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Everything posted by Terry Dactil
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Any idea when this patch might be available?
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Single Engine Taxi - Won't Taxi
Terry Dactil replied to RedSqn Commander's topic in Bugs and Problems
Thanks for that info. I tried some exercises at Manston as it looked to be the most level surface available with plenty of clear space. I was never able to successfully taxy on one engine from a standing start. The best result I had was when I had a 15 kt crosswind. This almost worked, and I managed some progress down the runway. However, each brake release/apply cycle cost a few degrees of heading that could not be recovered, so I eventually ran off the side of the runway. ED have got this right and it matches what I have experienced in real life. -
Single Engine Taxi - Won't Taxi
Terry Dactil replied to RedSqn Commander's topic in Bugs and Problems
Sorry. I should have cut the quote from the original post a few posts higher. I thought that quoting a quote would be tagger with the original and did not bother to check . Anyway, I think most people can work out what I was referring to, just as most people also know the difference between going back and going backwards. -
Single Engine Taxi - Won't Taxi
Terry Dactil replied to RedSqn Commander's topic in Bugs and Problems
I would be interested to know if you could confirm that you had no assistance from any external turning force helping you like not being on a level surface or with any crosswind. If you could repeat the exercise in the opposite direction that would be significant. -
correct as-is Feathering not properly working
Terry Dactil replied to WolfhoundCH's topic in Bugs and Problems
Yep. And they are very awkward to see and operate, so I have mapped them to the Warthog throttle Idle/cutoff switches. It ties in nicely with the way I was trained to handle engine failures on multi-engined aircraft: First thing to do is to close the throttle or thrust lever. If the aircraft yaws you picked the wrong one ! -
correct as-is Feathering not properly working
Terry Dactil replied to WolfhoundCH's topic in Bugs and Problems
The fuel cut-offs work now. They were fixed in the latest update. For me it is now just: Throttle back into cut-off Press feather button Engine feathered. That's it! -
Single Engine Taxi - Won't Taxi
Terry Dactil replied to RedSqn Commander's topic in Bugs and Problems
No. No tail wheel lock. So once you have stopped the game is over. This explanation might help ... While you are moving any braking action gives you a force forward through the center of gravity due to inertia. Take the remaining engine thrust into account then the resultant forward force will be shifted over a bit toward the operating engine but will still be pretty close to the aircraft center line This means you can apply a braking force on either side of this forward force to produce a turning effect and steer the aircraft. However, once stopper there is no inertia to use and resultant forward force is now on the engine thrust line. Since this is over the wheel and brake there is no way to apply any braking force outboard of the engine to turn in that direction. The only chance you have is if the tail wheel is locked straight and you can get moving again to get some inertia or momentum to use again as above. To really over analyze this you can take into account the P-factor offsetting the thrust line to the side of the descending prop blade. If it is the left engine operating this will be slightly inboard of the engine, so it should be theoretically possible with the left brake to generate a very small left turning force, but I don't expect ED to get down to this level of detail. (Just tried that and it is true. I could only go in circles to the right). PS. This thread has brought back memories as I've been telling this from first hand experience with tailwheels. Many years ago I was flying DC-3s in New Guinea and we had an engine failure and landed on a small remote airstrip. The landing was not a problem, but we needed to get clear of the strip to allow another aircraft to land with the maintenance crew and spare parts for the repairs. Turning around 180° at the end of the strip was easy, but now that the tail wheel was unlocked we could only go in circles. Fortunately the local police had working gang nearby, so with them pushing on the rear fuselage and tail for steering and us using the good engine for moving, we "taxied" back along the strip to the parking bay. That was great fun and entertainment for everyone. Thanks for bring back the memory. -
correct as-is Feathering not properly working
Terry Dactil replied to WolfhoundCH's topic in Bugs and Problems
If you map the fuel cutoff thingies to the unused Warthog throttle idle/cutoff switches you can operate them from the comfort of the pilot's seat. Avoids the hassle of changing seats and the contortions normally required. -
Single Engine Taxi - Won't Taxi
Terry Dactil replied to RedSqn Commander's topic in Bugs and Problems
Since you can't lock or steer the tail wheel, what else can you expect? On the ground, there is no way you can turn towards the good engine unless you are already moving and can use differential brakes. However to get moving, you can only start move in a circle into the dead engine. There is absolutely no way to turn towards the good engine as the thrust and braking are in the same line. I flew DC-3s many years ago and soon learned that when you land with only one engine the flight ends where you stop if the tail wheel is unlocked. -
I agreee that having a lock on the gear and flaps can be a good idea. However, what I was moaning about is that the cockpit layout is a dog's breakfast. You have the gun sight obscuring flight instruments, fuel controls behind the pilot's seat and everything else scattered around in no particular order. As well as all that, like the Spitfire, you have to change hands on the joystick to operate major controls. Definitely not HOTAS! Compare this with the FW-190 and the modern jets we have and it is in a different world. Still - it's lots of fun to fly though.
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You're wrong I use the DCS Updater utility to start things going and I have no problems entering VR or non-VR.
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Yes. The British cockpit ergonomics can be a pain. However, from another thread close by ...
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Voice Attack is perfect for this sort of problem. Not widely known, but VA can do things without being spoken to as it can also respond to key or button presses or positions. I have a Warthog setup and my Voice Attack sees my normal bindings for gear, flaps or whatever and inserts the extra keystrokes to operate the locks. I also have it set so if I hold the brakes (joystick lever) continuously on for more than 10 seconds it sets the park brake lock for me. For anyone interested here is the VA profile I use for the Mosquito Mosquito-Profile.vap
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reported Engine Desynch - No associated noise
Terry Dactil replied to pierrewind's topic in Bugs and Problems
Yes. Very disappointed here too. (All the rest is very good though.) I have flown multi-ginned prop aircraft in the real world, and synchronizing the RPMs is done mainly by listening to the audio beat. Here is what a real mosquito sounds like on final approach when small power adjustments de-synchronize the engines mozzieonfinal.mp3. The only thing better than the sound of a Merlin is ... the sound of two or more of them! -
No. With me and Rift S it is too far left and too high. Easily fixed though. I have a Voice Attack routine to shift my position up/down, left/right and forward/back as required.
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Yes. I totally agree with you. I should have added that it seems that ED have the engine limitations correct, but not the aircraft performance that goes with them. Update: Also note that the Ram Air function is not working now, so you would be missing several inches of manifold pressure. The discussion about this bug was recently closed for some reason.
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And you take my comment seriously? Didn't notice the ? I like the sound of a Merlin (or two) as well as a good flight model. I feel I have a new career as a troll ! <- please note
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Who cares about a perfect flight model? I just want to listen to the engines On final approach; engines in and out of sync. mosquito.mp3 Full video
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reported Instruments too tinted look almost fogged.
Terry Dactil replied to Lieuie's topic in Bugs and Problems
The Spitfire has had crappy unreadable instruments for a long time now, and ED shows no signs of wanting to fix it. Fortunately, some smart people have taken the trouble to fix the problem themselves and share it with us. I can recommend this mod by Nake. (The mod still works - just checked it on OpenBeta) Spitfire High-Contrast Cockpit Gauges https://www.digitalcombatsimulator.com/en/files/3302602/ Default: Modified: -
Perhaps you would like to buy one North American P-51D Mustang Price (in good condition): $1.5 million to $1.8 million https://www.aopa.org/news-and-media/all-news/2007/august/01/north-american-aviation-p-51d-mustang (extracted from the specs) Empty weight, as tested 7,208 lb Max gross weight (without armament) 10,500 lb Max gross weight (with armament & drop tanks) ~13,000 lb Useful load, as tested 3,292 lb Payload w/full fuel, as tested 2,212 lb Max takeoff weight (armament & drop tanks) ~13,000 lb Max landing weight (armament & drop tanks) ~13,000 lb
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I always assumed I was flight lead in this mission. The briefing gives the wind direction as 269° which is arse about from convention (DCS tells you which direction the wind is going, not from where it is coming) ATC works, and will tell you to taxy to RWY 14 which is a left turn from your parking spot and will put you as the lead aircraft as you taxy to the runway. I suspect that if you finished up as #4 it would have scrambled up the program in some way. All I can suggest is make sure you are leading the flight, and if that doesn't work then try a repair.
