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Winston 60

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Everything posted by Winston 60

  1. Steel Winter an ongoing series of interconnected missions for Single Player A-10C's & A-10A's ** Do Not use my voiceover files in any other missions created for DCS. It's not fair to the hard work of the actors and to the hours I have spent to coordinate with the actors and to produce these voice files. Steel Winter is a series of interconnected single player missions for A-10A and A-10C pilots. This mission was built in Ver 1.5.5 release using the mission editor only, no additional scripting. No mods are required although Starway's Caucasus Textures 2.0 will give you much nicer Winter Scenery. The Situation: Our squadron of A-10's are part of a select United States air and ground combat unit that was invited to Russia to participate in a good-will joint training exercise with the Russian military, similar to the USA's Red Flag but fully integrating ground warfare into the training program. Air and ground forces from Germany and The United Kingdom are also represented here for this prestigious event. A few months after our arrival, reports and rumors have come in from various sources and news agencies of a rogue Russian General's attacks on the civilian population and the looting of local towns and cities, even full scale assaults on Russian military units and bases. After a period of acclimation to the cold climate and feeling confident that we can now work effectively with the Russian forces, this new coalition of the USA, Germany, the UK and Russia has been tasked with locating the General and stopping these brutal attacks on the local population and isolated Russian military units. Hard intel on the General's forces is limited, but he is known to have under his command a division of armored vehicles and tanks and approximately 50 aircraft and helicopters. His troops are loyal and well paid from the spoils stolen from the local towns and cities that have been attacked, and will likely fight to the end. Our mission is to apprehend the General, alive if possible, to stand trial in a Russian court of law, and to decimate his forces to the point that they disband and are no longer a threat. Reports of attacks and atrocities in the Mozdok area indicate that he has a large presence here and is recruiting from the Russian military units that he has defeated. Your squadron has been requested at Mozdok Airbase to help drive this rogue General and his forces out of the area. Other coalition forces will be arriving in the next few days so your main objective until they arrive is to maintain control of Mozdok Airbase. Targeting pods for the "C" models were lost en-route to Russia, but we expect them to be found eventually or new ones flown in from the USA. For now we have plenty of IR and TV Mavericks, rockets and cluster munitions, iron bombs and ECM pods.Navigation is simplified using the ATC menu, the MGRS grid system and you will also get direction, by voice, in degrees and distance to a target from a known location. Kudos to the Voice Actors who provide a unique service by producing recordings to make these missions more fun. Their efforts greatly increase the immersion of the mission. Listen carefully for their announcements as these are your instructions on what to do. Voice overs: * Riproren * Chris “Datek” Poulos * Bill "Bingo" Clark * Maury "Moose" Pratt * Dmitriy "Alieneye" Grigoryev * Yurgon * Cen "DarkFire" Blackwell * Eric "Air" Hahn * Kimi "Sockmonkey" Hahn * Glenn "Apache600" Lilley * Sam "Hook" Johnson * ViKe ** Do Not use my voiceover files in any other missions created for DCS. It's not fair to the hard work of the actors and to the hours I have spent to coordinate with the actors and to produce these voice files. Play-testing: * Yurgon * Ragequits * Bud 'Bad Bud' Smith Choose your own settings to customize the difficulty for your skill level, although I have locked "Fog of War" on the F10 Map setting, and civil traffic at "low". __________________________________ Mission 1: Outpost Charlie Mission type: Singleplayer Filename for A-10A mission one: SteelWinterSingleA-1.miz Filename for A-10C mission one: SteelWinterSingleC-1.miz Your Squadron arrived at Mozdok last night greeted by cold overcast weather, light winds and snow. Your A-10's are fueled and on the ramp with a CAS loadout but you will have a short time window to change armament if you want (remember... no targeting pods are available). Get to your aircraft and in your cockpits and wait for an announcment from your new C.O. Rumor has it that one of our Outposts spotted the advancing enemy last night. ** Do Not use my voiceover files in any other missions created for DCS. It's not fair to the hard work of the actors and to the hours I have spent to coordinate with the actors and to produce these voice files. Play-testing: * Yurgon __________________________________ Mission 2: Beslan's Bombers Mission type: Singleplayer Filename for A-10A mission two: SteelWinterSingleA-2.miz Filename for A-10C mission two: SteelWinterSingleC-2.miz It's day two at Mozdok and the weather is cold with light winds and overcast skies. Your A-10's are fueled and on the ramp with a CAS loadout and still ... no targeting pods are available. Get to your aircraft, startup and head out in tight formation to OP Charlie where you will receive your first task of the day. ** Do Not use my voiceover files in any other missions created for DCS. It's not fair to the hard work of the actors and to the hours I have spent to coordinate with the actors and to produce these voice files. Play-testing: * Yurgon * Ragequits __________________________________ Mission 3: The Gauntlet Mission type: Singleplayer Filename for A-10A mission three: SteelWinterSingleA-3.miz Filename for A-10C mission three: SteelWinterSingleC-3.miz Filename for alternate (option to end early) A-10A & C mission three: SteelWinterThreeAltVersions.zip (see the included readme for info) It’s our fourth day at Mozdok airbase and the weather is getting worse. Sorties have been reduced somewhat due to snowstorms and supply problems, but we still fly when conditions allow. We have inflicted much damage to the General’s forces that have attacked us, and are looking forward to going on the offensive as soon as the rest of our assets are in place and our missing equipment arrives. Crates of our equipment, including the TGP’s, turned up in Germany and are one way to us via C-130, estimated arrival at Mozdok later today. This is a very long mission taking around 2 to 2.75 hours to fully complete, depending on how well you do. You will be notified when the mission is over by the text message "Mission Complete" at the end. If your time is limited, you may want to fly the alternate mission(s). Yesterday, tanks and armored vehicles of our Multinational Force engaged a buildup of the General’s forces several klicks southeast of Mozdok airbase. The battle is now over and our armor is coming back to Mozdok to repair, rearm and refuel, and to get medical treatment for the wounded. Mission three will be to escort three Tank Platoons through “The Gauntlet” (the name given to the area just south and east of Mozdok airbase by one of our Tank Commanders). This area is full of natural cover and terrain features that make it perfect for springing ambushes. I would like to thank all the voice actors again, and welcome a few extraordinary new actors to Steel Winter. Voice overs: * Chris “Datek” Poulos * Yurgon * Cen "DarkFire" Blackwell * Eric "Air" Hahn * Kimi "Sockmonkey" Hahn * Glenn "Apache600" Lilley ** Do Not use my voiceover files in any other missions created for DCS. It's not fair to the hard work of the actors and to the hours I have spent to coordinate with the actors and to produce these voice files. Play-testing: * Yurgon * Ragequits __________________________________ Mission 4: Highway of Death Mission type: Singleplayer Filename for A-10A mission four: SteelWinterSingleA-4.miz Filename for A-10C mission four: SteelWinterSingleC-4.miz Since we arrived at Mozdok we have beaten back every attack by "The General" and have inflicted severe damage to his land and air forces. It would now seem that he has had enough! Last night a large convoy of his vehicles was spotted leaving Nalchik airbase and another vehicle convoy is, at this moment, departing from Beslan. Scramble to your A-10's that are armed and fueled, and standby for an in-cockpit briefing. "C" models are now equipped with our new found TGP's so use them to locate and takeout any air defenses in the convoys first. Here's our chance to keep the General from relocating these men and this equipment to another area where he can continue to terrorize the population. With a Predator drone to keep an eye on the two convoys for you, you must destroy every vehicle to complete today's mission. Begin by attacking the Beslan convoy as it is closer, then locate and attack the Nalchik convoy. Beware of the few remaining enemy fighter aircraft. You will have 3 wingmen and one AI F-15C to provide top cover for your attacks. At some point in the mission the F-15, callsign Pontiac, will become available for use with the F-10 menu. Voice overs: * Chris “Datek” Poulos * Eric "Air" Hahn * Glenn "Apache600" Lilley * Sam "Hook" Johnson * ViKe ** Do Not use my voiceover files in any other missions created for DCS. It's not fair to the hard work of the actors and to the hours I have spent to coordinate with the actors and to produce these voice files. Play-testing: * Sorry but only the A-10A mission has been tested. If anyone finds any bugs in the A-10C version, please report them here. __________________________________ Mission 5: Operation Grand Theft Mission type: Singleplayer Filename for A-10A mission five: SteelWinterSingleA-5Ver2.miz Filename for A-10C mission five: SteelWinterSingleC-5Ver2.miz *** You will also have one AI Su-25T in SEAD role if you choose to use it. It's now Spring and we have transferred to Kutaisi airbase in search of the General. It's taken some time to locate him but we now have good intel that he's hiding out at Kobuleti airbase and in the process of rebuilding and recruiting. Images from one of our Drones show him in posession of a particular Su-34 Fullback Bomber that was recently equipped with a new top secret weapons and avionics package. The Russian military desperately wants that Fullback returned, .... so we're going to steal it for them! Our task is to attack the enemy forces at Kobuleti and eliminate all threats so one of our transport aircraft can land there. Recon photos show SAM's and AAA vehicles as well as patrolling tanks and armored vehicles at the objective. A few units are stationed in the nearby towns and may try to reinforce Kobuleti airfield as our attack progresses. We will have a C-130 Hercules available to us, on-board will be an SAS Strike Team and two CIA pilots. The mission will consist of 6 phases: Phase 1. A-10's (or one Su-25T) will attack and destroy air defenses at Kobuleti. Phase 2. A-10's will then destroy any and all ground forces at and near Kobuleti. Phase 3. The A-10 Flight Leader will then call in the C-130 to land at Kobuleti. Phase 4. Once the C-130 has landed and stopped, the SAS team will disembark, move to and secure the Fullback's hangar, and insert the CIA pilots. Phase 5. A-10's will provide CAS in case the enemy tries to reinforce Kobuleti. Phase 6. The CIA pilots will steal the Fullback and land at Kutaisi airbase with the A-10's providing escort. Voice overs: * Kimi "Sockmonkey" Hahn .... as 'Hercules 95 J' * Chris “Datek” Poulos ......... as 'Grand Theft One' * Cen "DarkFire" Blackwell ..... as 'Bulldog Two Zero' * Maury "Moose" Pratt ......... as 'Coffee Time Actual' ** Do Not use my voiceover files in any other missions created for DCS. It's not fair to the hard work of the actors and to the hours I have spent to coordinate with the actors and to produce these voice files. Play-testing: * This mission has not been fully tested. Please report any bugs you find. __________________________________ Mission 6: Cut and Run! Mission type: Singleplayer Filename for A-10A mission six: SteelWinterSingleA-6.miz Filename for A-10C mission six: SteelWinterSingleC-6.miz The General is on the move! Satellite surveillance has spotted 4 identical convoys moving out from Kobuleti in all directions. Intel is positive he's in a vehicle in one of those convoys... but we don't know which one! Your A-10's are armed with Mavericks, LGB's(A-10C), Iron Bombs(A-10A) and, of course, Guns. We have exhausted our supply of cluster bombs. You may start engines whenever you want, but DO NOT leave your hangars until after the voice briefing. The Predator drones will spot the convoys for you as they leave Kobuleti and disperse. Fly towards your waypoint 2 and make contact with the first drone. Once you have destroyed the first convoy, follow instructions and proceed to the next available drone. To contact any of the other drones when they arrive, just fly close to them. Depart from Kutaisi airbase and with help from the Drones, hunt down and kill the General. At mission end, after landing at Kutaisi, look for the Easter Egg at the NorthEast parking revetment. Taxi to a position near the Comms tower/revetment. Voice overs: * Kimi "Sockmonkey" Hahn .... as 'Freak Show' * ViKe .............................. as 'Big Mac' * Glenn "Apache600" Lilley .... as 'Viking' * Bill "Bingo" Clark ............... as 'High Roller 6' * Micah ............................ as 'Nacho' ** Do Not use my voiceover files in any other missions created for DCS. It's not fair to the hard work of the actors and to the hours I have spent to coordinate with the actors and to produce these voice files. Play-testing: * Sorry but only the A-10A mission has been tested. If anyone finds any bugs in the A-10C version, please report them here. SteelWinterSingleA-1.miz SteelWinterSingleC-1.miz SteelWinterSingleA-2.miz SteelWinterSingleC-2.miz SteelWinterSingleA-3.miz SteelWinterSingleC-3.miz SteelWinterThreeAltVersions.zip SteelWinterSingleA-4.miz SteelWinterSingleC-4.miz SteelWinterSingleA-6.miz SteelWinterSingleC-6.miz SteelWinterSingleA-5Ver3.miz SteelWinterSingleC-5Ver3.miz
  2. Multiplayer versions have just been updated to work with release ver 1.5.4 and re-uploaded. See the first post for the updated files. Single player version also uploaded today in a new separate topic. :pilotfly:
  3. You are correct on all of your reported issues. Also Russian air to air and anti-radiation missiles seem to miss nearly always now since patch 1.5.4. Many pilots here have reported experiencing these issues. The problem could be in the new netcode changes. We can only hope for a hotfix or a follow up patch soon.
  4. Winston 60

    SEA Camo

    That's cool! I'm eagerly awaiting both of these great looking skins!
  5. Winston 60

    SEA Camo

    jocko417, Are you simulating some kind of test plane with the NATC on the vertical stab? What is the info/history on this Navy plane your skinning?
  6. I just meant to say that in the previous ver 1.5.3 I had no problems holding the gun pipper smack dead on target using the parameters I usually use for gun attack and I got hits. Now in ver 1.5.4, using the same attack/aspect/range, it's definitely a no hit situation now. I'll try leading more with the gun now, but I think that the new netcode is at fault here as most missile shots don't hit either in multiplayer.
  7. Yes, good point! All my flights are multiplayer. I hardly ever fly singleplayer anymore. I just re-read the 1.5.4 changelog. * Multiplayer. Reworked aircraft motion algorithms to improve resistance to lags Hmmmmm...... I think maybe they need to re-do those algorithms! Do multiplayer changes get play tested before release?
  8. Thanks BIGNEWY! So yes I've definitely found a bug here. I did more testing on this today by using an F-15 to observe an Su-25T with NO ECM pod(s) and setting the Su-25T to always have ECM turned on. I found that the Su-25T was indeed using ECM even though no pod(s) were loaded. You could clearly see on the F-15C's VSD the "strobe" or vertical stepped hollow rectangles of the Frogfoots jamming. Again, I would like to thank ED for animating a toggle switch on the right side panel for switching on/off the ECM system. It's nice to see the Frogfoot is still getting some love. :clap_2:
  9. Thanks Eddie. So maybe the way it's being done now in release 1.5.4 needs to be re-thinked after all?
  10. Thanks GGTharos. Yes, I want to limit CMs on a certain mission. After watching Aginor's video above I'm inclined to agree that this is a new feature assuming the dispenser boxes can't be loaded partially empty for training purposes? I would think trying to add an optional "feature" to the new "feature" of full dispenser box loading would not be possible. I'll continue to use a workaround for getting partial Chaff and Flare loadouts.
  11. Thanks for this very interesting video! :thumbup: It clearly shows how the system works and how it's is loaded and why Flares and Chaff can't be mixed in the same dispenser box. Still wondering why, say for training, we can't limit the number of Chaff/Flares loaded into the dispenser. Does it always have to be full? :huh:
  12. Is this the reason why I miss in multiplayer when, on a deflection shot, I have the guns pipper dead on target.... but miss every time? Looks like the gun rounds go right through the target but no hits! I can only hit in MP when I'm directly behind the target and at VERY short range. :doh:
  13. Yes, but often an ED team member or beta tester will comment and acknowledge a bug as [reported]. There's been nothing on most of these issues. Maybe it's too early? or there are just too many issues/reports to communicate with us on this new 1.5.4 patch?
  14. gavagai, yes this is pretty depressing. Strange there's no comment by ED on this issue and some other issues with the troublesome 1.5.4 release. I'm loosing interest in this version fast and may be rolling back to 1.5.3 soon or abandoning DCS temporarily for some other projects until this is attended to.
  15. gavagai, I agree, as does my entire Squadron, the AA missiles have been severely porked in 1.5.4 release. Former easy shots with perfect aspect and range have now become laughable misses. I'm hoping ED will step back and take a good look at why their testing and implementation of this particular patch went so very wrong.
  16. The Mirage's missiles probably haven't been messed with yet. Watch out! Maybe next patch?
  17. May as well just open the canopy and throw bricks then! A lot of the missiles are nearly useless in this 1.5.4 patch. :doh:
  18. No comments? Nobody cares or nobody flies the Frogfoot anymore?:joystick:
  19. Do you think you could confirm that with ED? Since there's been no comment by ED on this I just want to make sure it isn't a bug. IRL you'd think you could partially fill a bucket, right? Like load 6 chaff in one dispenser and 6 flares in another different dispenser. Why would they have to be full?
  20. Yes, Track IR works fine in the TrackIR software screen, TrackIR worked fine in the old ver 1.5.3, works fine in all of my other flight sims, and now works fine again in DCS World after I replaced the new 1.5.4 TrackIR default.lua with the old TrackIR default.lua from ver 1.5.3. Go figure. Thanks to you and BIG NEWY for working so hard answering all these questions since the release yesterday. :beer: You guys should get combat pay since the release of 1.5.4. So I guess it's problem solved for me by stepping back to a 1.5.3 file. As long as ED continues to allow me to use this old file in each new release version, I'll be a happy guy! :thumbsup: But I do so wish an in game selection will be added to use the new system (that doesn't work for me and others but is liked by some here), or an option to use the old, tried and true, never been a problem before, if it's not broke don't fix it, way of head tracking with TrackIR.
  21. In the 1.5.4 mission editor you are no longer able to adjust an aircrafts Chaff and Flare loadout in small increments like in all DCS World versions up to this. Now increasing the chaff and flare loadouts must be done in large increments, 30 or 60 depending on the plane. ED, is this a Bug or a new "Feature"? If a "Feature"..... why? TIA
  22. Has this caught the eye of ED yet? Will you acknowledge this and can we expect a fix?
  23. Kuky, I'm getting this message immediately on mission start, without having ever moved my head yet, just looking straight ahead. What could this be?
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