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Everything posted by Veteran66
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Der ist in der Mission enthalten, ist der originale Skin habe "nur" die Farben verändert
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FW 190 A8 Mission "Frühlingswind" Tunesien 1942 (ich weiß 1942 gab es keine A8 und die Mission spielt auch noch in Syrien, macht aber trotzdem Spaß) Infos: https://www.digitalcombatsimulator.com/en/files/1969649/
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How to check when a player aircraft fires a weapon?
Veteran66 replied to apolloace's topic in Mission Editor
Try this: FoxplusHandler = {} function FoxplusHandler:onEvent(event) if event.id == world.event.S_EVENT_SHOT and event.initiator == Unit.getByName('Player') then local _wpn = event.weapon:getDesc() local _wpnType = _wpn.guidance if _wpnType == 4 then trigger.action.setUserFlag('1001', true) end if _wpnType == 2 then trigger.action.setUserFlag('1002', true) end if _wpnType == 3 then trigger.action.setUserFlag('1003', true) end end end world.addEventHandler(FoxplusHandler) -
DCS WW2 need: Artillery, PAK, Trenches with soldiers and supply vehicles
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i make a Test Mission with a MapObject_Detection_in_Zone.lua and MapObject_remove.lua script the MapObject_Detection_in_Zone.lua script show the Map Object Type Name in the "zone" Trigger so you have the Object Name The MapObject_remove.lua script remove the Object you wride in the script and it is in the "zone" Trigger Thx for all who help MapObject_remove_by_TypeName.miz MapObject_Detection_in_Zone.lua MapObject_remove.lua
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wauu yes it work fine, i just test Grimes Mission work very well. Thx Chump and Grimes. This script is a powerful tool. Now you can desable not needed Objects like Greenhouse, Road Path limitation and Electricity pylons in the Mission environment, so you get (i hope so) better fps. Or you can switch off the Runway lighting (sorry for my bad english)
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don`t work, the Greenhouses in the Trigger greenhouse still there, don`t know what is wrong GREENHOUSE2 maybe? when i find a working script i can remove all unnecessary objects. This will more comfortable like many Triggers and object remove actions.
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thx Grimes but your scrip will not work local foundUnits = {} local sphere = trigger.misc.getZone('greenhouse') local volS = { id = world.VolumeType.SPHERE, params = { point = sphere.point, radius = sphere.radius } } if obj:getTypeName() == 'GREENHOUSE2' then obj:destroy() end
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fixed Regular bombs fail to explode with delay fuze
Veteran66 replied to xvii-Dietrich's topic in Bugs and Problems
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i try this one: StaticObject.getByType('GREENHOUSE2'):destroy() and this: StaticObject.getByName('101089738'):destroy() not work GREENHOUSE2 is the Type i will remove from Map
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Why is the Spitfire so terrible?
Veteran66 replied to Cunning_Fox's topic in DCS: Spitfire L.F. Mk. IX
you must read the "Die Ersten und die Letzten" Book from Adolf Galland ;) he doesn't really mean he won't the Spitfire, he was angry for his Chef Göring -
Hi Grimes, thx for your help but i am not a scripter i not find the DCS name from the Greenhouse
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hi wraith70 thx for your reply, i know this option i look for a more convortable method to remove the "Greenhouse" Map Objects. a script remove all "Greenhouse" Map Objects in Area (Trigger) will be great.
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Hi all how i can remove all "Greenhouse" by name or Type is there a script? i will remove all Greenhouses in a Trigger area not other Buildings, is this possible?
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Das WW2 Assets Pack ist für das WW2 Szenario "Pflicht" dazu noch die Kanal Map damit wirst du auch ein paar Missionen und Kampagnen finden.
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danke für den Tipp
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gibt es für die FW190A8 eine ExportsModules FW-190A8.lua?
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habe SmoothTrack gefunden: https://play.google.com/store/apps/details?id=com.epaga.smoothtrack etwas teurer (10€) funktioniert aber mit ARCore https://developers.google.com/ar hab`s noch nicht gekauft oder getestet, hat jemand Erfahrung damit?
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ok, danke :)
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das FA-18 Seitenruder hat im Flug fast keine Wirkung ist das normal? Die Pedale bewegen sich und das Seitenruder schlägt etwas aus aber die Flugzeugnase bewegt sich kaum nach links oder rechts.
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für 61€ würde ich einen kaufen, bei mir steht da: Statt: 77,97 € Jetzt: 73,99 € Preis wieder gestiegen?