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Topper81

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Everything posted by Topper81

  1. Hello, multiple times I had the problem that on loading a gamplay track, it will not completly load and hang (during loading the track) at a certaint point . Attached you will find an example. Even when I restart DCS I cannot load that track. AHMiniMission5.trk
  2. I guess this sign is placed wrong nullnull
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  3. Additional to the wish "Please add 'weight and balance' to the loadout screen", I wish that it is possible to set the fuel level for an external tank to balance an aircraft for take off.
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  4. After 6 Minutes or so, I marked the SAM. I also placed a steer point right above the SAM, but I can't align the TGP weather to the mark point 26 nor to the steer point. This issue occurs several times to me. I've tried to push the CN button in TGP and HSD but it will not work... Not sure if it's a BUG or if I'm doing something wrong. tgp_defect.trk
  5. Hello, after I installed Afghanistan for test DCS told me that I have no license for the M2000 addon. However I have an activation code, how can I reactivate the module with the code?
  6. @BIGNEWY I havn't found this issue as a bug report so far, so if it has not been reported could you please report this issue?
  7. Was there ever any bug report?
  8. Hello, I noticed that by passing the carriers stern, there seems to be some "turbolences" which lead into a "Grade C 3PTS" touch down. I never noticed this with the old flight model. Opton for "wake turbolences" is on, but I don't know if it has to do with this issue and if it was set to on earlier. I haven't moved the stick so far just before touch down, however in external view, you can see how the FCS is working. Maybe this is not a bug and I'm doing something wrong, do I have to pull the stick just before touchdown? Or do I give to late full throttle? I attached a track file and a video where you can see my explained behaviour. nose_down_3pts.trk case1.mp4
  9. Seems to be no issue anymore
  10. Hi is this fixed by todays patch?
  11. As mentioned, I have the feeling that it has to do fith the FLIR rendering. If I don't have any FLIR rendering device selected, I never noticed this issue. Does this happent to someone without FLIR image rendering? Even the TV mode for the TGP seems to make no trouble, but as soon as I swicht to FLIR, I always got "black frames"... I know I'm speculating with this, but as we saw, it's not really a black frame. What we saw it that it's a different "time of the day" for one frame or so... The question is why? And my next question is, how do you avoid shadows in the FLIR image? Or in other words: Is it possible that the time is change for rendering the FLIR image, and it's not changed back for the "Main Frame" in time? I know it's a very specualtive Idea
  12. Just one more possible hint: I only have noticed this issue when TGP or MAV picture was displayed, or video image in the Apache. When I turn off those stuff, I don't see any dark frames so far. Maybe it has something to do with the rendering of those picture... But for sure it could also be performance related.
  13. Hi sure I added a trackfile I noticed that it seems to be depend on where you looking at. I also recorded this as a video, and when I look frame by frame, it seems not to be complete black, to me it looks more like flying in the dusk for one frame: "Black" frame (dusk): Next frame (normal): you can see this also in the attached video: I also sometimes observed some "flickering" caused by lighning changes on the displays (Maybe related to this issue in general): But it's not related to the Hornet, I have the same issue with the Apache... blackframes.trk options.lua
  14. Hello, I sometimes have "black frames", in the attached video @ ~ 20sec. I tested to change some settings without success. Settings are as Desktop 2023.10.28 - 14.46.55.01_2.mp4 follows:
  15. Hello, after complete uninstall and reinstall of the graphic drivers I can now seect DLSS thank you!
  16. @Insonia I think I havn't installed any VR mods. I cannot enable DLSS in non-VR mode using "D:\Programme\Eagle Dynamics\DCS World\bin-mt\DCS.exe" --force_disable_VR" to start DCS World
  17. @Flappie I cannot find that key:
  18. NVIDIA GeForce RTX 4090
  19. Hello, I'm having the same issue but I'm not using the steam version with this launcher option: null dcs.log
  20. Hello, is it possible somehow to change the position of the NVG for VR? The reason I ask is that because of the limited FOV in VR, almost the complete FOV is covered by the NVG, so it's hard to read the instuments etc....
  21. I think the problem is: What should a chart of this show you? Because it's depending on so many factors: - Your alt and speed - Target alt, speed, maneuvering, radar cross section, - Weather: Air pressure, wind, ... So all you can get from my point of view, is a propability, but depending on so many factors, that I don't know how to bring it into a chart... The question what the best tactic is, is always depending on the situation. For that reason, in a one : one scenario, it might be a good idea to fire 2 120s: First one so that the target has to start maneuvering and it loses energy, and prossibly it has to break the lock of it's fired missiles, and another close to the "no escape zone". In this tactic, keep the target close to the border of the radars scan zone after firering the first missile, and keep it locked until the second missile goes pit bull. I don't know if it's a good real tactic, but it works good against some AI aircrafts if they only have semi active missiles. But 20 miles seems to be an effective range to me, if you and your target are fast and high and you are closing in. Even more is possible.
  22. I guess there aren't any realistic charts you can find like that because this stuff is classified. However, as far as I know: - AIM 120C: Most modern, simulated Amram in DCS. Has a bit less range then the B but it has higher manoeuvrability - Sparrow: https://en.wikipedia.org/wiki/AIM-7_Sparrow, see AIM-7 variants However, I don't know if these differences are really simulated in DCS. It's mostly a good Idea to fly high (>= 30.000 ft) and fast (> M1.0) when firing these weapons, which will increase it's range significantly, but for Tomcat it might be better to fly a bit lower than the target because it's radar can't handle radar ground reflections so good. (Not sure about that) Note that for the Sparrow, you need a lock until it passes or it hits the target, because of it's semi active radar which cannot emit itself. For the AIM-120, you need a lock until it goes pit bull (You see a counter for this in the HUD), at that point it's active radar should be able to lock the target itself. Maybe this helps a bit... You can also check this YouTube videos:
  23. Then the switch should be set to down position (GUNARM), because PAC should only be active if you defenetly plan to fly a pinpoint attack with the gun. (My point of view).
  24. Thiy is maybe not a bug, but when a mission starts in the air, the GUN PAC switch should not be in ARM position, because if so the plane aerodynamic behaviour is not optimal for flying arround and the planse works unnecessarily against aerodynamic forces and maybe some people don't notice that.
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