updater.exe repair durchgeführt. meine Mods wurden erkantn und gelöscht, was muß ich noch machen?
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[NEW Script] Advanced Tools for Mission Editor
Veteran66 replied to sunski34's topic in Mission Editor
Hi, it work fine for "Player", how i can add "Groups with Name"? -
hi all i find this script, it work fine for "Player", how i can add "Groups with Name"? -- Advanced Tools for Mission Editor -- Generic Areas sound module local thisModule local moduleName = "SoundInAreas" -- Sound player of area, can be a blanck sound file (no noise, but here squelsh) -- if duration <= 0 just played once -- Necessary local outOfArea = { file = "squelsh.ogg", duration = -1, } -- List of sounds one per area, indexed by dcs zone name (in that mission Z1 and Z2) -- if duration <= 0 just played once local myAreas = { ["Z1"] = { file = "fifteen.ogg", duration = 2, }, ["Z2"] = { file = "thousand.ogg", duration = 2, }, } local function outOfAreaPlay(player) if outOfArea.duration > 0 then player:soundStart(outOfArea.file, outOfArea.duration) else player:soundStop() player:soundOnce(outOfArea.file) end end local function onTimer(events) for _id, _ in events:pairs() do if events:isCoreEvent(_id) == true then local typeEvent = events:getCoreEventType(_id) if typeEvent == "AREA_AIRCRAFT_ENTERS" then local datas = events:getCoreEventDatas(_id) if myAreas[datas.area:getName()].duration > 0 then datas.unit:soundStart(myAreas[datas.area:getName()].file, myAreas[datas.area:getName()].duration) else datas.unit:soundStop() datas.unit:soundOnce(myAreas[datas.area:getName()].file) end elseif typeEvent == "AREA_AIRCRAFT_LEAVES" then local datas = events:getCoreEventDatas(_id) outOfAreaPlay(datas.unit) end end end end local function onCreatePlayer(player) -- Add tracking to new player local found = false for _zoneName, _myArea in pairs(myAreas) do _myArea.area:setAircraftTracking(player) if player:isInArea(_myArea.area) == true then found = true end end if found == false then outOfAreaPlay(player) end end local function onStart(areUnitsAndPlayersInitialized) if areUnitsAndPlayersInitialized == false then for _zoneName, _myArea in pairs(myAreas) do if ATME.getDCSZone(_zoneName) ~= nil then _myArea.area = thisModule:createNamedArea(_zoneName) _myArea.area:add(_zoneName) end end end end -- MAIN do local newHandlers = { onCreatePlayerHandler = onCreatePlayer, onDeletePlayerHandler = nil, onUpdatePlayerHandler = nil, onTakeoffPlayerHandler = nil, onLandingPlayerHandler = nil, onStartEnginePlayerHandler = nil, onStopEnginePlayerHandler = nil, onCreateAIUnitHandler = nil, onDeleteAIUnitHandler = nil, onDisableAIUnitHandler = nil, onTakeoffAIUnitHandler = nil, onLandingAIUnitHandler = nil, onStartEngineAIUnitHandler = nil, onStopEngineAIUnitHandler = nil, onCreateGroupHandler = nil, onDeleteGroupHandler = nil, onDisableGroupHandler = nil, onCreateStaticObjectHandler = nil, onDeleteStaticObjectHandler = nil, onTimerHandler = onTimer, onModuleStartHandler = onStart, } thisModule = ATME.C_Module(moduleName, newHandlers, true) end Link:
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DCS need Level Bomber, Fighter Bomber we have enough. With Level Bomber we have more Strategic gameplay, i am Sure many Flightsimulations Fans will fly Bomber in DCS.
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We Want To Hear Your Ideas For A New Map In DCS!
Veteran66 replied to danielzambaux's topic in DLC Map Wish List
Look what Planes we have and make Maps for it -
Dogfighting without head tracker
Veteran66 replied to 9thHunt's topic in DCS World Tutorial & Help Requests
Hi i use the Gladiator nxt GNX Premium Joystick with Ministick https://flightsimcontrols.com/product/gladiator-nxt/ the Ministick work fine with Opentrack 2.3.11 Beta (other Opentrack Versions work not fine) so you can look arround with the Ministick -
Bf 109 G6 is must have Ju88 is will have
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Hitting the airfield fence in Beirut airport gives script error
Veteran66 replied to Terzi's topic in Mission Editor Bugs
Look here on my last post -
Hi all i need a "Unit in Zone Scripts" (no MIST or MOOSE) Zone1 + ZoneA + Flag1 = Flag100 after Flag100, Zone1 and ZoneA are active again. so i can make a Coordinate grid with the new quard Trigger Zones, after send a F10 Call (Flag1) and the player plane is in Zone1 and ZoneA it fire a position Radio message
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Hi all i use the \Mods\tech\CombinedArms\Cockpit\DriverCockpit how i can set the Camera View Angle in the lua script? and where i can find the Commander sight script see screenshot (B for binoculars and than F2) it is not in the \Mods\tech\CombinedArms\Cockpit folder.
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Blender 2.9 Panzer turret animation, help needed
Veteran66 replied to Veteran66's topic in 3D Modeling for DCS World
My Script ist OK, with 3ds Max it work now -
Hi all i use 3Ds Max 2021 with edm-plugins-180514.exe where i find the DCS Mod Tools, where show in the Video, in 3Ds Max 2021?
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Blender 2.9 Panzer turret animation, help needed
Veteran66 replied to Veteran66's topic in 3D Modeling for DCS World
Animation Argument for turret is 0 i have it the rotation animation work fine but not my mouse control for the gun -
Hi all i use Blender 2.9 and try to make a Panzer turret animation. i try all rotation and Key settings. The Panzer Turret in DCS Game turn like a wheel i can start the rotation with the mouse axis but the turret turn self no mouse direct control. what animations settings i need for mouse controled objects like Flystick, Turret, Gun..... in game?
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thx, yes and simple Object to DCS
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Hi all i switch from Blender 2.9 (some animations do not work in DCS) to 3Ds Max, any first step pdf tutorials here?