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Everything posted by slug88
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If your helicopter's drifting backwards, it means you have to apply forward pressure on the cyclic stick. It's normal for the helo to drift back when the stick is centered. You can (and should) use trim to get the stick to stay where you want without the need for constant pressure.
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JLZ, that rolls back the stage, but it won't necessarily give him the mission he wants to play, as it's chosen randomly between 2A and 2B each time he plays the stage.
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Just to be clear, the above is wrong, and you got it closer to right the first time. The actual hierarchy is Campaign/Stage/Mission, and you advance the Stage by beating any of the missions in that Stage. Same goes for going backwards in stages (don't think any of the LOFC2 campaigns are set up this way, but in the GoW campagin in Black Shark you can move the stage backwards if you fail missions too badly.) As for explaining the nuances of the editor, it's all in the GUI Manual, which should be in your LOFC2 directory. You should also have a shortcut to it in your Start Menu.
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Yeah, as winz said, you didn't "advance" from 2A to 2B. When you get to stage 2, it's totally random whether you'll be given mission 2A or 2B. 2B doesn't come after 2A, it's just an alternate version of 2A. The whole point of this is variety, so that if you fail a mission, instead of having to try the same mission over and over again, you can complete somewhat related missions instead.
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First off, are you sure you're firing HE rockets? The default loadout when carrying S-8 rockets gives you the S-8KOM, which has a HEAT warhead designed for defeating armor. If you want a blast fragmentation warhead you need the S-8OFP2, which has to be custom selected by either yourself or the mission designer.
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Yes, you can change any command to whatever you want to. For the clickable cockpit, there are three modes, so you'll have to click three times before it goes back to the first mode.
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He says the Shkval goes off as soon as he turns off ground power, so clearly he's still on the ground when this happens. Either he's forgetting to turn on the LH and RH AC Generators (located right next to the ground power and battery switches), or he isn't increasing the throttle to Auto, or a combination of both.
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Known issue: http://forums.eagle.ru/showthread.php?t=54035
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From the FAQ on the front page: http://www.digitalcombatsimulator.com/index.php?end_pos=718&scr=default&lang=en
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Since we've got two different posters giving you two different answers, I thought I'd just chime in and say that everything I've read on these forums indicate that GGTharos is correct :).
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It will only let you fire one Vikhr if you don't wait for the countdown, no matter what burst length you said. My bet is you're only supposed to fire before the countdown in emergency situations.
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Ulrich, many thanks to you and the rest of the team for this patch. Besides the vaunted FC2 multiplayer compatibility and the new sound engine, I am also very impressed with graphics improvements and vastly improved performance on my system. I'm getting better framerates now with all settings on high than I used to with 1.01 with some settings on medium. Unfortunately, I have also found that the AI wingmen problems introduced with 1.01 have not been addressed. Are you aware of these issues, and is a fix planned? Issues described here: http://forums.eagle.ru/showthread.php?t=54035
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Unfortunately, it seems that the problems with Ka-50 AI wingmen that were introduced with 1.01 have persisted into 1.02. They are the following: 1. When given a Hold order, the wingman will awknowledge the order, but he will continue to drift past his current location forever. 2. When given a Datalink Ingress Point in conjunction with a Datalink Target Point, the wingman will fly over the ingress point as he should, but instead of hovering there or moving into range, he will keep moving and fly directly over the Target Point (usually getting shot down in the process). When given an Attack Ground Targets or similar command, without Datalink points, he will hover at standoff range as he should. 3. When ordered to Go To Datalink Point, he will fly over the point, but instead of hovering there, will again forever drift along his current heading. In short, it seems the Ka-50 wingmen have forgotten how to hover (except, as noted, when you give them a very general Attack Ground Targets command). If necessary I can provide v1.02 tracks demonstrating all three behaviors. Is the dev team aware of this problem? And, if so, are there plans on correcting it? This bug really takes a lot of fun out of the single player experience. Version 1.00 allowed for some pretty sophisticated tactics with the use of Ingress Points and overwatch positions, but now the AI is basically only useful as an extra source of ammo. I hope that a fix is planned.
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Using a Joystick Axis to change Horizontal & Vertical View?
slug88 replied to Logite's topic in DCS: Ka-50 Black Shark
Not familiar with the G940 software, but I imagine there must be some way to make the POV axes emulate a mouse? -
That button activates a special A2A fuse setting for the Vikhr. Has nothing to do with dedicated A2A missiles.
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I agree with you, this is a feature I've long desired. Would be great for mission creation as well.
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?? Does FC 2 work well on Windows 7 ??
slug88 replied to JEFX's topic in Lock On: Flaming Cliffs 1 & 2
Yes, it works very well. Make sure to go for W7 64bit, it'll run older applications just as well as W7 32, while providing advantages for many current and most future software releases. -
Can't believe it took me so long to find this!
slug88 replied to Zenra's topic in DCS: Ka-50 Black Shark
Zenra, if you haven't already, make sure to download the latest DCS patch from this website. I believe that's why the manual in the install directory is smaller than the manual you downloaded. -
Is this old news? FC2 and BS together
slug88 replied to thaFunkster's topic in Screenshots and Videos
That video's years old. -
Well, tried again, and again was brutally downed by an F-15. The peculiar thing is that there was a Su-25T still orbiting Batumi that the F-15's seemed to have ignored! I guess Ka-50's must be high priority targets after all the havoc they've wreaked on the Georgian up to this point :D.
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Not true, the file you linked to is a modman pack, and in fact I installed it with modman and am currently running it with no problems.
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I voted
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FC2:A-10: Campaign Mission 4 AAR
slug88 replied to dwpenney's topic in Lock On: Flaming Cliffs 1 & 2
I'm no expert on A-10 tactics, in fact I hardly touch her at all (mostly a Ka-50 and Su-25A flyer here), but I'll give these a shot: With medium & long range SAMs in the area, your best bet is indeed to fly low and use terrain masking. Note, however, that this will make you far more vulnerable to MANPAD IR SAMs and AAA, so it's all about identifying the biggest threat. Low enough to put terrain between you and their launchers. If it's just IR SAMs, I believe 3000m and above will put you out of reach of most manpads. In my Ka-50 and Su-25 experience, generally no, I believe even long range SAM's can pick you off at 10m AGL. And, of course, even if radar SAM's cared about your altitude, IR SAMs most certainly won't. -
Ok, track was too big to attach, so I uploaded it here: http://www.sendspace.com/file/r7hhvj After just reviewing the track, I'd like to once again say good job with that radio jamming effect, that small touch really emphasizes that the Americans have showed up and you should be afraid :D.
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Alright, so I gave the epic last mission a couple more go's, and here are my comments: 1. This is the first mission I've played so far that has been unplayable due to low FPS at my normal settings. Now don't read too much into this, because my machine is quite old: E6750 @ 3.2GhZ, 4gb ram, 8800GT 320mb, W7 64bit And normally I play with everything except shadows on high, water normal. Sometimes I get down into the low 20's, mostly around busy airbases, but once the battle started in this mission I was crawling in the single digits. However, when I tried again with View Distance set to Medium, everything was very very smooth and playable again, so I was happy. So, this isn't really a complaint or a request to change anything, but just letting you know that my computer struggled on this mission :D. 2. The Battle Position provided, WP3, is rather suicidal. The one time I actually went there I got shot down by an Sa-8 from the airfield several km to the south if memory serves me right. Next time, I tried to hug the terrain better and use the hill to shield myself from the airbase, but I got hit by multiple manpads launched from Batumi. I finally found that a position 0.5km north of the indicated BP works rather well, on my last playthrough I recieved no incoming fire during my playthrough (except from the A-10's later on, but I'll get to that :D). So, I recommend moving WP3 half a click north, so that the player doesn't have to learn the hard way not to trust his orders :D. 3. In one playthrough I got yelled at for leaving the battle position, even though I was still in the cover of the mountain and overwatching Batumi. I think the radius for that trigger zone should be a bit bigger, maybe 1km? 4. I noticed that there's a missing voiceover, when Buran tells flight 197 to go home there's only text, no voice. 5. In my last, most succesful playthrough, all four Su-25t's were shot down on their first pass over the city; three to ZSU-23 emplacements (which I quickly revenged to the best of my ability), and one to a manpad. Though it's really cool to see the Su's sweep in low over the battle, it's not as cool to see the whole flight shot down five second later, especially given that these are the precious T variants that have good standoff capability. If they were Su-25A's, I wouldn't mind seeing them beat up after a low pass like that, but when I see the T's do it I just feel it's silly that they're flying so low and directly over the battlefield, and whichever commander planned that attack I expect would be immediately dismissed. 6. I think the Su-34's should go in first, maybe have their own activation word, that way I wouldn't have been shot down by that Gecko from the southern airfield in one of my earlier playthroughs :D! Also, in my last playthrough, one of them was killed by a manpad. Again, isn't there something really wrong with the mission plan if a Su-34 is downed by a manpad? With their standoff range they should by flying way higher, shouldn't they? And if they're flying low to look cool and impress the heli jocks, it's a bad idea because I haven't spotted them once in this mission, except for when they take off at Senaki :). 7. The ground battle was really cool, pretty exciting to see all that armor rolling down the streets and kicking ass. Good job there. 8. The A-10's were also very cool. On my most recent, most succesful playthrough, I had a very awesome moment. I spotted the Warthogs flying in from the south, but unlike most times where they fly over the city, this time they were headed directly towards me! Thinking I was already a dead man, I didn't even bother going defensive, and tried instead to take one down with me. So I got them in my Shkval, locked them up in AA mode, and opened with the cannon. Just as I did this, I saw their GAU-8's come to life , streaming smoke, and reached for the eject handle. I was spared, however, as the rounds passed by me and I heard an explosion to my left; they had destroyed my wingman! I felt sorry for the poor guy and started bugging out, not even waiting for the order from Buran because I knew some F-15's would be coming shortly. Anyway, after the mission I found that some of my 30mm rounds actually found their target and damaged one of the A-10's! Feels good to give them a little taste of their own medicine :D. 9. Three times now I've been shot down by an F-15 while trying to RTB. The first time was definately due to a poor choice on my part, since I flew directly over the sea, taking the straightest path back to Senaki. The second two times, however, I was using terrain masking to the very best of my ability and managed to make it quite far, but still was downed. Buran needs to scramble some MiG-29's or something! 10. I liked the intermittent static over the radio, I assume it's meant to represent US jamming? Gave me a feeling of helplessness and doom, maybe a small hint of what many RL pilots felt when going up against the US in modern conflicts. So, that's about it. To summarize the changes I would recommend, move WP3 0.5km North, replace the 25T's with A's (or make the T's fly a little smarter), and do something about the F-15 chasing me down. I will try again and see if I can avoid the Eagle's, and if I find a way then I'll rescind the last one :). For kicks, I've attached a track of my last attempt, the one in which I scored hits on one of the A-10's. It also shows my desperate but futile attempt to escape the F-15's. I've edited it to fast forward to the battle itself.