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jcdata

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Everything posted by jcdata

  1. jcdata

    Pilot-Rio?

    What happens when you turn off the Roll SAS during BFM? And Pitch SAS?.... Finally, Yaw SAS? Sent from my SM-N950U using Tapatalk
  2. Meh.. is it really a simulation of you have to cater to a few? Sent from my SM-N950U using Tapatalk
  3. IMHO, you guys are reading too much into the charts and not reading what isn't listed. Just like real life racecar drivers, they don't race engine or chassis Dyno numbers, they race cars.... I left f16 net because that's all they talked about on what it says in black and white and what it should be. In reality, all snapshot gun shots are under low Gs. You can do the right turn all you want sooner or later you're going to get tired and you end up being slow Sent from my XT1585 using Tapatalk
  4. Meh...just ramblings.. The only the the 15c has over the 14b is roll rate as the GE engines closed the gap in the vertical. From my experience talking to the 14 community about ACM... The big engines give the ability to fight 250 cas. But you enough Psub to get back. If you force a 16 to go slow, you have a nice window since he's smacking the limiter..at what? 200 CAS? Rolling scissors, fight out of plane.. Majority of kills are Never at high G turns! You don't want to be flying so fast that you'd be arcing. They said good merge or start speed was 410-440 CAS. If you go slow, pull the big boys, kill the roll sas... Cartwheel, snap roll... Etc. Use areobatics but you need to where that nose will be. This will cut time .. E.g.. Flash Jr, (son of the legendary Flash) took on two Langley F15c flipping that plane in a gun fight. A story similar to Hoser. But there are several stories like this since these two bases (LFI and NTU) were close each other. They fought over the Atlantic a lot. Then there's Tyndall and Key West fights. It's a great energy fighter Sent from my XT1585 using Tapatalk
  5. Err... That a6 screen Sent from my XT1585 using Tapatalk
  6. The f15 has its own set of issues... There is adverse yaw to a roll.. typical, departure characteristic.... the bitburg roll... there is onset buffet with any aircraft. Infamous pilot will bring the fight slower in where they use asymmetric thrust, cross controls... Talking Ludwig, hose, flash Sr and flash jr.. snort..etc.. The F110 engine variant, great at fighting at 250 cas. Sent from my XT1585 using Tapatalk
  7. There are control deflection limits Sent from my XT1585 using Tapatalk
  8. Actually it is cited in numerous books like "Bye! Bye! ", Hoser shoot to kill book... Even the F14 Association forum. They used natural departures and aerobatics against their foes. Assymmetric thrust does wonders in the slow fight. Sent from my XT1585 using Tapatalk
  9. You realize that some of the f14 gun kills were happened when the pilot induced a departure because he knew how where the nose was going to be in relation to the bandit. And then, getting control back. Aerobatics or just knowing how the plane behaved. You need to understand that this plane could cartwheel, snap roll, induce some yaw...etc. afcs is more forgiving than dfcs. Roll sas is turned off in bfm. There is pro-verse and ad verse yaw depending on alpha...think about for a moment. All of this is happened during LOW Speed flight! Sent from my XT1585 using Tapatalk
  10. NASA help implement an ARI control law... Some of you don't understand what control laws can do. Will there be cross controls modeled?? Sent from my XT1585 using Tapatalk
  11. Like an ice skater pulling in his arms, as the wings get more swept, the faster the roll rate. In fact, excessive roll rate can lead to roll coupling thus depart. The aircraft did roll at 270dps with roll SAS disengaged. Side note, early cas in F15 did have this same phenomenon and in bNk, adverse yaw was prominent to a roll.. bitburg roll depart. I recall there were several f15s... A F15d stands out.. lost Sent from my XT1585 using Tapatalk
  12. He didn't define.. rolleyes Sent from my XT1585 using Tapatalk
  13. You close an assembly line of any aircraft the man-hours will always go up because of the shortage of parts Sent from my XT1585 using Tapatalk
  14. Interesting how you say avoid scissors ... I hear rolling scissors being used Sent from my XT1585 using Tapatalk
  15. Guys, the aerodynamics do not change when you change the engine... Engine affects are STR and climb... Never ITR Sent from my XT1585 using Tapatalk
  16. Planned departures made the f14 a dangerous combatant in the gun match. Cartwheels, snap rolls etc to point the nose where you wanted it. Sent from my XT1585 using Tapatalk
  17. First 23 14a had irst Sent from my XT1585 using Tapatalk
  18. In air to air, the the Alphas would turn faster due to a faster bleed rate versus the bravo and Delta. The later would easily over G. The B/D would out accelerate anything to M1.6 with the exception of the F16 b52 back in those days. The A would develop more thrust than the B/D when going past M 1.6 or M 1.8. I forgot. During BFM, out of plane and controlled departures were the tomcat's advantages. The F110 engines negated the F15 climb advantage. Sorry for thread hijack Sent from my XT1585 using Tapatalk
  19. Glove vane areas were not reshaped but either welded shut, removed for more warning gear, or not manufactured in the later blocks. Sent from my XT1585 using Tapatalk
  20. The AWG-9 had air to ground modes but was NEVER followed through because the main design criteria for the air to air roles and TARPS. There is a HUD mode on the right console denoting "AG" Sent from my XT1585 using Tapatalk
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