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Terry Dactil

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Everything posted by Terry Dactil

  1. About time. I keep seeing damaged Spitfires with wingtips on fire. There is nothing to burn out there - all the fuel is in the fuselage.
  2. MatthlK: This could be what you want. (It works for me) ED Forums » English » DCS World Topics » Input and Output » Warthog joystick extensio - 3d printed (part 2)
  3. Yes. I think it was standard practice in the real thing to raise the seat to get a better view for takeoff and landing. There is that lever on the right side of the seat for vertical adjustment, and the rudder pedals with two sets of foot rests is a big clue that it was designed for two seating positions. (unless that was just to improve g tolerance). In VR I find it is easy to move up a bit for takeoff and landing by sqishing yourself down to a lower position, re-centering the view point (button 'Y' on the Rift hand controller or I use a button on the hotas) then sitting upright again.
  4. I would suggest not using the mouse for important switches. Have them on your hotas. If you are using the mouse/trackball you will need to take your eyes off the target to see what you are doing with the mouse.
  5. I find this method works great in VR for operating switches and controls in the cockpit. In the UI setup, bind the mouse buttons and scroll wheel to your hotas. (I use one of the hats) In the VR setup, tick <use mouse> and untick <use hand controllers> Enter the game and use the mouse to position the green cross centered in the lower area of your vision, then leave the mouse alone and the cross will disappear. When you need to operate a switch or whatever, click a hotas mouse button and the green cross will appear. Then move your head to position the cross and click again to operate the switch. Pre positioning the cross low down makes it easy to operate switches on the side panels down near you hips. The hotas scroll wheel buttons do not scroll the control, but just move it in small increments, so multiple clicks are required. I thought the hand controllers were great once the right click function was working, but I now prefer this method as I can keep my hands on the hotas and not grope around for a hand controller. :)
  6. https://forums.eagle.ru/showthread.php?t=236666
  7. Here is a small mod to the Warthog throttle to make it feel more like the Spitfire hand grip and improves the VR experience when flying the Spitfire. I did not want to make any changes to the Warthog throttle, so it is located by projections engaging existing holes and simply held in place with a tie wrap. (The foam rubber tubing used is 1"ID that was left over from a previous project). STL files Spitfire Throttle.zip
  8. Go to the two threads buried way back in this forum Warthog / Cougar stick - 3D print an extension for a better VR experience at https://forums.eagle.ru/showthread.php?t=209442 Warthog joystick extensio - 3d printed (part 2) (Multi-page thread at https://forums.eagle.ru/showthread.php?t=216183 2)
  9. RogueSqdn: The F3D files are the original Fusion360 design drawings that someone requested to be able to make modifications. The STL files are lurking at the bottom of post #1 and named HOTAS.zip You need only the first 3 files for the extension 50mm extension - Body.stl. 50mm extension - nut.stl 50mm extension nut retainer.stl Sorry for the confusion.
  10. Sorry, but I am not in a position to manufacture this. :( It was built from scrap material I had in the junk box, and designed around the layout of my control chair. The main idea was to show that a simple linkage could do the job, and to give others an idea for their own build.
  11. This works! It is much easier for me to fly a helicopter now that the up-down control is up-down and not fore-aft. There is just enough space between the two throttle levers (abut 4mm) and the magnetic connector hole for the pin used to join both throttles is perfect for for holding a a linkage to operate the right throttle as the collective control. With some tubing and a couple of bolts I had lying around I 3d printed some component to make this simple collective lever that can be quickly removed for normal fixed wing operation. Down Up Disconnected Some day I will get around to making a proper collective lever with all the buttons and switches, but right now this one works fine.
  12. Yes. That is the way to use the trim. The idea is you set the attitude (nose position) you want by using the normal joystick control, and then use the trim to remove any force you are using. You should then be able to go 'hands off"and the aircraft will maintain that attitude. It is a bit hard in the Spitfire as it has neutral stability and does not return to the trimmed attitude if displaced. That is one of the delights in flying the Spitfire - it tends to go where you point it regardless of any speed change.
  13. Same problem here. Scale GUI in both open beta and release versions does not work after last update. I'm using a 3440 x 1440 monitor and text is now just about unreadable.
  14. The last update seems to have broken ScaleGUI on my system. It was working fine before the update, but now I see no difference if 'scaleGUI' is selected or not, and the text size is now too small to read. I have a triple monitor setup with only the center monitor used for DCS. The resolution of this is set to the recommended 3440 x 1440. I have checked the ... >Saved Games > DCS > Config > options.lua file and confirmed there is the correct ["scaleGui"] = true, entry present. Are there any other settings I should check?
  15. I have no problems with VR. It works OK in both eyes for me.
  16. I have had the same problem before. Two quick and dirty fixes that worked for me: 1. If multiple monitors, bur only using one for DCS, click somewhere on a non-DCS monitor them return to the DCS monitor. 2. CTL-ALT-DEL into Task Manager, then exit Task Manager. No idea how or why they worked.
  17. My update finally completed after several retries. Looks like Scale GUI is now broken.
  18. Yes. It would be intentional. The pilot's notes have a 2 second delay before moving the lever.
  19. Yes to all the above. I find it also helps to hold the brakes on until a lot of power has been applied. This gives good airflow over the rudder and makes it easy to catch the initial swing.
  20. Thanks for that great mod NAkE350. It is much more realistic now that I don't have to put my nose on the instrument panel to read the gauges :thumbup:
  21. Does aileron deflection match the roll rate? I think probably not. I imagine V squared would be in the equation somewhere. As a pilot I don't care about what aileron displacement I get. I think I would be more interested in stick force vs roll rate being linear.
  22. I haven't seen this mentioned before, so I thought this might help anyone with the same problem. I have a 3 screen setup, but use only the larger center screen for DCS. The DCS boot screen starts normally, but with no cursor visible. However the invisible cursor is still active as moving the mouse highlights the various clickable objects on the screen which would react normally to being clicked. I could get normal operation back by moving the mouse to get the cursor over to one of the side screens and clicking there. This restored normal cursor operation on the main screen but was a small annoyance that was bugging me. I finally managed to find the problem which appears to be caused by me specifying the screen size in two places i.e as the full screen resolution and also ticking 'full screen'. Un-ticking 'full screen' restored normal cursor operation on the boot screen. :)
  23. Thanks for the kind thought, but that is not necessary. Like you I have been helped a lot by this forum, and I just want to contribute something in return. Also, it is quite satisfying for me to design something , then make it and find out that it actually works. :smilewink:
  24. +1 for the Anycubic I3 Mega. I have been using one and I am very happy with its performance.
  25. For anyone who does not like the previous version as it looks like a mixture control lever operating their landing gear, here is one with a more standard looking wheel on it. STL files here: Gear Lever - Wheel.zip
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