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Everything posted by Winston 60
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[REPORTED]Dusty trucks - Trucks kick up a lot of dust on asphalt
Winston 60 replied to DerekSpeare's topic in Object Bugs
This bug is back in 5 Aug 2016 Update 1.5.4.55584 -
That would be great! Please upload.
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Wanted: One additional playtester for the Steel Winter single player missions in the A-10C. Qualifications: 1. Must know the "C" model well and how to effectively manage two AI Wingmen. 2. A native English speaking pilot is preferred as these missions are HEAVILY voice acted. (OK though if you understood the voice acting in mission one) 3. Must be able to play the mission and return to me any comments and/or bug reports in 2 to 3 days max. Interested pilots please send me a PM with the following info: 1. Your native language. 2. How well do you understand spoken and written English? 3. How proficient are you in the A-10C? How long have you been flying it? 4. Can you test a lengthy mission in 2 to 3 days from when I send it to you and return results to me?
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Highlight the TrackIR Z axis box and select "default". Then restart DCS. :pilotfly:
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Is there a way to mod the runway and taxiway lighting in ver 1.5.4 to be brighter/more intense and visible from farther away? I just can't see them until I'm nearly right on top of the airbase! Perhaps some .lua file adjustment?
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Many thanks!
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Sorry..... this belongs in the FC3/A-10A section. Would a moderator kindly move it please?
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ED... Could you please get the cockpit gauge lights to work in the A-10A for the mechanical compass and "G" meter? (the ones on the front cockpit frame) Can't see 'em at night!
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Low or high, doesn't matter. One missile will never hit, but two will always get it! I prefer to launch one missile at a nearby SAM and then another after a few seconds at the Tor. He gets busy with the first one and the second one gets him every time! :smilewink:
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Two Commands per Joystick Button?
Winston 60 replied to GrEaSeLiTeNiN's topic in DCS: Flaming Cliffs
I'd love to do that! Exactly which .lua file would I edit? -
After suffering this from day 1 after the initial 1.5.4 patch, I'm leaning towards believing that it's a netcode issue with the "changes" ED recently made starting with the 1.5.4 beta and then the release 1.5.4 1. Multiplayer. New extrapolation algorithm 2. Multiplayer. Reworked aircraft motion algorithms to improve resistance to lags. After missing so many gun attacks from offset angles where I can see the bullets pass directly through the target at very close range, I'd say the above two items need a lot of work!
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If you get overlapping SAM indicator diamonds, try to approach from another angle, or turn away somewhat. This may separate the targets if they are overlapping. I have a lot of trouble with the SA-15 Tor SAM vehicle. It shoots at and hits my anti-radiation missiles with great accuracy. Try to shoot two missiles at it, or one at a nearby SAM followed by another shortly thereafter at the Tor. It can't hit two incoming missiles that are fired so close together.
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Nav-/Strobe-/Landing-Lights Visibility
Winston 60 replied to MBot's topic in Release Version Bugs and Problems (Read only)
+1 Yes, this needs improvement along with the current dim runway lighting. You can't see the airports until you are nearly over them. -
TrackIR Behavior with 1.5.4 Release
Winston 60 replied to Flame's topic in Release Version Bugs and Problems (Read only)
I had this axis in "red" in all my modules since the initial 1.5.4 release patch. I solved it by highlighting the TrackIR Z axis box and selecting "default". That was the only way I could get the Z axis to work. The "red" highlight was gone after a DCS restart. I had to do this on all modules. -
trackir disconnects an freeze
Winston 60 replied to last1976's topic in Release Version Bugs and Problems (Read only)
TrackIR is much more stable for me now since today's patch, but still if I look well away from the screen for too long I still get the "Head tracking disabled" message and TrackIR stops working completely and won't recover. I have to restart TrackIR and restart DCS. Don't know if that's the way it is should be but the best thing I've found to do is "pause" TrackIR when looking away and then unpause when returning your eyes to the screen. No problems then. -
TrackIR Behavior with 1.5.4 Release
Winston 60 replied to Flame's topic in Release Version Bugs and Problems (Read only)
Thanks ED for fixing TrackIR in this latest release patch. All my TrackIR problems are gone and I'm no longer getting the "Head tracking disabled" message unless I look away from the screen for too long then I have to restart TrackIR and restart DCS. Is this the way it's supposed to work? -
Multiplayer missiles, Client against AI airplanes, there seems to be an accuracy problem. Is this a product of the new netcode changes? Tonight our Squadron as a whole got less than 10% hits in F-15C's with AIM-120C's and AIM-9M's as client players against a variety of AI aircraft (MiG-23's, MiG-29A's and MiG-25's). We flew the same mission in our rotation that we previously always got 50% or higher hits. Single player seems OK so is this now a netcode issue? All was OK in release 1.5.3, then the problem started in the first release of 1.5.4 and then now this one. There seems to be something terribly wrong in multiplayer now? What has changed here since 1.5.3?