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Winston 60

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Everything posted by Winston 60

  1. How to cure this problem then BIGNEWY?
  2. If this new way is "more correct" then why are we getting "Head tracking disabled" message and then TrackIR doesn't work anymore. Is no TrackIR at all supposed to be "more correct"? :huh: I would love if ED made 2 separate view settings for those using VR and those using TrackIR. [ame] [/ame]
  3. Did not work in my case. Only solution for me (after hours of screwing around with this) was to revert back to the 1.5.3 TrackIR default.lua
  4. I also noticed the Russian anti-radiation missiles seem to be somewhat less effective as well.
  5. Temp fix is here: http://forums.eagle.ru/showpost.php?p=2822725&postcount=134
  6. Have the Russian infrared AA missiles been severely downgraded in 1.5.4?
  7. In the Su-25T in 1.5.4 I see the ECM light illuminates on the HUD even though I have no ECM pod loaded! ....and by the way ED, thanks for animating a toggle switch on the right side panel for ECM On/Off.
  8. Originally Posted by Art-J ......From what I understand after the discussions related to recent 1.5.4 OB update 2, it's the first step of unifying the way the VR and TiR work in game, so from devs point of view, it might be a feature rather than a bug....... A feature that causes Track IR not to work properly anymore and affects the view so negatively is not much of a feature!
  9. The 1.5.4 release really messed things up with the way I created these missions. It's going to be awhile before ED fixes all their mistakes and I can re-build and re-upload the repaired missions. I thought updates were supposed to be a good thing! :pain:
  10. To make it easier for everyone to find the fix by Skatezilla, here's a link to a topic with a fix file uploaded by Shahdoh: http://forums.eagle.ru/showpost.php?p=2822725&postcount=134
  11. Thanks Gliptal. That fixed it for me. How did that ever get past Quality Control when so many had problems with this in OB? 1.5.4..... worst update I've seen ever! :badmood:
  12. More info needed please, link? instructions?
  13. Every time I start a mission in 1.5.4 I get a message "Head Tracker Disabled" and my view becomes extremely zoomed in? Track IR works except for the Z axis which is redded out in the controls??? ?????
  14. How do you set the season in the new mission editor? :huh:
  15. Winston 60

    SEA Camo

    :thumbup: Looks great! I can't wait to add that to my Sabre liveries.
  16. I sure hope this is fixed before it shows up in the release version! :shocking:
  17. On your first question, I always give the AI a specific parking spot after landing, but they have never used it, not once, not ever. They still keep parking wherever they want often blocking a prime spawn in spot reserved for other multiplayers. I still keep assigning them specific parking hoping this is someday fixed in the long list of Mission Editor bugs.
  18. Thanks for the winter screens and video guys.
  19. Aircraft and Helos can be made visible before their activation by setting them as "UNCONTROLLED". Set their start time to the missions start time. Then make your trigger for them to start: 1. Trigger: 1 ONCE 2. Conditions: [your choice of how you want them to start] example TIME MORE SECONDS 60 starts them 1 minute after mission start. 3. Actions: AI TASK PUSH then AI ACTION [your group name] Start
  20. Somebody please post some screenshots of the new winter textures. TIA
  21. Does this mean there will be NO snow on the mountain tops even in Winter? :cold:
  22. I have a single player version out to two pilots for play testing. I'll post them when fully tested.
  23. Yes! Aren't the Tunguska's hard to spot using just the Maverick seekers? Did you remember to zoom the Maverick screen to 6X? We A-10A pilots always have this problem as we aren't able to carry the TGP. For practicing I created a mission just to try identifying SAMS with just the Maverick and it's seeker and found that they are sometimes easier to identify at distance on 6X magnification when using the IR "D" Mavericks. Try re-arming with the "D" mavericks at the beginning and see if that helps. We also use a diversion technique as a team. One A-10 will get just close enough to make the Tunguska fire while another A-10 farther away is looking at the convoy through his Maverick at 6X. He can then see where the Tunguska(s) is when it fires and can fire a missile at it. I also have a snap-view programmed to a button that zooms my Maverick screen to nearly full scree size when the button is held down and returns to normal cockpit when the button is released. This larger view helps to identify the profile of the vehicle. I hope it was fun nevertheless Zarma. I never said it would be easy! :music_whistling:
  24. Yurgon, if I send you a single player "C" version, will you play test it for me?
  25. Yes, but your wingmen are good for only the first sortie. If you like long missions flying solo have a go at the 2-4 player version here but know that the odds are massively against you. The last time I built a single player mission, my wingmen did not refuel/rearm and join me on subsequent sorties. Has this changed? :dunno: I see there's enough interest in single player versions so I'll get to work on modifying these a bit, then test and post them before I return to work on multiplayer mission 2.
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