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CrashO

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Everything posted by CrashO

  1. Your going to need one hell of a programmer for that gruesome task. Step 1: Go into Mods\aircraft\SA342\Input\keyboard\default.lua Step 2: Find line #506 (SA342 Night Vision Goggles On/Off) and comment the line out using -- Step 3: Find line #505 (Night Vision Goggles) and remove the -- to activate it Done :D
  2. I finished the tool (for the texture board, not the lua "K" one). And a list of data to insert if you want to give it a testrun (for those flying BlueFlag) Farps: #1 DK58: N45:00.25 E038:32.37 @ 00040 ft #1 EJ08: N44:08.45 E039:01.98 @ 00133 ft #2 FK93: N44:31.75 E041:27.00 @ 00000 ft #2 EJ98: N44:05.20 E040:08.88 @ 01989 ft #3 LN71: N42:36.58 E043:27.82 @ 02755 ft #4 GJ35: N43:47.27 E041:54.95 @ 02887 ft #4 GH22: N42:36.23 E041:44.68 @ 00231 ft #6 MM59: N42:26.53 E044:29.28 @ 05488 ft #6 MM05: N42:01.57 E043:49.28 @ 02112 ft CommArrays #1 DK61: N44:23.90 E038:31.97 @ 00180 ft #2 GK40: N44:16.40 E042:06.26 @ 01939 ft #3 KP90: N43:21.30 E042:26.25 @ 18435 ft #4 FJ57: N43:59.98 E040:57.75 @ 02625 ft #5 LM55: N42:01.62 E043:11.62 @ 00919 ft #6 MM39: N42:22.12 E044:13.38 @ 07812 ft Cities: #1 Anap: N44:54.33 E037:19.17 @ 00000 ft #1 Novo: N44:43.15 E037:44.92 @ 00287 ft #1 Abin: N44:53.70 E038:10.22 @ 00087 ft #2 Kras: N45:02.12 E039:01.09 @ 00091 ft #3 Pyat: N44:02.52 E043:05.18 @ 01942 ft #3 Vlad: N43:03.28 E044:41.75 @ 02148 ft #4 Bzyb: N43:13.63 E040:21.53 @ 00131 ft #4 Sukh: N43:01.57 E040:59.68 @ 00307 ft #5 Zugd: N42:30.65 E041:51.95 @ 00347 ft #5 Kuta: N42:14.95 E042:37.50 @ 00361 ft #5 Poti: N42:08.32 E041:40.30 @ 00000 ft #6 Tbil: N41:43.23 E044:44.13 @ 01658 ft #6 Rust: N41:33.05 E045:02.88 @ 01168 ft You can download it here. Don't think there is a need for a manual. It works exactly the same as the ECM tool. Insert your text (and/or change the header text). And press the save button for the version of DCS you want to use it on. After flying find out you want to change the text? Use the load button for that version and it loads up the current text again. I will leave it here for a few days until there is some feedback regarding fonts and sizes (I tried a few, this seemed a nice compromise between readability and the amount of stuff that fits on there, and all characters are the same size, so you can align things using spaces). Or any other issues. And upload it to the file libary on the dcs website once everyone is happy with it :)
  3. Never tried it (you got the hardware, what stops you?). But it should work without a problem. DCS assigns bindings by hardware ID, not by "type". So using 2 warthog throttles is no different then using a warthog throttles + warthog stick.
  4. What does your HUD has to do with it? The 2 bindings in your 3-pos switch abstractions control the "priority" mode used for weapons selection. Meaning, it will select the weapon of choice, but, if not available (empty or not present) will default back to the primary weapon (Cannon). So if your boat switch is centered. You can select weapons on the PCA panel by clicking on them. If no weapon is selected by you (or is not mounted under the wings) it will just default back to the cannon. If the weapon you have selected (by clicking) when you where on the center position, was the magic, then it will just select that when you use it.(try setting the boat switch to center, select the 530 with your mouse or bind on the panel, and then toggle between the 3 positions and see what happens). *edit* And make sure you are using "AA Gun SELECT, else PCA SELECT" and "'MAGIC SELECT, else PCA SELECT", from the `3-Pos. Switch Abstractions` category. Those are also available as normal buttons ("AA Gun SELECT" and "MAGIC SELECT"), and those of course wont work in the center position. No need for target.
  5. Another friendly Huey got shot? Last night Linebacker was going ape shit about a A-10 splashing his Huey at KP90. Made for some entertaining comms.
  6. DCS-SimpleRadio Standalone would be the current best in my opinion. No need for external teamspeak setups or anything else. And plugs in to your in-game frequency controls.
  7. Well, if it is about immersion, I wouldn't use the screenoverlay "K" kneepad, but rather the one modeled on the pilots leg (rShift+P to toggle pilot). :music_whistling: Unfortunately, that one doesnt use code, but is a static image.. So, some coffee later, I bring you this: Worlds most limited image generator, ever :D Write the text (and any funky characters you might want). Push the save button for the version you want (same principle as my ECM tool). And start up your game :pilotfly: As of now, typing and saving stuff works great for all versions (and saving a empty textbox restores the orginal-kneeboard). But I still have to implement the "load" buttons, so you can change existing boards, before I release the tool.
  8. And just died 5 times again in the last 15min :D
  9. Did a quick cleanup of the code and wrote in some code that removes and replaces some stuff that messes things up. So you can just insert brackets and mix capital and lowercase letters without having to wory about breaking the kneeboard. And I got it to use a single multi-line variable. So all the way at the top of the lua file you will get something like this: local pilotNotes = [[ WAYPOINTS: N Point (N12:45.45 E124:58.2) TGT (N12:34.56 E123:45.67) TNKR (N12:34.56 E123:45.67) Code Word: Miller Time - Mission Complete Burt Renolds - AAA Down Sterling - SAMs Down Lana - GND TGTs engaged Times (UTC) Start - 16:31 Taxi - 16:50 T/O - 17:00 IN TNK - 17:20 Rendez - 17:58 CAP - 18:15 - 18:50 FR Units: Boar 1: A-10C x4 UZI 5: SA432 x2 Dark Star : AWACS ARCO: TNKR Enfield: F-14D x2 ]] And that generates this ingame: So it is a lot easier to edit for people who get confused by large walls of code :D Still haven't figured out how to get lowercase letters in there though. Will try and work out something later tonight and post the entire code (and instructions) once it is working correctly.
  10. Tested the theory You already can do this (apparently). I liked the idea so decided to do a quick (and really dirty..) proof of concept try to see if it works with what is already there. And you can do it with the current implementation. All I did was go into: DCS World\Mods\aircraft\M-2000C\Cockpit\KNEEBOARD\pages and created a new file (in addition to the 3 existing ones), called 4.lua . And stuck this in there: dofile(LockOn_Options.common_script_path.."KNEEBOARD/indicator/definitions.lua") SetScale(FOV) add_picture("Mods/aircraft/M-2000C/Cockpit/Resources/IndicationTextures/notepad.dds") -- GENERAL SCALE local general_font_scale = 1.0 FontSizeX1 = 0.0075 * general_font_scale FontSizeY1 = FontSizeX1 predefined_font_20 = {general_font_scale* FontSizeY1*2.0, general_font_scale* FontSizeX1*2.0, 0.0, 0.0} predefined_font_10 = {general_font_scale* FontSizeY1, general_font_scale* FontSizeX1 , 0.0, 0.0} predefined_font_09 = {general_font_scale* FontSizeY1*0.9, general_font_scale* FontSizeX1*0.9, 0.0, 0.0} predefined_font_08 = {general_font_scale* FontSizeY1*0.8, general_font_scale* FontSizeX1*0.8, 0.0, 0.0} predefined_font_07 = {general_font_scale* FontSizeY1*0.7, general_font_scale* FontSizeX1*0.7, 0.0, 0.0} predefined_font_06 = {general_font_scale* FontSizeY1*0.6, general_font_scale* FontSizeX1*0.6, 0.0, 0.0} predefined_font_05 = {general_font_scale* FontSizeY1*0.5, general_font_scale* FontSizeX1*0.5, 0.0, 0.0} function AddElement(object) object.use_mipfilter = true Add(object) end local LineSizeY = FontSizeY1 * 9 local ColumnSizeX = FontSizeX1 * 48 / 72 * 8 firstLineY = - LineSizeY local hints_scale = MakeMaterial("arcade.tga", {255, 128, 64, 255}) local base_size_x = ColumnSizeX * 45.0 local base_size_y = LineSizeY * 17.0 local base_size_x05 = base_size_x * 0.5 local base_size_y05 = base_size_y * 0.5 HintsBase = CreateElement "ceSimple" HintsBase.name = "HintsBase" HintsBase.init_pos = {0, GetAspect() - 3.5 * FontSizeY1} AddElement(HintsBase) -- Alignment Vars local delta_pos_y = LineSizeY * 1.35 -- Page Title -- local PDA_Adjust_x = -0.9 local PDA_Adjust_y = -LineSizeY * 1.35 txt_PageTitle = CreateElement "ceStringPoly" txt_PageTitle.name = "txt_PageTitle" txt_PageTitle.material = "font_hints_kneeboard" txt_PageTitle.init_pos = {PDA_Adjust_x, PDA_Adjust_y, 0} txt_PageTitle.value = "PILOT NOTES:" txt_PageTitle.parent_element = HintsBase.name txt_PageTitle.stringdefs = predefined_font_08 AddElement(txt_PageTitle) local PAD_pos_x0 = 0 local PAD_pos_x1 = -0.95 local PAD_pos_x2 = -0.20 local PAD_pos_x3 = -0.30 local PAD_pos_y = -delta_pos_y * 2.2 local Ground_Adjust_x = -0.9 local Ground_Adjust_y = - LineSizeY * 1.35 local weapon_delta_pos_y = LineSizeY * 1.35 local weapon_names_pos_y = Ground_Adjust_y - LineSizeY * 1.35 local ConfigWarning_pos_y = weapon_names_pos_y - weapon_delta_pos_y * 1 -- Repeating line-blocks below here notes_element_01 = CreateElement "ceStringPoly" notes_element_01.name = "notes_element_01" notes_element_01.material = "font_hints_kneeboard" notes_element_01.init_pos = {Ground_Adjust_x, weapon_names_pos_y - weapon_delta_pos_y * 1, 0} notes_element_01.value = "WAYPOINTS:" notes_element_01.parent_element = HintsBase.name notes_element_01.stringdefs = predefined_font_05 AddElement(notes_element_01) notes_element_02 = CreateElement "ceStringPoly" notes_element_02.name = "notes_element_02" notes_element_02.material = "font_hints_kneeboard" notes_element_02.init_pos = {Ground_Adjust_x, weapon_names_pos_y - weapon_delta_pos_y * 2, 0} notes_element_02.value = "N POINT N12.45.45 E124.58.2" notes_element_02.parent_element = HintsBase.name notes_element_02.stringdefs = predefined_font_05 AddElement(notes_element_02) notes_element_03 = CreateElement "ceStringPoly" notes_element_03.name = "notes_element_03" notes_element_03.material = "font_hints_kneeboard" notes_element_03.init_pos = {Ground_Adjust_x, weapon_names_pos_y - weapon_delta_pos_y * 3, 0} notes_element_03.value = "TGT N12.34.56 E123.45.67" notes_element_03.parent_element = HintsBase.name notes_element_03.stringdefs = predefined_font_05 AddElement(notes_element_03) (basically it is just the code from the existing pages stripped and some test lines added). If you scroll down to the bottom you can see some nice repeating segments that are just asking to be parsed and generated by a helper tool (like the one I wrote for the countermeasures :D). After cleaning up the rest of the file. However, I still have to find out how to use special characters (like ( ) ) or even lower-case letters. Because anything else then Captital letters will break things at the moment. But perhapt Razbam might me able to shine a light on the format nessescary (already tried escaping entries with backslashes) :D *edit* Or do you mean editable from within the plane itself? (That is gonna give the poor developers nightmares and delay my beloved Harrier :megalol:)
  11. If immersion is the point, it's the FC3 arcade stuff that should be removed, Not the only fully simulated plane. :D
  12. Tactics differ on the specifics. But my main go to tactics generally are: - Gain momentum by gaining altitude that you can exchange for speed when you need it , - Notch (90 degrees aspect on your bandit)while popping chaff (on a launch) and doing S turns while closing the distance - Stay low and use the terrain. Fly with your radar standby (not emitting) (or only on for short bursts) and use your RWR to get track your target until you (think you) are close enough. Only then engage it.
  13. A lot of people are. Which is why SimpleRadio is so handy. You can report stuff that happens to either a GCI or other players. And just have private tactics/banter on a private freq or on your own teamspeak. SRS just allows for way more global awareness. And the lack of red using it is a large reason why many people join blue. (I hear people saying they went red x restarts ago, and because no-one used comms they came back to blue, all the time). Just look at this: See something different between the two teams?
  14. Well, time so balance then.. (just kidding, red can keep their We-are-too-cool-for-simpleRadio because we don't have GCI players) :D
  15. It's going to be a massive pain for the helicopters without INS to locate the farps and CommArrays without the map though. (like the Huey). I Wouldn't be against it, but only if all the bases get Radio beacons (or are anywhere close to existing beacons).
  16. I have seen similar behavior, this was last week: u6ujZCErNCo I level off by hand (at 7sec) and engage AP + Altitude hold. Causing the nose to drop and AP spending half a minute to recover to a level flight (and losing 4000ft in the process). I then disengage it again, again level off and engage it. And it works just fine.
  17. Red has 3 aircraft without RWR. Blue has 3. (L-39, MI-8, K-50) vs (Hawk, MI-8, Huey). So it is just a pissing match of pro's and cons either way. And no reason red never has a GCI. And to counter, RED has Migs/Su's with optical systems, so they can be effective without using radar, rendering blue's RWR useless. (if I had to count the amount of times I got a surprise Fox 2 up the six from a Mig29 while cruising the mirage ..)
  18. No it's not. Those "mobile" EWR's don't do much. And are removed after each 3 hour reset anyway. And friendlies are always visible, regardless of EWR. You don't just need a GCI to send you to a blip on the map.. you need one to coordinate the right player to the right area (and alternate backups). 90% of the time when I am doing GCI I am blind. But if 2 people (such as strikers) report RWR nails to me, I can triangulate the position from there and dispatch the closest fighter over. Even when I don't actually see hostiles. When one player has radar track, he just has to report the position (Magic, Reaper 11, tally bandit 12 o-clock for 25 @ 11000 tracking West. And magic draws a nice line and knows exactly where the bandit is and where he is going, without seeing something. You don't need to see hostiles, to be a effective GCI.
  19. How about, No GCI? Take one for the team and be one yourself at times.. On blue there are very few people who actually like to be GCI, but a lot of people (including myself) do the task when necessary, because it just doesn't make sense to have a ton of uncoordinated people doing random circles. And if their not on comms, bark at them in chat to come online. A few months ago 20% of blue was on SR during most times, nowadays it's > %75. But if no one at red takes the task on them and moans about it whilse they keep being part of the problem.. nothing while change :doh:
  20. Getting Michael Bay to do your effects can be pretty expensive. I suggest investing in a GCI :D
  21. Wouldn't it be easier to just change the scale labels? (and adjust default to a lot lower). I get the feeling that a lot of people don't expect to ever need to go below 0% for a good volume. Until they tune in at the server en get a lot of angry pilots telling them to turn it to -25% or lower :D Instead of -95 to 700. Make it (for the front-end) 0 - 795 (not sure if the 700 is fixed or hardware dependable?). And just make the default something like 100. I just feel that the negative - positive scale is confusing a lot of less tech savyi pilots who feel it needs to be in the positives to work, while on most pc's it need to be (way) below 0..
  22. Then so does the MIG-29. I see them take-off with pretty close to their starting fuel (20%) loads of times to defend their airbase. How I know this? Because they spawn and roll onto the runway in less then a minute. With Mirages you have to wait at least 3 minutes after startup, until the radar is warmed up and ready before you can be any sort of effective. MIG-29's can just smack on some weapons and launch on takeoff with the default (minimal) fuel and start firing as soon as their gear is up.
  23. Red has Mirages, same as blue has. Blue does not have russian stuff that can launch ER or ET's.. (red already has, from carriers on SU-33's). You need even more advantage? Not that hard to outmaneuver if your know its limitations. The 530 has some very powerfull trust, but it only last seconds. So just change your direction a few times after it has run out of fuel and you will be fine. Example: (watch from 1:10)
  24. And to add to the problems, since ~30min. The server is not allowing any new clients. People on there, can still play. But it doesn't show up in the server list and directly connecting by IP results in a time-out. (I have seen this bug before, happens about once every couple of days). The chatlog clearly shows only people leaving since half a hour and no one connecting. I have seen this problem on other servers before, not sure what is causing it.
  25. It crashed again (2min ago) after about 1 hour since the last reset.
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